• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metal Gear Community Thread |OT2| © 2015 Konami Digital Entertainment

Status
Not open for further replies.
If you're not a gun enthusiast, then I can see how it wouldn't bother you. I like me some gun porn.

Same with cars. If you like racing games, but don't care about the car designs/accuracy, then anything wrong with that wouldn't bother you.

Shooting guns is quite fun, actually. If you ever visit the U.S., be sure and go to a gun range.
arnold_handshake_explosion.gif
 
I'm on the side that isn't bothered by the lack of real guns because I've never really been into that stuff or looking at all the weapons. Sure, I try to get through most of these games not using much more than the knife. Yet, it is pretty weird that they're making this change so late in the series and I wouldn't blame people for being disappointed if they're into guns.
 

SJRB

Gold Member
Well, being a European apparently really helps in not caring that much for gun authenticity :p

Where you are from is obviously irrelevant, it's about a piece of in-depth narrative in the game that got removed for reasons unknown.

Nastasha in MGS, Pliskin in MGS2, Sigint in MGS3 and Drebin in MGS4 [I guess] all have comments and background info on weapons and materials found in the game. The exposition adds nothing to the actual gameplay or to the main story, but adds tonnes to the overall immersion and world-building.
 
Where you are from is obviously irrelevant, it's about a piece of in-depth narrative in the game that got removed for reasons unknown.

Nastasha in MGS, Pliskin in MGS2, Sigint in MGS3 and Drebin in MGS4 [I guess] all have comments and background info on weapons and materials found in the game. The exposition adds nothing to the actual gameplay or to the main story, but adds tonnes to the overall immersion and world-building.

Only if you are aware of those guns in the first place.

For all I know, all that info Sigint and Drebin were spouting in their relevant games, was made up gibberish.
 

VulpX

Member
Where you are from is obviously irrelevant, it's about a piece of in-depth narrative in the game that got removed for reasons unknown.

Nastasha in MGS, Pliskin in MGS2, Sigint in MGS3 and Drebin in MGS4 [I guess] all have comments and background info on weapons and materials found in the game. The exposition adds nothing to the actual gameplay or to the main story, but adds tonnes to the overall immersion and world-building.
The reason is pretty clear, they no longer want to actively support the weapons manufacturing industry by paying license fees for the weapons.

Also, I hope it is obvious I was not being serious in my previous comment.
 

Palpable

Member
Where you are from is obviously irrelevant, it's about a piece of in-depth narrative in the game that got removed for reasons unknown.

Nastasha in MGS, Pliskin in MGS2, Sigint in MGS3 and Drebin in MGS4 [I guess] all have comments and background info on weapons and materials found in the game. The exposition adds nothing to the actual gameplay or to the main story, but adds tonnes to the overall immersion and world-building.

Couldn't have said it better.

The reason is pretty clear, they no longer want to actively support the weapons manufacturing industry by paying license fees for the weapons.

Also, I hope it is obvious I was not being serious in my previous comment.

They somehow decided this after MGS1, 2, 3, 4, & PW? Nah, I doubt that's the reason.
 
Some really awesome pictures of figurines were posted here and we get the arm. I am quite disappointed with that.

I wish they would just sell the steelboock and the making of as a limited edition.
 
I was under the impression that DICE started using obscure guns because it cost less than using the more well known guns, because the rules had recently changed?
 

Skullface

Member
On the subject of real guns.... I don't get how using real brand names glorifies guns anymore than fake ones. Furthermore , if you're concerned about the glorification of firearms, it's kind of strange that you have interest in playing a game where they're your primary tool. I think it's bizarre at best to be happy about the removal of real guns and hypocritical at worst.
 
This is going to be the first time I've ever bought a special edition for any game! Glad that it's not priced super high, although I would have bought it anyways. It's goddamn Metal Gear Solid V!
 

Banzai

Member
On the subject of real guns.... I don't get how using real brand names glorifies guns anymore than fake ones. Furthermore , if you're concerned about the glorification of firearms, it's kind of strange that you have interest in playing a game where they're your primary tool. I think it's bizarre at best to be happy about the removal of real guns and hypocritical at worst.

i thought they would have had to pay licensing fees to use real guns in the game? plus it would be kind of an advertisement.
 

Skullface

Member
i thought they would have had to pay licensing fees to use real guns in the game? plus it would be kind of an advertisement.

The licensing fee issue is a valid point. But I see opinions to the effect of "I'm glad they're not using real guns because guns are bad", which just seems like a misguided point of view to me.

Skullface is back on Fox
More Redbubble shit
 

Screaming Meat

Unconfirmed Member
Where you are from is obviously irrelevant, it's about a piece of in-depth narrative in the game that got removed for reasons unknown.

Nastasha in MGS, Pliskin in MGS2, Sigint in MGS3 and Drebin in MGS4 [I guess] all have comments and background info on weapons and materials found in the game. The exposition adds nothing to the actual gameplay or to the main story, but adds tonnes to the overall immersion and world-building.

It's not narrative as you say at the beginning, but rather world-building (as you note at the end). Simply because they use fictional guns doesn't mean those kinds of details will be missing. They could, if they were so inclined, come up with convincing fictionalised details about the guns.

The licensing fee issue is a valid point. But I see opinions to the effect of "I'm glad they're not using real guns because guns are bad", which just seems like a misguided point of view to me.

That's not my issue. You have a game that in many respects laments war and admonishes the player for killing, whilst paying stipends to RL gun manufactures. It's not a huge issue (I still play the game), but it's always been a sticking point with me because it undermines the general political message Kojima is making; which is an arguably more important aspect of the series.
 

Skullface

Member
That's not my issue. You have a game that in many respects laments war and admonishes the player for killing, whilst paying stipends to RL gun manufactures. It's not a huge issue (I still play the game), but it's always been a sticking point with me because it undermines the general political message Kojima is making; which is an arguably more important aspect of the series.

1. You have a game that "laments war" yet features killing as a pretty big gameplay mechanic

2. I can't think of any game in the series admonishes a player for killing. You're rewarded for not killing because in many instances it's more difficult to playthrough without killing. Particularly in GZ where you're given the option to kill US marines just doing their job, a first for the series

3. Maybe not so much in 4, but including RL manufacturers helps with immersion, especially with politics. Certain munitions indicate the nationality of your enemy, whilst Anericans with Russian munitions are meant to show some allegiance that's meant to confuse the story and set up plot twists

4. There's nothing inherently evil about gun manufacturers, so I hardly think think that paying a license fee to add a degree of realism undermines much of anything
 
This is going to be the first time I've ever bought a special edition for any game! Glad that it's not priced super high, although I would have bought it anyways. It's goddamn Metal Gear Solid V!

My second, now that I think about it. But it was just the Skyward Sword bundle with the triforce Wii-mote. The game wasn't splendid, but that was a nice controller. Can't say you'd need a map for that game, though.
 

Screaming Meat

Unconfirmed Member
1. You have a game that "laments war" yet features killing as a pretty big gameplay mechanic

Which is not considered the highest ideal of playing (see Big Boss emblem) and which is used against you on at least two occasions (that I can think of right now) if not more (see Sorrow Boss Battle and MGS4's "You enjoy all the killing"). Because you are given the freedom to kill people, doesn't mean you should. I've always thought of it as almost a karma mechanic.

2. I can't think of any game in the series admonishes a player for killing. You're rewarded for not killing because in many instances it's more difficult to playthrough without killing. Particularly in GZ where you're given the option to kill US marines just doing their job, a first for the series.

See above. Many of the boss dialogues are about how Snake enjoys killing and war, which Snake ultimately tries to reject.

3. Maybe not so much in 4, but including RL manufacturers helps with immersion, especially with politics. Certain munitions indicate the nationality of your enemy, whilst Anericans with Russian munitions are meant to show some allegiance that's meant to confuse the story and set up plot twists

That isn't what I meant by politics. The political message is ultimately about the horror and futility of war, and that legendary heroes are damaged by their experiences.

4. There's nothing inherently evil about gun manufacturers, so I hardly think think that paying a license fee to add a degree of realism undermines much of anything

If you knew anything about how gun manufacturers reportedly tend to operate, you may think quite differently. I believe supporting them in anyway undermines the political subtext of the series.
 
The political undertone concerning firearms in this thread is thoroughly entertaining. I reside in the southern United States, which has arguably the most ardent gun culture in the world. It's nearly impossible to go your entire life down here without having at least held a gun.

It's rather unfortunate to see the degree of firearm expertise that was prevalent in previous iterations of MGS become perceivably nonexistent in MGSV, and I would place my bet on licensing issues being the key reason for this.

If I remember correctly, even the military vehicles and helicopters are only vague resemblances of their real counterparts in this game. That implies that nothing in this game is truly historically centered like the previous Metal Gears were.

I'll still enjoy the hell out of MGSV, even if when Solid Snake makes an appearance in the end, they'll have to find some way to replace his Signature SOCOM.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
The political undertone concerning firearms in this thread is thoroughly entertaining. I reside in the southern United States, which has arguably the most ardent gun culture in the world. It's nearly impossible to go your entire life down here without having at least held a gun.

It's rather unfortunate to see the degree of firearm expertise that was prevalent in previous iterations of MGS become perceivably nonexistent in MGSV, and I would place my bet on licensing issues being the key reason for this.

If I remember correctly, even the military vehicles and helicopters are only vague resemblances of their real counterparts in this game. That implies that nothing in this game is truly historically centered like the previous Metal Gears were.

I'll still enjoy the hell out of MGSV, even if when Solid Snake makes an appearance in the end, they'll have to find some way to replace his Signature SOCOM.

I wish the CE would have been an H&K Mk.23, not that stupid baby arm.

Also, I don't see the point of "gun culture". They're dreadful creations, frankly. Ugly artifacts that symbolize mankind's barbarity.
 
If the gun thing turned out to be political, it would be pretty stupid considering everything the character does in the game. I don't see the whole being able to play the game non lethally meaning much with all the violence that's still in the game.
 

Opto

Banned
For the peeps that wanted real guns, maybe think of it like this: You're getting to see gun-nerd's painstakingly crafted dream-weapons. You can find a FAMAS in every other game.

You can't tell me the AM MRS-4 wasn't a sweet gun.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
For the peeps that wanted real guns, maybe think of it like this: You're getting to see gun-nerd's painstakingly crafted dream-weapons. You can find a FAMAS in every other game.

You can't tell me the AM MRS-4 wasn't a sweet gun.

Werrrd.

With Yoji Shinkawa as mechanical designer complaining about the gadgetry is heresy!
 

Opto

Banned
The marines in GZ were the first enemies I felt less bad about killing when I had to. They fucking saw they were abusing a 13-year-old boy.

Previous MGS games make the enemy soldiers a bit more ambiguous.

MGS1: Either controlled by Psycho Mantis, or they were fighting to get Big Boss' remains because their gene therapy was shoddy.

MGS2: They're all being manipulated and lied to (like you are)

MGS3: They're soldiers following orders (like you are).

MGS4: NANOMACHINES

PW: They're mercs (like you are) and they're worth more alive and captured.
 

Skullface

Member
The marines in GZ were the first enemies I felt less bad about killing when I had to. They fucking saw they were abusing a 13-year-old boy.

Previous MGS games make the enemy soldiers a bit more ambiguous.

MGS1: Either controlled by Psycho Mantis, or they were fighting to get Big Boss' remains because their gene therapy was shoddy.

MGS2: They're all being manipulated and lied to (like you are)

MGS3: They're soldiers following orders (like you are).

MGS4: NANOMACHINES

PW: They're mercs (like you are) and they're worth more alive and captured.

You're wrong about GZ. The marines you shoot and kill have nothing to do with the torture. In fact, they seem to be afraid of the XOF
 

JayEH

Junior Member
The marines in GZ were the first enemies I felt less bad about killing when I had to. They fucking saw they were abusing a 13-year-old boy.

Previous MGS games make the enemy soldiers a bit more ambiguous.

MGS1: Either controlled by Psycho Mantis, or they were fighting to get Big Boss' remains because their gene therapy was shoddy.

MGS2: They're all being manipulated and lied to (like you are)

MGS3: They're soldiers following orders (like you are).

MGS4: NANOMACHINES

PW: They're mercs (like you are) and they're worth more alive and captured.

Kojima said ideally Snake wouldn't kill the Marines since they had nothing to do with Chico and Paz.
 

Opto

Banned
You're wrong about GZ. The marines you shoot and kill have nothing to do with the torture. In fact, they seem to be afraid of the XOF

They know they're being tortured and they can clearly see that they're keeping prisoners exposed to the elements. Plus after you rescue Chico, you can go to the western refugee camp where the Marines are going to execute a prisoner for running away.

On top of that, in the Red Band trailer, they clearly execute a prisoner after waterboarding them. (Although admittedly , the same trailer shows the Diamond Dogs also torturing)
 

wilsonda

Member
1. You have a game that "laments war" yet features killing as a pretty big gameplay mechanic

2. I can't think of any game in the series admonishes a player for killing. You're rewarded for not killing because in many instances it's more difficult to playthrough without killing. Particularly in GZ where you're given the option to kill US marines just doing their job, a first for the series

3. Maybe not so much in 4, but including RL manufacturers helps with immersion, especially with politics. Certain munitions indicate the nationality of your enemy, whilst Anericans with Russian munitions are meant to show some allegiance that's meant to confuse the story and set up plot twists

4. There's nothing inherently evil about gun manufacturers, so I hardly think think that paying a license fee to add a degree of realism undermines much of anything

Thumbs up
 
Status
Not open for further replies.
Top Bottom