bistromathics
facing a bright new dawn
True, but I also cringe at the idea of making anything work for 2 or 3 or 4 or 5 resolutions and not simply make it work for N resolutions. I simply cannot imagine any situation where that is a sound development decision.
haha, totally - but I imagine the isolated nature of console game development, where you typically don't have to worry about future revs or a flurry of different platforms, has a big hand in the shortcuts that people take. Why a senior member of the team didn't pull out the beating stick and yell "NO!" in a code review is another story, but surely you can imagine how this happened...especially when you take into account the more rigid deadlines of game development compared to normal software development.