Muchi Muchi Pink
Member
Guess I gonna buy the guide. Will be nice right next to my Vanquish, MadWorld and Bayonetta guide. :>
It took me a while to notice the movelist was under "Help". Could have been more clear.
It took me a while to notice the movelist was under "Help". Could have been more clear.
I'll agree that it could have been clearer or placed in a more prominent location, but all it takes is a tiny bit of effort to look for it.
everything is at my finger tips and accessible, but your telling me I have to search and read
fu*k P*
I'll agree that it could have been clearer or placed in a more prominent location, but all it takes is a tiny bit of effort to look for it.
It wasn't buried under multiple layers of menu sure, but the first place I looked for the move inputs was in the place where you buy them.
I apologize if this has already been posted, but are these dates for the DLC?
Not exactly. The 30 VR missions will hit on April 2nd, and some sort of free DLC skins will bre released on March 14th. Not sure what the hell they mean.
Revengeance's movelist is really pretty terrible. Not the easiest to find, and when you back out to try a move and have to navigate back to it again, you start back at the top of a really fucking long list and have to scroll back to where you were.
Bayonetta's training mode was aces. Why doesn't Revengeance have something similar?
Free DLC skins? This is the first I've heard of them. Anything good?
It's funny, watching some Let's Plays of the game. Some people "get" it pretty quickly and figure out what they're supposed to do right away... find the movelist right away, get the parry system down, understand blade mode and Zandatsu. They take a little time to experiment and comment as they're learning.
And then others just kind of assume things, don't bother looking at the movelist at all, don't pick up on cues that the game gives you on how the combat works, and rush forward.
yeah it amazes me some people (not calling out anyone in this thread) would continue to push forward frustrated, instead of just taking a few seconds to find out what they need to learn to make things easier.
1st levels being tutorials have spoiled some people into thinking everything the game has to offer is spelled out for you in the 1st 15 minutes, with no room for experimentation or discovery.
I also didn't find out how to dodge until I found the move list... which I didn't find until the boss fight was Sam. Welp.
Yeah, the same goes for some of the reviews I've seen. Some people just get all the intricacies of the game and gave the game something in the solid 8.5-9.5 range. Others, like the Game Informer review, just seemed to miss the point entirely; I remember the dude saying that there wasn't a dodge function and that Blade Mode was just a gimmick that went nowhere.
Is that CE guide still available anywhere?
yeah it amazes me some people (not calling out anyone in this thread) would continue to push forward frustrated, instead of just taking a few seconds to find out what they need to learn to make things easier.
1st levels being tutorials have spoiled some people into thinking everything the game has to offer is spelled out for you in the 1st 15 minutes, with no room for experimentation or discovery.
I'm not seeing it but only $35 on ebay, sooooo tempting.
The game makes it too easy to push forward without knowing the mechanics. Even on hard you can barrel your way past Monsoon without knowing how to parry combos because it gives you enough health packs mid fight to keep going.
I still stand by my earlier claims that the game should do way more to teach you the basic mechanics instead of just essentially saying "okay here's how you parry a single melee attack. Figure the rest out!" It could teach you this stuff while still not babying you. A few optional tutorials or codec conversations would do nothing to take away from the game's depth or sense of discovery. Like I'm totally loving it now, but getting to this point involved some of the most frustrating game experiences in years that could've been easily avoided.
The game makes it too easy to push forward without knowing the mechanics. Even on hard you can barrel your way past Monsoon without knowing how to parry combos because it gives you enough health packs mid fight to keep going.
I still stand by my earlier claims that the game should do way more to teach you the basic mechanics instead of just essentially saying "okay here's how you parry a single melee attack. Figure the rest out!" It could teach you this stuff while still not babying you. A few optional tutorials or codec conversations would do nothing to take away from the game's depth or sense of discovery. Like I'm totally loving it now, but getting to this point involved some of the most frustrating game experiences in years that could've been easily avoided.
I think that's why I was especially appreciative of playing the game on Hard the first time through. It doesn't let you barrel through things quite as quickly.
Personally I like that the game doesn't spell everything out for you. I really enjoy and appreciate MGRs slightly old school feel.
It took me a while to notice the movelist was under "Help". Could have been more clear.
where tutorials were insert manuals and games just threw you in to the thick of it
So they're there, but they're not mentioned again when you get a new skill (i.e when you get the dodge, the game doesn't ask if you'd like to go into a tutorial to learn more about it).
I still stand by my earlier claims that the game should do way more to teach you the basic mechanics instead of just essentially saying "okay here's how you parry a single melee attack. Figure the rest out!" It could teach you this stuff while still not babying you. A few optional tutorials or codec conversations would do nothing to take away from the game's depth or sense of discovery. Like I'm totally loving it now, but getting to this point involved some of the most frustrating game experiences in years that could've been easily avoided.
I still stand by my earlier claims that the game should do way more to teach you the basic mechanics instead of just essentially saying "okay here's how you parry a single melee attack. Figure the rest out!" It could teach you this stuff while still not babying you.
The game trying to meet deadlines may have put guiding the player on low priority during focus testing.
But I thought Blade wolf did a decent job of showing you how to parry multiple strikes. Monsoon just cranked it up into hyper drive. That being said my perspective of the game is from playing on hard difficulty so I don't know how far he pushed you in battle.
Having replayed MGR though, a single word could have solved a lot of problems some people would face down the road if it had been included during the parrying tutorial.
The game trying to meet deadlines may have put guiding the player on low priority during focus testing.
But I thought Blade wolf did a decent job of showing you how to parry multiple strikes. Monsoon just cranked it up into hyper drive. That being said my perspective of the game is from playing on hard difficulty so I don't know how far he pushed you in battle.
Having replayed MGR though, a single word could have solved a lot of problems some people would face down the road if it had been included during the parrying tutorial.
But then again the look on my face when I parried Monsoon's combo...
(Monsoon's combo)
T_T
(parried 1st strike)
^_^
(parried entire combo)
http://i.imgur.com/7NQTw.gif[IMG]
the joy of figuring it out yourself can sometimes be underrated[/QUOTE]
Pretty much all of the bosses are designed around mastering mechanics of the game. Think of them like school classes.
Ray = Learn the basics of combat
Blade Wolf = Learn how to parry
Mistral = Learn how to use Blade Mode
Monsoon = Learn how to parry [Advanced Course]
Sundowner = Learn how to use Blade Mode [Advanced Course]
Sam = Learn how to use all aspects of combat effectively
Excelsus = Learn how to dodge
Armstrong = Learn how to dodge [Advanced Course] + Final Exam.
Pretty much all of the bosses are designed around mastering mechanics of the game. Think of them like school classes.
Ray = Learn the basics of combat
Blade Wolf = Learn how to parry
Mistral = Learn how to use Blade Mode
Monsoon = Learn how to parry [Advanced Course]
Sundowner = Learn how to use Blade Mode [Advanced Course]
Sam = Learn how to use all aspects of combat effectively
Excelsus = Learn how to dodge
Armstrong = Learn how to dodge [Advanced Course] + Final Exam.
Pretty much all of the bosses are designed around mastering mechanics of the game. Think of them like school classes.
Ray = Learn the basics of combat
Blade Wolf = Learn how to parry
Mistral = Learn how to use Blade Mode
Monsoon = Learn how to parry [Advanced Course]
Sundowner = Learn how to use Blade Mode [Advanced Course]
Sam = Learn how to use all aspects of combat effectively
Excelsus = Learn how to dodge
Armstrong = Learn how to dodge [Advanced Course] + Final Exam.
So, what is "First Fight in the game/R-00 Very Hard/Revengence" then?
So, what is "First Fight in the game/R-00 Very Hard/Revengence" then?
So, what is "First Fight in the game/R-00 Very Hard/Revengence" then?
Learn to run away!
Seriously you can just skip that fight.
You can't skip the very first encounter. You can skip the one after prior to the Ray fight.
So, combo parrying. How does it work?
Monsoon and Sam were tossing me around because I failed to block one or two of their attacks.
Do you have to do the parry input (stick tilt + Light Attack) for every attack, or can you just hold the stick and smash LA? I experimented these with Monsoon and he'd always hit me mid combo.
Also, are all Sam's attacks blockable or am I just missing that very small window for parry. Because he has a rather basic 4-5 hit combo with a flashy finisher, I can block the three first attacks, but the fourth one always sends me flying. I tried dodge offset with the last attack and it worked, sometimes...
Already posted?
It seems there was some "Ripper Mode" that I didn't know about. How2use? Probably could have helped when I was getting my shit kicked in by.THE FUCKING SENATOR
Spent like 10 minutes throwing punches at the guy while he overcharges his health because I didn't know where my sword went.
So, combo parrying. How does it work?
Monsoon and Sam were tossing me around because I failed to block one or two of their attacks.
Do you have to do the parry input (stick tilt + Light Attack) for every attack, or can you just hold the stick and smash LA? I experimented these with Monsoon and he'd always hit me mid combo.
Also, are all Sam's attacks blockable or am I just missing that very small window for parry. Because he has a rather basic 4-5 hit combo with a flashy finisher, I can block the three first attacks, but the fourth one always sends me flying. I tried dodge offset with the last attack and it worked, sometimes...
Already posted?
Yes, you must release the stick and then tilt again to block combos, you can't just hold stick in the direction and mash X/square.