The stealth would've been fine if the levels were built with it in mind. It's the same for the hostages, a nice idea but the levels don't really mesh with it to where you have to throw rockets at people and avoid damaging the hostage to "save" them from bullets because the AI will aggro on you instead of shooting them for you trying to sneak up on them.
Same with stealth, you can plan your attack and take enemies out slowly if you want but sometimes (like that one bit in R-01 "I THOUGHT YOU WERE THE MASTER OF STEALTH INSERTION, RAIDEN?") the levels just don't want you to do that.
I don't see why having the choice to go balls out action or take it slow and stealthy is an issue with some people. I mean it's a "Metal Gear" title, having the option to ghost (even if that ghosting option is taking people out like Ninja Raiden people are doing) isn't harming the game anymore than the other balls-out action is.
Same with stealth, you can plan your attack and take enemies out slowly if you want but sometimes (like that one bit in R-01 "I THOUGHT YOU WERE THE MASTER OF STEALTH INSERTION, RAIDEN?") the levels just don't want you to do that.
I don't see why having the choice to go balls out action or take it slow and stealthy is an issue with some people. I mean it's a "Metal Gear" title, having the option to ghost (even if that ghosting option is taking people out like Ninja Raiden people are doing) isn't harming the game anymore than the other balls-out action is.