So, does anyone know if the door at the top of the Command Platform ever unlocks?
It pisses me off that each time I go to it - it gives me the locked "buzz" sound. It's infuriating.
Another unfinished aspect of the game I suppose. I wonder what was supposed to be inside?
The fact that only the medical platform and the R&D platform have any kind of interior areas or really any substance at all was staggering. The mother base gameplay demo at Gamescom implied a lot more, and it doesn't help that both the room with Battle Gear, and Battle Gear itself, both teased heavily in the game, are vapant gameplay features. All the purpose the room serves is to occasionally see Huey do something to BG, and the only purpose to BG is to complete some random combat deployment missions. I can't believe it even has less customization than Zeke, and can only be used for a select few missions.
Why did they screw up deployment of a super weapon compared to Peace Walker? Why did they screw up combat deployment compared to Outer Ops compared to PW? Why are the side ops just RNG missions and not side ops in the PW and GZ sense, new missions reusing older areas in different ways, sometimes semi canon, usually silly or over the top.
Why is PW better at staff management? In PW it was a simpler and more concise system, the [adjective] [animal] naming scheme actually creates less individuality for each soldier in my opinion, since you can't infer any kind of personality from those names compared to a simple animal designation. Having up to and more than a thousand troops compared to I think PW's limit of 200 or 300 means that it all becomes a blur, I don't really care much at all about all these troops, they're just fodder now. I was especially surprised at how homogenous the facial creation system actually looks with these guys, it looks like they couldn't get a good randomization system, and simply made a lot of base heads with a system that slightly tweaks each in different ways.
I'd guess that there might be a max of 50 of these "designed faces", with the randomization only coming in slight ways to not make weird monstrosities because they failed to balance the facial creation system the player uses. I swear, the faces don't really look like they were made with the player's facial creation system, it looks like they were made separately.
Also, anyone else disappointed at the detail of their custom face being lost in most cutscenes? It looked pretty damn good in the character creator and right after as the doctor shows it with the mirror, and again as he does it the second time at the end. But then when Venom sees it in the mirror at the very end, it looks weird and wooden, like a really bad mask that he's wearing. Why do the wrinkles and the quality of animation shown at the hospital not show up in almost all other situations? At least the chopper cinematic is
alright, it doesn't look that good, but its better than the mirror scene at the very end.