how did you get past the ray, if you ddnt know how to block? 0_o
I don't know....but after practing it in tutorial some more, I finally got it down. So far, this is my game of the year
how did you get past the ray, if you ddnt know how to block? 0_o
if you never block, it takes forever on high difficulties. Iv'e never tried normal, but I think it's the same thing.
if you never block, it takes forever on high difficulties. Iv'e never tried normal, but I think it's the same thing.
The only trophy I have left is the Amateur Radio Operator. Jesus. If I listen to every codec conversation, when's the earliest I can get the trophy?
Probably the beginning of R-07. 'Least that's when I got it starting from R-01.
This may have been asked or mentioned before, but why under the trophy section for this game does it list both PS3 and PS Vita?
Is it me or can you not parry/block when first starting?
The camera in this is bad.
camera is ass. Pure, raw, raunchy, ASS
IDK but i just didn't have THAT much of a problem with the camera outside of VR 17-18
IDK but i just didn't have THAT much of a problem with the camera outside of VR 17-18
Same here. It could get bad in story mode with the mastiffs but they don't show up all that much outside of Very Hard/Revengeance. Locking on is very important when fighting bosses.
I tip my hat to you. I survived Ninja Gaiden just fine. But this game...man...seriously almost 40% of the battle is with the camera. I literally shook my head during stealth section when the camera would jerk around even if I was sitting in the box and not moving. It got mad frustrating with Revengenance difficulty
Yeah, what the heck. I picked up NG3:RE. If DLC for this game had come out earlier, I might not have made that mistake.
The only thing that wouldn't be immediately addressed by sensible camera mechanics are the rocket troopers. The laser is a clear enough sign that something is about to shoot you, but there's no reasonable visual cue on or off screen for when the rocket is about to launch. You're forced to immediately kill the rocket troopers before doing anything else, or left to just either run around waiting for the missile to miss or sit in blade mode for an unreasonable amount of time waiting to cut the missile. It's not particularly difficult, just something that requires no nuance or skill, and if there was some UI element like a flashing laser when it's about to fire, or a mini lock-on like the GRAD, or just a slower missile it would allow me more leeway about how to manage an encounter without diminishing the difficulty.
I don't think there'd be a good reason for that outside of a boss sequence or something similar, I'm already pretty iffy on the missile-running QTE against missiles from damaged gunships, since it breaks the flow and the scripting will often bug out if there are multiple enemies left. The only place where I found that particular prompt appropriate was the first one you fought running along the pillars, since the fight felt challenging. I actually like having to battle GRADs while looking for opportunities to dispatch the missiles chasing me, but the trooper RPGs shoot too fast and are too easily dodged for anything interesting to happen.An indication as to right when the RPG will fire would be good. I don't know how feasible or effective it'd be to have a slow-down moment like when you approach Monsoon after stunning him each time an RPG is about to hit you, allowing you to either enter blade mode or dodge out of the way, but I'd appreciate it. Perhaps the camera could swing around to focus on the missile if you decide to enter blade mode, though that could get annoying if you're just happen to use blade mode for another reason when a rocket approaches.
It'd be better if your just had a better option to deal with them than Ninja Running out of the way
Since that mechanic is so unpredictable depending on the obstacles surrounding you.
I don't think Rising's camera would be such a problem if Raiden just had better options to deal with some of the shit the game throws at you
Same thing with bullets. They pretty much only exist to rob you of your no damage, yet your only option to defend against them is to stop whatever you're doing and Ninja Run in circles or something.(don't accidentally run into a crate tho or Raiden will hop/fail at hopping it and get hit during the animation)
This Jack the ripper stuff is far worse than I imagined it. D
This Jack the ripper stuff is far worse than I imagined it. D
Got the platinum yesterday!
S-Ranking Revengeance was wayyy easier than I thought it would be. Only like 5 trouble spots or so throughout the whole story. Still though, fuck VR 18 & 19. My god their awfulness will hunt me to the grave.
Stopping for the night I guess I'm about to fight Sundowner how far until I'm done?
Stopping for the night I guess I'm about to fight Sundowner how far until I'm done?
The more I play this game the more it has a lot in common with god of war.
Christ!
The more I play this game the more it has a lot in common with god of war.
Christ!