R
Retro_
Unconfirmed Member
God. I just wonder what they were thinking when they were making this
Zandatsu is so shitty on Revengeance
Not only does it fucking disorientate you with it's dynamic camera angles. (which is especially problematic in this game, since all your defensive options are based around directional inputs)
but the enemies can start moving again in real time before Raiden.
So often you have enemies positioning themselves right to fuck you up as soon as you're active again.
What's the design sense in that?
I want to like this game so much but it's just so bleh in so many ways.
(Realized he didn't get the platinum after completion because he didn't stick around to watch credits. Missed a rank in chapter 4. Now gets the pleasure of replaying that wonderful stage again)
Zandatsu is so shitty on Revengeance
Not only does it fucking disorientate you with it's dynamic camera angles. (which is especially problematic in this game, since all your defensive options are based around directional inputs)
but the enemies can start moving again in real time before Raiden.
So often you have enemies positioning themselves right to fuck you up as soon as you're active again.
What's the design sense in that?
I want to like this game so much but it's just so bleh in so many ways.
(Realized he didn't get the platinum after completion because he didn't stick around to watch credits. Missed a rank in chapter 4. Now gets the pleasure of replaying that wonderful stage again)