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Metal Gear Solid 5 Peace Walker |OT| Peace Walking & Ad-HOC Partying

Pimpbaa

Member
infinityBCRT said:
On the PatriotCast podcast (only fan MGS podcast I know of) those guys were saying that the various incarnations of the Snakes look totally different (specifically mentioning how Solid and Big Boss should look like a mirror image in 4), so I decided to put together a pic of various Snakes from various different games:

Wait, Big Boss is in MGS4? I need to read a story synopsis of the game.
 

Ridley327

Member
Make sure to grab an entire bottle of ibuprofen before attempting such a thing; you'll need each and every pill to help you get through it.
 

jimid2

Neo Member
Chairhome said:
And am I the only person that didn't have a problem with the torture scene? Not to sound like, "Har har, I'm better than you", but I didn't come close to failing... and I was on the toilet when I did that one.
No, I had no problems with it either - got through it both times (didn`t escape fast enough the first time :lol ) without a problem; my life gauge never went below half... My son, however, though generally a far, far better gamer than I (he regularly pwns me in any FPS) had enough difficulty he asked me for advice... but he`s never played another MGS, so has no experience with these things... I told him to hold his PSPgo against his knee and tap lightly with his index finger and he got through the scene on his second try like that...
 

Yen

Member
So I've finished Chapter 4 so I have a few questions.
Where can I get better R/D specialists? I'm only on Level 42.
How do I unlock Chapter 5?
 

oracrest

Member
Yenrot said:
So I've finished Chapter 4 so I have a few questions.
Where can I get better R/D specialists? I'm only on Level 42.
How do I unlock Chapter 5?

I'm not sure if POW's have generally better stats than normal soldiers, but if you do a co-op mission with someone, you can recapture POW's on missions.
 

Yen

Member
oracrest said:
I'm not sure if POW's have generally better stats than normal soldiers, but if you do a co-op mission with someone, you can recapture POW's on missions.
Haven't a Ps3 or a friend with a PSP so I can't do co op
 
Yenrot said:
So I've finished Chapter 4 so I have a few questions.
Where can I get better R/D specialists? I'm only on Level 42.
How do I unlock Chapter 5?

Ex Ops 46 has a lot of relatively high level soldiers including a few with RnD aptitudes.
 

Jigsaw

Banned
whoa holy shit at the true ending,that came out of nowhere...why the fuck is it that hidden?many players will miss it for sure

and finally some kickass realtime cutscenes
 

Ridley327

Member
For my money, the best realtime cutscene occurs when
you "defeat" Peace Walker in the first battle, only to watch it go quadroped and run off.
The animation they gave that thing is really, really impressive.
 
Ridley327 said:
For my money, the best realtime cutscene occurs when
you "defeat" Peace Walker in the first battle, only to watch it go quadroped and run off.
The animation they gave that thing is really, really impressive.

i agree, it blew my mind. but the facial animations in the ending were nice too.
 

Dash Kappei

Not actually that important
Kagari said:

Because it was never officially named MGS 5, it was just an understandable marketing ploy by Kojima on his blog to get more interest around the game (also with that number 5 showed back when the teaser site of the announcement went up), further proved by the fact that the name was in fact "dropped" (although as I've said you can't drop something that was never there) for its release as just "MGS: Peace Walker".
Rightly so since it is not MGS 5, it's Peace Walker which is great in its own way.
 
Dash Kappei said:
Because it was never officially named MGS 5, it was just an understandable marketing ploy by Kojima on his blog to get more interest around the game (also with that number 5 showed back when the teaser site of the announcement went up), further proved by the fact that the name was in fact "dropped" (although as I've said you can't drop something that was never there) for its release as just "MGS: Peace Walker".
Rightly so since it is not MGS 5, it's Peace Walker which is great in its own way.

In a couple of years I'm sure we'll have a game properly called MGS 5, so no worries!
 
Dash Kappei said:
Because it was never officially named MGS 5, it was just an understandable marketing ploy by Kojima on his blog to get more interest around the game (also with that number 5 showed back when the teaser site of the announcement went up), further proved by the fact that the name was in fact "dropped" (although as I've said you can't drop something that was never there) for its release as just "MGS: Peace Walker".
Rightly so since it is not MGS 5, it's Peace Walker which is great in its own way.
I think its there to hammer home the point this ain't no portable ops. There are some gameplay elements that are similar to portable ops, but this game is actually good.

And Kojima has confirmed that the next major game hes making could be "MGS5" and the next game will be on home consoles, so yeah, officially Peace Walker won't be MGS5, but its still part of the main series as far as I'm concerned.
 
Dash Kappei said:
Because it was never officially named MGS 5, it was just an understandable marketing ploy by Kojima on his blog to get more interest around the game (also with that number 5 showed back when the teaser site of the announcement went up), further proved by the fact that the name was in fact "dropped" (although as I've said you can't drop something that was never there) for its release as just "MGS: Peace Walker".
Rightly so since it is not MGS 5, it's Peace Walker which is great in its own way.


but it was there at one point.

o0800045010426547728.jpg


They just decided not to and i think it was a great move imo.
 
It always bugged me that people called it MGS5. When the inevitable MGS5 does happen, we'll finally be able to lay this whole thing to rest. Im sure at one point of development, Code Veronica was called RE4, but was later given a sub title instead. But i would never call the game RE4.

BTW, i just looked at my game clock, and it says ive put in 60 hours :lol. Such a good game.
 
Ridley327 said:
Actually, I think it was the intention that CV was supposed to be the actual RE3. :lol

hahaha, oh god. This is why inside development stuff shouldn't effect the consumers, and should be kept internally.
 
Chip N Chance said:
It always bugged me that people called it MGS5. When the inevitable MGS5 does happen, we'll finally be able to lay this whole thing to rest. Im sure at one point of development, Code Veronica was called RE4, but was later given a sub title instead. But i would never call the game RE4.

BTW, i just looked at my game clock, and it says ive put in 60 hours :lol. Such a good game.
We can lay it to rest already. Read the Kojima interview on 1up from a few days ago, he clearly says the next game hes making is a console game and is either MGS5 or a different game.

And as I said before, this still is part of the main series. Its of a high production quality (best PSP game ever) and it shouldn't bother you that it was once called MGS5 by Kojima himself.
 

Salaadin

Member
Where can I get some good R&D and Medic guys?

Ive been catching some of the snipers in the story missions and came out with some B's so my Intel is getting up there. I need to raise my other skills though so I can develop the fulton mine and stuff thatll make the boss battles easier. Im kinda at a stand still until I up these levels.
 

Peff

Member
Salaadin said:
Where can I get some good R&D and Medic guys?

Ive been catching some of the snipers in the story missions and came out with some B's so my Intel is getting up there. I need to raise my other skills though so I can develop the fulton mine and stuff thatll make the boss battles easier. Im kinda at a stand still until I up these levels.

The Sniper during the Chico mission always has an S in something I think. Also, missions 49 and 84? were pretty decent, but yeah, I wish they'd let you change the size of each team to fit your needs.
 
Peff said:
The Sniper during the Chico mission always has an S in something I think. Also, missions 49 and 84? were pretty decent, but yeah, I wish they'd let you change the size of each team to fit your needs.

He has a S in intel, but its hard to fulton him due to where he is.
 
Wading deep into the tougher Ex-OPS, 60+ hours, and I'm struggling with this game more than I am Demon's Souls. 'Course I have a strategy guide for the latter. Been trying for two days and about seven consecutive hours to do ONE tank mission in the Extra Ops. I'm very close to that moment where I have to respect that this game is kicking my fucking ass all over Costa Rica and call it a day. It's come to that KH-Sephiroth level of just backing away slowly and trying to forget the shaming.

At least the story is all done, but it'd be nice to actually stand a chance of doing everything. Difficulty levels next time, Kojima-San please? Then you five-skull S-Rankers can have your fun while the rest of us mere mortals aren't locked out of the super-secret content and don't have to shamefully watch the final radio call on Youtube. Yeah I know I'm whining, but there it is, I suck at this Metal Gear BIG TIME.

Also: Had no luck with CO-OPS whatsoever. Got disconnected from every game I've every attempted. Probably my least favourite trend of this gen - over-emphasis on co-op that makes you feel like a bitch if you're solo-ing, just like Resi 5. Scores of Tank Boxes, unused. Warehouses of Love Boxes, unloved.

Other than that, GOTY. :)
 
Ex Ops 46 have an S on Food, in the first area, and they will also have the skill to develop better rations.

For medics, ex Ops 26 have a POW with S rank, just keep recuing them.

Research Soldiers can be found in Ex Op 49.

Intel like others said, in Recue Chico mission and the one after that. Its the sniper on the second area, but you will need a Gustav Fulton launcher or the weapon you get from rathalos (forgot the name...musket?)

For Attack? Soldiers, recluting in Wi-Fi is the best way becaude you can get S soldiers pretty easy (if you go outside, of course) but in ex Ops 83 there are several A soldiers, some of them will go to S level when you play with them. In this mission is better if you go co-op with a couple of friends, and fulton every soldier :lol I havent seen an S soldiers on attack in normal or Ex Ops missions (or at least dont remember).
 
Itchy//Tasty said:
Wading deep into the tougher Ex-OPS, 60+ hours, and I'm struggling with this game more than I am Demon's Souls. 'Course I have a strategy guide for the latter. Been trying for two days and about seven consecutive hours to do ONE tank mission in the Extra Ops. I'm very close to that moment where I have to respect that this game is kicking my fucking ass all over Costa Rica and call it a day. It's come to that KH-Sephiroth level of just backing away slowly and trying to forget the shaming.

The tank missions are tough, which one is it?

My general strategy is to get behind it, hold up the first four guys, then fulton them. After that just before more guys get out of the tank, ( or if they spawn randomly around the map, hide until they are in formation around the tank) throw a smoke grenade, stand in the smoke, shoot near them to get their attention. They'll run into the smoke, hold them up then fulton them using either balloons or fulton mines. repeat until you've taken out all the troops.

Once you've captured everyone, the captain should get out, you can throw another smoke, stand in the cloud and shoot him with your Mk.22 or Moisin Nagant. Do that and you should get an S-Rank. Pretty much all of these vehicle fights are the same once you get the hang of this strategy. Once the captain appears you can also end the fight quickly by firing a rocket at him, you'll only get a B-Rank, but you can avoid a potentially tough battle, especially when the tanks get so powerful that one hit can take 2 rations.

The key thing to remember is that smoke grenades are your friend. Use the Sneaking Suit so you can run right up behind guys and hold them up. The Assassin's Box can be good too in case any of them get suspicious and come towards you.
 

Ridley327

Member
Woo, finally finished all missions at least once; the Stealth really helps cut down on a lot of time in the mech battles if you're playing solo. The ones I need to S-rank will just have to wait until I feel like going on Ad-hoc Party again; I can wait until my M47 is done developing.

The secret tape was pretty much everything I expected it to be and is a retcon that actually makes some sense for a change; go logical conclusions, I guess.
 

Yen

Member
How do I get head units? ZEKE is nearly complete except I need three more head units. My strategy for most of the boss fights is to aim at the AI pod everytime.
And any tips for the
Date with Paz
 
Any tips on what to do with the Custom Mech battles? I'm at the point where those are the only missions left, and their damage have been amped up substantially.
 

web01

Member
The only problem I have with this game is the the sneaking sections are far too easy.

The game should have at least had a ton of super hard stealth missions to make up for it. The mech battles are awesome but I cant help but feel that the stealth missions have been neglected because of this.

Many stealth items like magazines are basically usless because of the very slow patroling of enemy soldiers, and it seems you can constantly takes shots with the tranq gun without consequence.
 
Yenrot said:
How do I get head units? ZEKE is nearly complete except I need three more head units. My strategy for most of the boss fights is to aim at the AI pod everytime.
And any tips for the
Date with Paz

I got head units from the Pupa. I think if you try to use rockets against the AI pod it damages the head units as well (splash damage). I think you are better off attacking the boosters and treads on that one, and use a machine gun when you do need to attack the AI pod.


web01 said:
The only problem I have with this game is the the sneaking sections are far too easy.

The game should have at least had a ton of super hard stealth missions to make up for it. The mech battles are awesome but I cant help but feel that the stealth missions have been neglected because of this.

Many stealth items like magazines are basically usless because of the very slow patroling of enemy soldiers, and it seems you can constantly takes shots with the tranq gun without consequence.

I think they had to make the sneaking sections easy just because its on a portable. But its true that MGS has always had balance problems when it comes to sneaking difficulty vs. boss difficulty.

In MGS1/2 it seemed as though they balanced the sneaking parts separately from the bosses, and on easy/normal modes the sneaking was far too easy, but the bosses were still tough as nails. If you wanted to bump up to hard or extreme to have harder sneaking segments, you'd get fucked when it came to the torture section or final few bosses. I basically had to use a trainer (on PC) for MGS1 and a gameshark on MGS2 to beat the end of the game because I had the difficulty on the harder modes to make the sneaking parts more fun, but there was a huge difficulty spike for the bosses.

MGS3 was a ton better at balancing things out. Even on Normal its not very easy to sneak around, enemies will see you from fairly far away. On Hard the sneaking is even tougher but the bosses are still beatable. It was the first MGS game I was able to finish without any major problems with the difficulty.

With MGS4, they made the sneaking sections easier by just making ammo easy to get and making it easy to run and gun. But if you wanted to do no kills it was pretty hard. Since the areas were huge in MGS4 and not broken up into pieces, you never were really in a safe zone, so if you got caught you were screwed because its nearly impossible to get away from an alert unless you gun down a bunch of guards.
 

j-wood

Member
Question, when you do extra ops and the main story ops, does everyone in the combat division gain xp? Or is it only the person you do the mission with?
 

Ridley327

Member
j-wood said:
Question, when you do extra ops and the main story ops, does everyone in the combat division gain xp? Or is it only the person you do the mission with?

It's not a set parameter; sometimes, the soldier you complete the mission with won't get any experience, but others will. Generally speaking, though, the harder missions will allow for more guys in your Combat unit to get experience than easier ones; a 5-skull mission could net a dozen guys experience, while a 3-skull might get you 5 guys gaining experience.

infinityBCRT said:
I got head units from the Pupa. I think if you try to use rockets against the AI pod it damages the head units as well (splash damage). I think you are better off attacking the boosters and treads on that one, and use a machine gun when you do need to attack the AI pod.

You can easily avoid splash damage with precise hits; Carl Gustav is the best one for that situation since it's pinpoint accurate and doesn't have a huge damage radius like the MP variant. I can't think of any other way to get the head parts for Chrysalis without it.
 

Momo

Banned
question

woooo hoo just beat metal gear first form, for my question .. does amanda and the other chars with models ever become playable?
 
Ive actually found a pretty solid way to dispose of the guards in those high ranking maps by lethal means (if only because i was working on getting the fulton launcher as fast as possible)

in the bananal, use chocochip, grap the m700 and a mosin nagant and run to behind to the little enclosed structure and use the bin in it as a line of sight mechanism. Also, after you squeeze off a few shots, the guards will come running at you, but then you just unequip your gun and run into the opposite corner and go prone. Youget about 65 66% camo and they will run right by you, rinse repeat. Same thing works for the other places and missions.

The helicopter is a bit different, but basically the same. Really the only tricky part is learning how to be patient, usually not my forte

i drawrd you a drawring :3 should be fairly self explanitory. The train yard works in a similar way. Use the big yellow train as a line of sight, then run around to the other side when they come after you

editz: the blue boxes are where you should put magazines and put a fulton right on top of it. If more than one person goes to a mag, they will pause then run past it, triggering the fulton. Make sure you bring some mate incase you trigger your own

 

Flunkie

Banned
Wait, so I think I've been critically wrong in what I've been doing. I may just be a huge idiot for this.

When you need specific ZEKE pieces, are you supposed to ATTACK the pieces you need so that they'll appear afterwards for the taking, or specifically NOT ATTACK the pieces you need? Say I need a leg piece, should I leave the legs un-attacked and just focus on the head?
 

web01

Member
Flunkie said:
Wait, so I think I've been critically wrong in what I've been doing. I may just be a huge idiot for this.

When you need specific ZEKE pieces, are you supposed to ATTACK the pieces you need so that they'll appear afterwards for the taking, or specifically NOT ATTACK the pieces you need? Say I need a leg piece, should I leave the legs un-attacked and just focus on the head?

Yeah this is really confusing and explained poorly in the game.

From what I understand if you want a part AVOID causing damage to it.

IF you want the AI boards that control that part then you want to cause damage to it.
 

Ridley327

Member
The game does a pretty bad job of explaining how the AI parts and boards work. web01 got it right, though; if you're looking to get a specific part from a boss, do not damage or destroy that part. If you're looking for boards of a particular kind, destroy that part. This starts to get a little more complicated once you get the Custom variants unlocked for play, since they can drop their very own head (and in Peace Walker's case, its legs as well), so focus all of your attacks on the pod. Like I said, Carl Gustav is your friend.

...and since someone is bound to ask this as well, the principles for the item drops that the monster hunts can net you operate under a similar idea: each monster has parts you can break (including the tail and head on all three) and each of those that break will grant you a better chance at their drop. This is why I hate Tigrex and the Crater Base Gear REX battle so, so very much.
 

Pimpbaa

Member
Dash Kappei said:
Because it was never officially named MGS 5, it was just an understandable marketing ploy by Kojima on his blog to get more interest around the game (also with that number 5 showed back when the teaser site of the announcement went up), further proved by the fact that the name was in fact "dropped" (although as I've said you can't drop something that was never there) for its release as just "MGS: Peace Walker".
Rightly so since it is not MGS 5, it's Peace Walker which is great in its own way.

It should be called MGS 5 though, because only the odd numbered MGS are good.
 
web01 said:
Yeah this is really confusing and explained poorly in the game.

From what I understand if you want a part AVOID causing damage to it.

IF you want the AI boards that control that part then you want to cause damage to it.

Yup, this is correct. Don't attack the parts you want. Do attack them if you want their AI boards.
 

Ridley327

Member
Yenrot said:
Chapter 5 spoilers
Paz!? Anyway I have a boss battle with Zeke. Any tips?

Bring your strongest rocket launchers and wail away at him when he's on the same deck. If you need supplies, use the console on the far left to call in a double drop of ammo and items. If ZEKE hops over to the other side, that would be your cue to use the remaining consoles to call in strikes against him; to do this, you need to be prone (either hugging a wall or flat on your stomach), hold down L to mark him and press R to initiate the strike. He'll usually start stomping away at the last missile battery that hit him, so that should give you enough time to head on over to another console and repeat the same process. Keep at it and he'll be defeated in no time.
 
Ridley327 said:
The game does a pretty bad job of explaining how the AI parts and boards work. web01 got it right, though; if you're looking to get a specific part from a boss, do not damage or destroy that part. If you're looking for boards of a particular kind, destroy that part. This starts to get a little more complicated once you get the Custom variants unlocked for play, since they can drop their very own head (and in Peace Walker's case, its legs as well), so focus all of your attacks on the pod. Like I said, Carl Gustav is your friend.

...and since someone is bound to ask this as well, the principles for the item drops that the monster hunts can net you operate under a similar idea: each monster has parts you can break (including the tail and head on all three) and each of those that break will grant you a better chance at their drop. This is why I hate Tigrex and the Crater Base Gear REX battle so, so very much.

Although if you damage an AI part too much, the AI board will broke and you cannot get it.

The monster hunter thing, is similar to the MH game, if you break more things from them, the chances go up. Just keep killing them using missiles, aim for head, wings, tail, and you will get the docs.
 

oracrest

Member
Yenrot said:
Haven't a Ps3 or a friend with a PSP so I can't do co op

I haven't done it myself, but you might try hosting a co-op mission, and then just running it single player. It might let you recapture POW's again.
 

tzare

Member
Yenrot said:
Chapter 5 spoilers
Paz!? Anyway I have a boss battle with Zeke. Any tips?
grind and try to have at least one rocket launcher at level 4, it makes things much easier
How do you capture a helicopter?

kill all soldiers first, then, when no more soldiers appear, shoot at it until leader appears, then kill leador or make him sleep withsniper shots.
 
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