Choke on the Magic said:It is funny how one review can cause so much trouble. Eurogamer took some jabs at the game, but they didn't say it was shit or anything.
Let's get back to what this thread's about: Some mother f'ing Metal Gear!
Now what I want to know is more about how the gun mods work. Can you use Drebin points on the spot or do you have to personally go to him to get the mods? Reviewers should have more details like that.
NeoUltima said:I do feel that game is getting unjustly reviewed in that these reviewers are basing it off a preview/review build that did not include MGO. I mean wow....these reviews are not even touching on the game's full-fledged multiplayer mode.
Does nobody else care about this? Jesus.
That's ridiculous :|. They are on the same disc.BlockBastard said:It's being reviewed as its own game, man. Most likely Konami agreed with this.
NeoUltima said:That's ridiculous :|. They are on the same disc.
NeoUltima said:That's ridiculous :|. They are on the same disc.
I suppose I'll never fully understand Japanese publishers. I mean, I believe calling MGO a "starter pack" was one of the worst pr/marketing decisions I've ever seen. They should have had it marketed as the multilayer component of MGS4(which it is....).BlockBastard said:I know, but Konami has been pretty adamant about MGO being its own game from the start.
kamorra said:Did you read the Snake don't come back part?
MGS4 Box said:-Influence the tides of war through both passive and active means. Snake can directly aid local militia who engage invading PMCs soldiers, or encourage more fighting to slip past undetected amidst the commotion.
-Unlock custom weapons and modifications as you trade weapons with your black market weapons dealer, Drebin.
-Providing Snake with his most advanced stealth suit to date, OctoCamo, allows Snake to blend in with his environment as it digitally manifests nearby textures in real time.
-Otacon is back to support Snake by providing new high tech gadgets, including Metal Gear Mk. II, the ultimate reconnaissance tool, and Solid Eye, which gives Snake real-time information on enemies and his surroundings.
Eurogamer said:Design-wise, MGS4 is mostly a refinement of what's gone before. The new gadgets are superb, the weapons are expertly realised and much easier to get hold of, and there are always plenty of options, even if stealth is still usually the best of them. Hand-to-hand combat feels more natural. The environments are more complex, but nothing like as large or open as you might expect, and this is still a linear game.
Only the new Stress and Psyche meters don't really gel with the flow of play; we suspect they come into their own in the highest difficulty settings, but at that level, Metal Gear Solid 4 is an exercise in teeth-grinding masochism for specialists only. Metal Gear Solid has always been either too easy or too hard, and too possible to get through by sloppy cheating or simple attrition, and that hasn't changed...
This is a much more accessible game to play than the convoluted MGS3, with the OctoCamo suit and Metal Gear Mk II remote drone taking much of the pain out of stealth, while weapons trading and customisation, and the excellent new cameras, do the same for gunplay. A good thing, certainly, but it lays the decade-old gameplay systems bare, with only modest improvements in AI to make up for it.
kamorra said:Did you read the Snake don't come back part?
NeoUltima said:That's ridiculous :|. They are on the same disc.
However, if they review them seperataly, it can be looked at as this.
MGS4 score: 9/10
MGO score: 7/10
The game's real score: 16/10 :lol
NeoUltima said:I suppose I'll never fully understand Japanese publishers. I mean, I believe calling MGO a "starter pack" was one of the worst pr/marketing decisions I've ever seen. They should have had it marketed as the multilayer component of MGS4(which it is....).
Baha said:From what Jeremy mentioned in his 1up preview, all you have to do is pause the game and you can access Drebin's shop from there.
http://www.1up.com/do/previewPage?cId=3167934&p=37
NeoUltima said:I suppose I'll never fully understand Japanese publishers. I mean, I believe calling MGO a "starter pack" was one of the worst pr/marketing decisions I've ever seen. They should have had it marketed as the multilayer component of MGS4(which it is....).
traveler said:Here ya go then:
A step by step listing of new gameplay improvements and additions, written in an easily digestible way. I should also note that it's the exact same thing we've seen in plenty of previews up till now. Personally, I prefer actual criticism of the experience-
-over a bullet point listing of new gameplay features included in the game, but maybe that's just me.
That might have been a tad bit too asshole-ish, but, whatever, you get the point.
Did you read the context of that quote? It's clearly NOT an insult.
Even if they did review it and like it, I don't think that's how it works. Typically, the score is more a reflection of the quality of the overall package, not a summation of numbers attributed to the various parts of it.
That's obviously a lie, most of us played MGO.A good thing, certainly, but it lays the decade-old gameplay systems bare, with only modest improvements in AI to make up for it.
Lakitu said:I'm sorry I don't speak French, summary?
Jeuxvideo.com said:#
Graphics 17/20
The game does justice to the series with some impressive character design: Raiden is slick, Vamp's daunting, Liquid Ocelot intimidating and, although he isn't on the top of his game anymore, weakened by the Foxdie virus, Snake still retains his aura of legendary hero. In addition, the exotic nature of this episode leads us on a worldwide journey to visit a variety of destinations. The Middle East, South America, Eastern Europe, but also a revisit of Shadow Moses and a novel location, which could be taken as a nod to the series' origins. At the end of the day, the diversity in locations is surprising (in a good way), but can't make you forget very common aliasing issues and weaksauce special effects.
#
Gameplay 17/20
High-tech Evolution of the camo mechanics in MGS3, the Octo-Camo makes for meaningful gameplay in MGS4 (or something). However, it remains difficult to overlook an enemy AI which seems to vary too widely from situation to situation. Yet, in higher difficulty settings, the AI does provide more fun, even though enemies' reactions only become quicker and not necessarily more realistic. Buying and upgrading weapons come across as a great idea, even though it might sound a little batshit crazy to buy ammo right in the middle of a gunfight. Finally, we want to mention that HD access is annoyingly botched (at the very least for the version this review is based on), as a small installation is required any time you want to get into a different chapter.
#
Lasting appeal 16/20
If you take your time, a first playthrough on the normal difficulty setting takes from 20 to 25 hours. However, the hard difficulty setting, which is a lot more exciting, should probably be your first choice. The Extreeeme mode (which requires unlocking, as do bonus camos and weapons) seems a bit too much of a facepalm inducing pain-fest, and will have you fail/die repeatedly in some places. The absence of VR missions should be pointed out (here only represented by a virtual training), but this is balanced by a rather neat online mode, mode which suffers from a somewhat inadequate gameplay.
#
Sound 17/20
Long time fans might take the piss when they realize the series' main theme isn't here, even if it is replaced with the fantastic piece "Old Snake", by Harry Gregson-Williams. The latter, with a hand from Nobuko Toda, drops one masterful soundtrack on us, which is also made memorable by some very inspired american voice acting, with characters' lines delivered by the usual voice actors, David Hayter leading the charge.
#
Story 18/20
Whatever Kojima says, MGS4 will not make any sense to newcomers to the series, the volume of information to ingest being pheno-mental. All loose ends are neatly tied up, however, the ending might disappoint due to its overblown over-the-top-itude, the story in Guns of The Patriots is presented through cut scenes, which sometimes overstay their welcome, and pile up for more than 1/3 of the game. These cutscenes, although not as inspired as those in previous games, are rich in surprises. If Meryl's (and her team's) storyline is a little wonky, other characters however, Ocelot and Snake in particular, receive as much attention as they should.
#
Overall score 17/20
For his last (?) stand, Snake is depicted as a shell of a man, exhauted, yet animated by the desire to fight his demons like never before. Although imperfect (from a technical but also story stand point), MGS4 might sometimes give you a faint after taste of disappointment, but then suddenly overwhelms your senses with bliss. In the end, this iteration of the series should find as many hardcore fans and haters as MGS2 did, but does present itself as the missing link in an ambitious saga. Pleasing and surprising, Guns of The Patriots is a cobra, hypnotizing you with new gameplay and a moving story, enough that you are able to overlook its few blemishes.
"You've outstayed your welcome", is not an insult?traveler said:Did you read the context of that quote? It's clearly NOT an insult.
traveler said:Did you read the context of that quote? It's clearly NOT an insult.
Fistwell said:Gave it a shot. I didnt know cobras had moving stories.
Yeah...that's pretty much Reelgamers.com's philosophy...Kandrick said:Review websites should stop scoring the games, and just write the review, so people have to actually read it and get their own opinion based on that. Specially when they just give 10/10 score to anything anyway.
Yoboman said:"You've outstayed your welcome", is not an insult?
kamorra said:Oh, you surely mean Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it. or the part where he writes it's definitely time to move on.
kamorra said:Oh, you surely mean Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it. or the part where he writes it's definitely time to move on.
fixed.Tideas said:I must ask one more time. Why are people getting butthurt at other people's opinion?
It's almost the same as me getting butthurt that somone doesn't like pizza.
gah this thread is slowly being destroyed by stealthcamoflage
Choke on the Magic said:I want to know how they consider it a "fractured" game. To me when you call a game fractured, you don't tend to give an 8/10. Maybe they just suck at Metal Gear games.
Oh, you surely mean Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it. or the part where he writes it's definitely time to move on.
Yes, i am le french. I am also le bored at le work.Mets39 said:wow, you made the translation ?
How ironic.Tideas said:gah this thread is slowly being destroyed by stealth
Bigmac573 said:Yeah...that's pretty much Reelgamers.com's philosophy...
traveler said:Most likely referring to the episodic structure created by the varying locations. It was referenced earlier in the review as well.
Can mods do something about this type of people? Maybe you should read the topic before your post?Kandrick said:Review websites should stop scoring the games, and just write the review, so people have to actually read it and get their own opinion based on that. Specially when they just give 10/10 score to anything anyway.
No more of the: "WTF MY FAVORITE GAME GOT ONLY A 9/10, WHY NOT 10/10, I DONT TRUST THIS WEBSITE ANYMORE". People focalize way too much on the score, read the actual fucking review.
Y2Kev said:Interesting choice of words to describe the structure. Fractured does not usually denote "segmented."
The problem is that they still marketed it seperatly even after they combined the SKUs. I just feel that since you get both on the same disc, reviewers should be obligated to factor in MGO. People aren't just paying for MGS4, they are also paying for MGO, and reviews should reflect that... Bah, no use discussing this anyway. It is what it is.BlockBastard said:They originally wanted to sell it as a different SKU altogether, but the negative internet feedback quickly put a damper on those plans so they decided to stick it in MGS4, call it a started pack and just try to profit off of DLC.
levious said:whoa, is this why EGM didn't have a review in their latest issue? Will they not have one next month?
In the end, this iteration of the series should find as many hardcore fans and haters as MGS2 did
Fistwell said:Yes, i am le french. I am also le bored at le work.
.
Bigmac573 said:lol, Because we all know that 8 from EDGE kept the world from buying Bioshock...jackass.
traveler said:Most likely referring to the episodic structure created by the varying locations. It was referenced earlier in the review as well.
FtsH said:after a almost ridiculous 10/10 flood for GTAIV, every reviewer will be careful picky this time so MGS4 will have no chance to catch up with GTAIV. I would predict a 9.0~9.5 average at the end.
Choke on the Magic said:So basically they feel that the seperate chapters in the game fracture it? If so that clears it up. I thought they were talking about the game as a whole, gameplay, story, and all.
FtsH said:calm down guys, MGS is a game which has clearly good and bad sides. It's way too special comparing to GTA or Zelda, which can be loved by all gamers.
after a almost ridiculous 10/10 flood for GTAIV, every reviewer will be careful picky this time so MGS4 will have no chance to catch up with GTAIV. I would predict a 9.0~9.5 average at the end.
but so what, it's still a good MGS and the last MGS, enjoy it!
jvalioli said:Did modus do the wallpapers and themes or did he just do the themes?
If he did the wallpapers: Good job, mate. I this style looks a lot better than your normal stuff. You should definitely branch out some more in the future.
traveler said:"We love you, Snake," is not a compliment?
I can pull selective quotes too. (And I don't even see the one you listed in the text) The takeaway, in full context, (at least to me) is neither compliment nor insult; it's both praise and criticism- a statement that tells fans asking for Snake to return would dimish the glory of his final journey while, at the same time, acknowledging the limits of MGS' game design in today's world. It's not wholeheartedly positive, to be sure, but it seems more like an earnest critique than it does a personal affront of the series.
I'm pretty sure BruceLeeRoy made the wallpapers.jvalioli said:Did modus do the wallpapers and themes or did he just do the themes?
If he did the wallpapers: Good job, mate. I this style looks a lot better than your normal stuff. You should definitely branch out some more in the future.