I just started playing (well, I played 5h straight lol) and so far the whole game is pretty overwhelming in terms of mechanics and meta stuff. But I'll eventually get the hang of it. I'm just curious, what does this locked character symbol in motherbase management mean?
I can't wear the bandana. I thought I could but it just doesn't look right on Big Boss anymore. His horn, eye patch, awesome hair etc. flow together well that the bandana ruins his look completely.
rip in pieces naked snake i am big bawse now
Mission 31 is AWFUL. It's not even an issue of. It's an idiotic waste of time....one hit kills or anything like that, it's just.... WHY is this fight so long? My best rocket launcher takes MAYBE 1% of his health off
Mission 31 is AWFUL. It's not even an issue of. It's an idiotic waste of time....one hit kills or anything like that, it's just.... WHY is this fight so long? My best rocket launcher takes MAYBE 1% of his health off
Mission 31 is AWFUL. It's not even an issue of. It's an idiotic waste of time....one hit kills or anything like that, it's just.... WHY is this fight so long? My best rocket launcher takes MAYBE 1% of his health off
The variety is nice, but as somebody who plays stealthily and non-lethally, having 6 SMG's doesn't do anything for me. Now, I wouldn't have a problem if there were missions where you had to do damage to non-living things, so having a huge arsenal is a boon, but that's not the case in Phantom Pain. I guess part of the problem is balance, and part of it is not having boss battles/mini boss battles.
are you hitting the weakspot? The fight took me around 8 min to beat
I just started playing (well, I played 5h straight lol) and so far the whole game is pretty overwhelming in terms of mechanics and meta stuff. But I'll eventually get the hang of it. I'm just curious, what does this locked character symbol in motherbase management mean?
I really like the idea behind that whole episode, though. Installs a sense of importance and danger into an otherwise completely safe environment. One of the better uses of the whole mother base part of the game. It's also a fairly bold decision to take something away from the player and actually threatening them and their achievements - I can respect that.This fucking Kikongo/bullshit has really soured me on the game.quarantineI just looked it up, and the infection stuff only goes away after Mission 29. So, on top of having spent all that time sorting through my list of 640 dudes to find the 240 of them who speak Kikongo (again, no option to sort by language spoken), I now have to rush through the game until I'm right near the end to hopefully minimise the damage done to the giant army I've spent all this time building. And, worse, I don't even want to Fulton any more dudes in the upcoming missions, even though I'm seeing A++ guys all over the place, because chances are they're going to speak Kikongo and get auto-sorted into my units and I'll have to go through the whole fucking list again to find them.
And forget all those cool new things I was planning on developing from here to the end of the game. With over a third of my army in quarantine, every unit I have has dropped by like six levels. Fuck, why would you do this, Kojima?
It means that soldier is locked to a particular team (R&D, Combat, Medical etc...) It just prevents the auto management (R3 on ps4) from moving people around.
You can lock any soldier by hitting L2 (I think) on PS4.
Ah, thanks. I thought I had to unlock them to use them but couldn't figure out how haha.That locked symbol means that they're on a direct contract. Any soldiers on a direct contract will stay where they are and won't be moved anywhere else unless you manually move them.
Ah, thanks. I thought I had to unlock them to use them but couldn't figure out how haha.
How many substance missions are there? I love going into these missions unarmed.
You're allowed to use everything, not forced to use everything.What's the point in having so many weapons to develop? In Peace Walker, you had boss battles against mechs wherein having powerful rocket launchers, machine guns, assault rifles, etc. were a must in quickly dispatching the boss, or even be able to beat it at all. You had numerous tanks to take out, as well as helicopters (and having a sniper helped quickly beat them).
In Phantom Pain, I'm getting close to the end of the game and I just don't see the point. In Peace Walker, it felt like you were progressing to where you were powerful enough to S rank the very difficult Side Ops missions. In Phantom Pain, it feels like busy work.
I just hope before I've beaten every Main Op and Side Op, there are some missions where I will be thankful to have a really high level Rocket Launcher or Machine Gun. It's just pointless right now.
Mission 31 is AWFUL. It's not even an issue of. It's an idiotic waste of time....one hit kills or anything like that, it's just.... WHY is this fight so long? My best rocket launcher takes MAYBE 1% of his health off
Ah, thanks. I thought I had to unlock them to use them but couldn't figure out how haha.
After praising MGSV for having the least amount of shittily written pseudo-science, pseudo-philosophical monologues shoved down the player's throat since the original MGS, then came that sequence. Pure shit. Also comes after a very big and enjoyable infiltration mission, really showcasing how good MGS and how shit MGS can be in quick succession.Goddamn this game is so stupid sometimes.
10 minute longmonologue.... Snake says literally not a word, then we just sit in the jeep for another 5 whileSkull Face.the theme song plays gratuitously
He's just saying words that don't even make sense. First they say his plan is to. Did they just make this up as they went along?wipe out every language BUT English, then (oh what a twist!) he wants to wipe out ONLY English, which he explains to you IN English after extolling on his time covering your tracks while he worked for the CIA
I developed thehead for D-walker thinking it was going to use primary weapons, but it doesn't.Intercept
Even when it runs out of secondary ammo it doesnt want to switch to primaries
Mission 31 is AWFUL. It's not even an issue of. It's an idiotic waste of time....one hit kills or anything like that, it's just.... WHY is this fight so long? My best rocket launcher takes MAYBE 1% of his health off
So mission 16...I ended up just bombarding the hell out of the tanks and snipers via bombing the hell out of them. Then I just rocket launched the hell out of the scull guys
Hardest mission so far. How did you guys approach this?
Wait, it only uses the pistols? Does it melee at all?
What is the point of upgrading helicopter deployment? I'm at level 4 heli and it still takes forever to come around, and it costs 30k!
What is the point of upgrading helicopter deployment? I'm at level 4 heli and it still takes forever to come around, and it costs 30k!
Nope, it doesn't even move from the spot where you activatemodeintercept
Did you actually equip the upgraded chasis? You have to go into customize on your iDroid while in the ACC to equip it.
So mission 16...I ended up just bombarding the hell out of the tanks and snipers via bombing the hell out of them. Then I just rocket launched the hell out of the scull guys
Hardest mission so far. How did you guys approach this?
So it's just a standing cover-buddy mode. That's pretty disappointing since I just started development on it.
On one hand, the good thing about it not using primary ammo is that it won't waste it in case you yourself need to use it, but still, had this image of a roaming, murderizing robot in my head that now won't happen
Man, the sniper Skull girls in the Code Talker mission is a legit awesome boss fight if you actually fight them and don't just run your ass off to the checkpoint like I did first time round. Did it on Extreme with the anti-material rifle and had a blast! It's super tense when they decide to warp right up to you.
I'm warming up to the Skulls more overall, with repeated playthroughs.
Guys I think I may have messed up royally.
So I went to do the side mission 82 where you. Near the middle of the mission, when theresue emmrichhuey is taking off with emmrich, I decided to call a chopper to take me to where the Huey was (something like 1500 meters away). I hopped into the chopper expecting it to offer me a new location to land but--nope!--it ended the mission. Now my side op mission is still yellow, her eye out but has a check mark and no glowy dot next to it--but I don't have emmrich!
HALP! What have I done.
Its really good with pistols though
You wont be taking on entire facilities like quiet but one or two(unlikely) outposts and it will wreck house
Uhh, spoilers.
A check mark doesn't mean something is finished. It's just a specific location marker, as in, now you know the exact location ofrather than a vauge area. Go to the check mark.emmerich
Get rid of the spoilers if you're going to quote them man, seriously.Uhh, spoilers.
I was referring to the check mark in the missions side ops list. What check mark are you referring to, because I don't see one on the map marking his location.
What is the point of upgrading helicopter deployment? I'm at level 4 heli and it still takes forever to come around, and it costs 30k!
I got ground zeroes with the game, and I have been playing with that. I love just taking my time and sneaking around.
In the actual game... is there more of this or are there time limits? I take a very very slow approach...
Sorry, I thought you were saying there was a checkmark on the map. Like the ones that appear for blueprints or materials that you know the location of.
When you findit launches Mission 12. Check your mission list and see if it's in there for you to start.Huey
I usually don't have a lot of time to devote to gaming these days, but i've been carving out time for MGSV... unfortunately that time is typically between 11pm and 3am...
Averaging 5 hours of sleep per night the last two weeks is starting to catch up to me.
SNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKKKKKKKKKKKKEEEEEEEEEEEEEE!
I'm only on mission 15