RedRedSuit
Member
I guess what I'd really like to know is if Peace Walker HD's single-player (not coop) difficulty is more reasonable compared to the PSP version's. (Most notably boss fights.) Thoughts on this?
RedRedSuit said:I guess what I'd really like to know is if Peace Walker HD's single-player (not coop) difficulty is more reasonable compared to the PSP version's. (Most notably boss fights.) Thoughts on this?
SamuraiX- said:You kiddin' me?
Gameplay took a pretty big jump from MG to MG2 given the standards back then. Radar is introduced, enemies with a 45-degree field of view and being able to move across screens, players have ability to distract/lure enemies with sound (knocking on walls), introduction of alert/caution phases, player can crouch, go prone, and crawl now (allows use of vents to advance or to hide), larger areas, more variety in puzzles, expanded story compared to almost no story in MG1, and overall just a better game in every way.
Also, lol at ridiculing stories from any game of the 80s/90s eras.
Buckethead said:I'll be honest, the achievements have turned me off a little.
Probably will play Rayman instead.
B.K. said:It should be the same. I don't think they did anything to the gameplay in Peace Walker.
Wario64 said:http://andriasang.com/comywo/?utm_medium=twitter&utm_source=twitterfeed
Maybe LOL has assumed a different meaning in Japan?
In true LOL worthy MGS news, Famitsu's release schedule this week lists the release date for the Xbox Live download versions of Metal Gear Solid HD Collection and Metal Gear Solid Peace Walker HD as June 2012. The PS3 download versions arrive simultaneous with their retail counterparts (along with separate download release for MGS2 HD and MGS3 HD) this month.
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X360 gets screwed yet again. PS3 this month, June 2012 for X360. This is Japan though so who knows if US will get the releases on time
TheExodu5 said:I can handle it!
It'll be easier for me to work my way up to MGS1 or MG starting with MGS3, to be honest.
Like I said, I've played them before in release order, so I was looking to try something different.
Mikey Jr. said:God, should I try and play MG1 and MG2?
I want to play it, but my God they are old.
MechaX said:... So basically MG2 uses MG1's gameplay-style with some improvements here and there (crouching and sound are more substantial, enemies moving across multiple screens not so much when considering they were still fairly limited, and areas that mostly encouraged some pretty heavy backtracking). I'm sorry I didn't like MG2 nearly as much as you did, dude.
And as for the second comment, Kojima did kinda release a game with a pretty good story (if not having some... obvious sources of inspiration) in the 90s period with Snatcher. Not like that counts, or anything.
Wario64 said:I think it's the other way around. PSN servers will go poof, digital content will expire and only disc copies will reign.
MechaX said:... So basically MG2 uses MG1's gameplay-style with some improvements here and there (crouching and sound are more substantial, enemies moving across multiple screens not so much when considering they were still fairly limited, and areas that mostly encouraged some pretty heavy backtracking). I'm sorry I didn't like MG2 nearly as much as you did, dude.
And as for the second comment, Kojima did kinda release a game with a pretty good story (if not having some... obvious sources of inspiration) in the 90s period with Snatcher. Not like that counts, or anything.
RedSwirl said:What are you talking about? MG2 is basically the same game as MGS1 from a gameplay standpoint. It's like the difference between FFVI and FFVII. The later one is just rendered in polygons.
SamuraiX- said:From that point of view you could argue that there wasn't much different between MGS1, 2, 3, or 4.
Sorry you couldn't find the enjoyment in it, bro.
MechaX said:What does MGS1 have to do with anything? If you want to split hairs, the MG-MGS style gameplay persisted only up to Snake Eater. But MG2 being more or less like MGS is pretty irrelevant from my initial post insinuating that he probably wouldn't be missing out too much by skipping MG2, assuming he actually does revisit the older titles.
RedSwirl said:It did. Subsistence was the point where Metal Gear actually started to feel like a proper 3D game.
SiteSeer said:i ordered the le from amazon on 9/30, still hasn't shipped. i guess late pre-orders are waiting for the second shipment from japan?
when did you guys pre-order early or late? i'm guessing late.
MechaX said:Indeed. The original Snake Eater was essentially trying to force a square peg in a round hole in terms of trying to get the top-down view to work with the game's open environment. The view was limiting to the point where it was actively working against the game itself. It might have worked in part in MGS2 only because you were in cramped corridors for significant portions of the game.
jsnepo said:Though flawed, the limited camera in Snake Eater made the game even more stealthy to the point that you really have to stop, crouch, and go to FPV mode or take out your binoculars to recon the area especially the big ones.
RedSwirl said:The free camera did a better job of letting you do that.
jsnepo said:Though flawed, the limited camera in Snake Eater made the game even more stealthy to the point that you really have to stop, crouch, and go to FPV mode or take out your binoculars to recon the area especially the big ones.
zoner said:I'm going to ask a question that I'm sure's been asked before...
The game seems to suggest playing three, then 2, then peace walker? Is that right?
RedSwirl said:Okay, this is the first time I've gone back and played a pre-4 MGS game since having played MGS4 and Peace Walker. I'm afraid the time has passed for MGS2. Not visually, but gameplay-wise.
Actually, I never really liked MGS2 a whole lot from a gameplay standpoint. The game just can't figure out whether it wants to be a 2D game or a 3D game. Though looking back in perspective you can't really blame that on Kojima, and it's partly my unique perspective from how I played the games.
I actually never played the PS1 version of MGS1 until right before MGS4 came out, and when I finally did I was shocked at how 2D it felt. The first two MGS games really make more sense when you treat them as top-down 2D games (like I said above, MGS1 is basically the same game as its 8-bit predecessor but in polygons). The problem is that with the first person view and the cinematic camera angles make this hard for MGS2.
It's understandable though, a textbook for how to make a 3D action game on a console didn't really exist in 2001. Fixed cameras were pretty much how things were done until 2005 with Resident Evil 4 and Splinter Cell, which finally gave Kojima the hint with Subsistence. MGS2 is a game representative of a painful transitional phase.
If you buy this collection for any main reason it should be Peace Walker. That's the one game on here that actually feels modern and fully holds up (I haven't gotten back into MGS3 yet).
jackdoe said:Hm. Now that I think about it, unless you're going a no kill run, there is absolutely no reason to hide bodies in MGS2 and MGS3. Which kind of makes the mechanic a bit of a waste.
It will probably be more common with Trophies and Achievements, but the thought of a no-kill run never popped into my head when I played MGS3 all those years ago on the PS2. It was just M1911 all the time.RedRedSuit said:It's not a waste if you're going for a no-kill run. Which is a pretty common goal really. No-kill, no-alert, etc.
jackdoe said:Hm. Now that I think about it, unless you're going a no kill run, there is absolutely no reason to hide bodies in MGS2 and MGS3. Which kind of makes the mechanic a bit of a waste.
jackdoe said:It will probably be more common with Trophies and Achievements, but the thought of a no-kill run never popped into my head when I played MGS3 all those years ago on the PS2. It was just M1911 all the time.
jackdoe said:It will probably be more common with Trophies and Achievements, but the thought of a no-kill run never popped into my head when I played MGS3 all those years ago on the PS2. It was just M1911 all the time.
Oh, don't get me wrong, I did it for the bosses in MGS3 since they gave me bonuses. But for the grunts, I just really didn't give a damn (and the blood splatter in MGS2 was fun). And you're right, it did become super easy and kind of pointless. I guess on my replay of these games for the HD collection, I'll go for no kills to spice things up.RedRedSuit said:I must say I'm somewhat surprised. The games practically beg you to do it, even offering ways to dispatch the bosses without killing them.
In any case, if you're down with killing people on a regular basis, the games become super easy and generally kind of pointless IMO.
(Of course the illusion is destroyed since many of them still die in the post-battle cutscene... but that's MGS for ya.)
Haha. Probably.SamuraiX- said:I normally wouldn't say this, but you're doing it wrong.
I also think they are putting their best foot forward by putting 3 first. Its most likely to give a good first impression out of the 3 games and more likely to turn into future sales for Rising or MGS5.Wario64 said:It's not a suggestion, it's merely just putting them chronological timeline. You should play them in order of release date (2, 3, PW)
Takao said:Whoa, Metal Gear and Metal Gear 2 are included in this?!
Anth0ny said:Yes.
too bad they suck
Takao said:Whoa, Metal Gear and Metal Gear 2 are included in this?!
watRed Blaster said:wat
Don't get how anyone can ding MGS2's gameplay. It's as tightly designed and superbly balanced as any game I've played. MGS3 is when things start to get muddy.
B.K. said:Kojima needs to remake Metal Gear and Metal Gear 2 before he makes Metal Gear Solid 6.
BocoDragon said:wat
I'm not even a big fps/tps fan and even I can understand how MGS2 would now be seen as a dated game style to many people.
I'd probably still enjoy the hell out of it, but it's definitely by getting into a "retro game" headzone at this point.
zoner said:Ok, I'm being completely serious here, and I know that I'll sound stupid. I haven't played the MGS games since they first come out, and I'm a bit lost on controls
There is no sort of 'crouched run' right? It's just run or 'crouch/crawl' right? Is there a way to melee someone from behind instantly to knock them out with a choke, if so how, if not do I just start mashign B(Circle)? Also the guy I knock out keeps getting up like... 5 seconds later.
I sound like a dumbass, but the game's not exactly explanatory.
Like shoot them and then roll into them while they're standing? I've been headshotting them and they fall over.Red Blaster said:Calling MGS2 dated is like calling Streets Of Rage 2 dated.
Peace Walker has a crouched run. Handy tip for knocking dudes out in MGS2 and 3: shoot them with the tranquilizer first and then roll into them; they'll be down for the count.
zoner said:Like shoot them and then roll into them while they're standing? I've been headshotting them and they fall over.