zoukka said:
It was pretty cool. I know a friend who will die in front of that shit :lol (a gun fanatic)
But in that video it was pretty clear MGS4 is not the most impressive game visually :/ Not that it matters really, but you can definately understand Edges complaints about PS2-level models and such.
here is your ps2 graphics and textures taken from the ign au review
quote
Metal Gear Solid 4 is visual, cinematic, thematic perfection. In many ways, it's actually easier to review the game by the standards and tennents of filmmaking than by traditional game elements. If we're being honest with ourselves as well as you, we have to admit that, while the series continues to improve its gameplay incrementally, the real attraction for the series has been it's visual value and emotional impact.
Old Snake, old friends, new enemies and a satisying conclusion to the 'Solid' series.
Once again, as we mentioned towards the beginning, MGS4 is a significant milestone for gaming from a cinematic standpoint. With the exception of one half of one act in the game, the world Kojima's art department has woven is supremely detailed and thorough. Every element of the design, from the staggering facial detail, lip synching and motion capture through to incidental details - imperfections and smudges on the in-game camera lens, fabric movement effects, simulated teardrops and wet hair, some integrated live-action video moments, all manner of blooming, depth-of-field, reflections, refractions and other effects combine to create the most rounded and impressive visual masterpiece the game world has known. Incredible, in a word.