Time flies by when I am playing a game. If a game stated I have been playing for 4 hours but I played for 6 I wouldn't feel it. But if it was over 8 hours I would feel it but it would feel like 6.What I don't get about this timer talk is don't people have a sense of time passing as they play a game?
If a game says ive been playing for 2 hours and ive actually been playing for 4 id think id know that intuitively, even without referencing a clock or watch.
If you are saying the game is short without playing it based on these images fair enough, but If you was the person playing surely you should know you have been playing for longer than the counter suggests.
I still can't remember the convoluted button combinations required to do any advanced CQC stuff in 3 or 4.
You didn't need to in 4, because they actually gave you a button overlay whenever you grabbed someone!
MGS3 was... yeah, making it pressure sensitive wasn't the best tactic.
1.01 Patch is live!
Too bad there are no patch notes. I guess I won't even notice what changed.
All I'm saying is that if there's a movelist, and the game never tells you that it exists, and it's not an an obvious area in the menu, it's a problem.
1.01 Patch is live!
Too bad there are no patch notes. I guess I won't even notice what changed.
Time flies by when I am playing a game. If a game stated I have been playing for 4 hours but I played for 6 I wouldn't feel it. But if it was over 8 hours I would feel it but it would feel like 6.
It was up for me on Friday! I'm in Australia though
I disagree.
If it's not documented in the manual or anything then it's a problem. but if it is and this information can be obtained by any intelligent human being putting forth the minimal amount of effort it takes to reference it in the game's documents.
Which is why I don't consider it "bad design". The information is there the player just has to be proactive enough to go get it
but people tend to complain about anything these days when it's not 100% idiot proof so I'm not surprised this kind of thinking is so commonplace.
I don't want to argue it further. I'm sure PlatinumGamesJP will see this feedback and relay it to the team so it's not an issue going forward in their releases.
I just personally find that kind of attitude annoying. People are too damn lazy to figure out anything for themselves. It's easier to just draw false conclusions and then blame others when you're wrong.
Time flies by when I am playing a game. If a game stated I have been playing for 4 hours but I played for 6 I wouldn't feel it. But if it was over 8 hours I would feel it but it would feel like 6.
If it's not being spoon fed to them, then why should they bother?
One of my friends just finished his 14th playthrough of MGS4 and is still finding new CQC moves. The button prompts aren't the only ones that are available.
I disagree.
If it's not documented in the manual or anything then it's a problem. but if it is and this information can be obtained by any intelligent human being putting forth the minimal amount of effort it takes to reference it in the game's documents.
Which is why I don't consider it "bad design". The information is there the player just has to be proactive enough to go get it
but people tend to complain about anything these days when it's not 100% idiot proof so I'm not surprised this kind of thinking is so commonplace.
I don't want to argue it further. I'm sure PlatinumGamesJP will see this feedback and relay it to the team so it's not an issue going forward in their releases.
I just personally find that kind of attitude annoying. People are too damn lazy to figure out anything for themselves. It's easier to just draw false conclusions and then blame others when you're wrong.
If it's not being spoon fed to them, then why should they bother?
Yeah, we have biological clocks. We do most of our functions at the same time daily.
It's not even about actively perceiving it during play.
Like I can't imagine a day where I'm not paying attention to the clock due to basic responsibilities.
6/10 seems reasonable due to it's length. Beat it in 4 fucking hours. I am not the type to want to play through anything more than 1 time. This should not be a full priced game because it is way too skimpy on content. I usually put in a longer session than that for my first session of a new MGS game.
That's not to say it was not enjoyable, but even short games are twice as long as this one. Did Konami not realize how ridiculously short this game was? There really needs to be a standard $40 dollar game for situations like this.
Both DMC3 and DMC4 have move lists both in the shop menu and in the library menu.These are the same people who, I guess, wouldn't like DMC3 or 4. They don't tell you the combos. You figure them out yourself, or you reach out to the internet. Both aren't difficult.
1.01 Patch is live!
Too bad there are no patch notes. I guess I won't even notice what changed.
These are the same people who, I guess, wouldn't like DMC3 or 4. They don't tell you the combos. You figure them out yourself, or you reach out to the internet. Both aren't difficult.
Both DMC3 and DMC4 have move lists both in the shop menu and in the library menu.
Both DMC3 and DMC4 have move lists both in the shop menu and in the library menu.
Pretty much yea. Knowing the moves is useless, its about knowing how to piece them all together.Probably why DMC was never very mainstream, but that never stopped me from enjoying the games.
But stringing them together for effectiveness was something you had to figure out yourself.
Yeah, we have biological clocks. We do most of our functions at the same time daily.
I really think you guys are over estimating an average gamer's ability to perceive time when playing a game.
This would make for a great experiment. Have 2 groups play DmC and MGR (both around 7-8 hour length average) without a clock in the room and without any sunlight in the room. Have them both look at the timer at the end and then ask them how long it really took them to beat the game. I bet you that people who played MGR will come up with a figure closer to 5 hours (reported time) than 10 hours (actual time).
Did you consider Bayonetta to have too much handholding? Because it had the move list on almost every loading screen.
There's a very big difference between hand holding like a lot of games do and just mentioned the fact that there's a move list. Or putting it in a place that makes sense. You shouldn't have to read the manual for something so important in an action game. That IS bad design.
I really think you guys are over estimating an average gamer's ability to perceive time when playing a game.
This would make for a great experiment. Have 2 groups play DmC and MGR (both around 7-8 hour length average) without a clock in the room and without any sunlight in the room. Have them both look at the timer at the end and then ask them how long it really took them to beat the game. I bet you that people who played MGR will come up with a figure closer to 5 hours (reported time) than 10 hours (actual time).
also there's that indignation I was talking about. You shouldn't have to read the game's documents when you can't find something immediately!!
Yeah, god forbid they put the move list in a fuckin' logical area
God forbid I have to check the help section when I'm trying to find something!!!
Help is for scrubs I play on hard the first playthrough!!
But talking in a stupid voice was?It doesn't need a dodge button, the game was built around parrying, not dodging because the Platinum Games devs thought dodging wasn't badass enough for Raiden.
grrrr me hardcore gamer, me defend all stupid design choices cuz platinum da best
REVENGEANCE!
Ya done here son?grrrr me hardcore gamer, me defend all stupid design choices cuz platinum da best
REVENGEANCE!
grrrr me hardcore gamer, me defend all stupid design choices cuz platinum da best
REVENGEANCE!
Yeah, god forbid they put the move list in a fuckin' logical area
Because your friend is a dummy, both the physical manual and the briefing menu in the game explain all the possible moves.
no mgo?
no mgo?
It's called the "help" menu for a reason.