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Metal Gear Solid V: The Phantom Pain |OT2| A Franchise Robbed Of Its Future

wiibomb

Member
I just made it to the fight with (Mission 31)
Sahelantropus

Guess what happened. An 7,9 Earthquake started here in Chile. My first thought was that I must have been too inmersed in the fight, but then I realized that I should turn off the console and proceed to safety lol


In true Kojima fashion, "I'm alright"

Holy shit, news haven't said that still... is everything alright around there?
 

malfcn

Member
Holy shit.
Mission 18 and my game went to 2-20 frames at the end.

At the last push the helo hovered above me. Could I have dropped a supply cargo on it?
 

Nose Master

Member
Do you get social link+ with your buddy's when you do side ops with them?

EDIT: ^ Weapon Customization is from a chain of side-ops. Unlocks after like m13 or something. "Weapon Master" or some such
 

heringer

Member
Actually, aside from my quip about the story beats, I'm largely referring to the gameplay. I don't care that much about story as long as the game is fun, and it is, but it's also wrapped in a really dumb system that simply wastes a lot of time.

If it was just story, I could get over it. For me, however, it's a whole slew of issues that are holding me back from heaping lavish praise all over it. The stealth game play is fantastic and Snake's controls and tools are the best they've ever been. But the open world is nigh pointless and the episodic nature is crippling. Not to mention, I just think that great gameplay is stretched far too thin over a ton of filler, not even including side ops. I'm invading the same base over and over and over and over again, and while they say enemies adapt, they really don't. All of the changes happened regardless of the tatics I used, and I never really had an incentive to change my tactics since the game always rewards non-lethality due to the fact that you'll want to fulton a decent amount of soldiers.

The mission design takes a slight nosedive in chapter 2, which is unfortunate as chapter 1 has some great set pieces. Also, a lot of side-ops are super easy and are designed to be done in succession in the open world, but the game's design just doesn't really allow for that. Sure, you can fast travel via the box system, but what if you want to have Quiet instead of the horse to get around? You can go get a vehicle or swap them out via the idroid, but all of it takes time. Like I said, it's a game that wastes a lot of time. Especially in building base parts. It's egregious. Nothing should take more than an hour to build. Another great example is how, after doing all the wandering mother base soldiers missions in quick succession, the game forced me to leave mother base and return each time I wanted to initiate the next cutscene relating to that storyline.

Anywho, the game's still great and it's really just nitpicking at this point. But I just wanted to point out that the story, while disappointing, isn't the source of my issues with the game. In fact, I'd say it bothers me far less than other people in here.

On a side note, there's some large similarities between this game and Destiny. The core gameplay mechanics are amazing, but the grinding, structure, and monetization practices are highly questionable and detract from the experience.

Pretty much. Waiting, waiting, waiting... the pacing in this game is seriously, seriously off. You play for 2, 3 hours and feel like accomplished very little. The lack of story isn't even bothering me at this point. The real issue is how far they stretched the meat of the gameplay with pointless stuff.
 

hemo memo

You can't die before your death
Is it safe to use Quiet in every mission now? I'm on PC and about to do 18/19.

Also, Quiet has not shot ANYONE and I've been doing the Scout/Attack thing, am I doing something wrong?

I chose Scout but nothing.. she wont mark enemies. i'm doing all the work. She's worthless compared to DD.
 

duckroll

Member
Quiet and DD are not replacements for each other. They each do a particular thing really well. If you want your buddy to basically act as a soliton radar for the entire area you're in, DD is the way to go. Don't expect Quiet to mark enemies in the same way or as consistently. But if you need a buddy who is able to actually cover you, draw enemy fire away from you, and incapacitate enemies without dying immediately, then you want Quiet rather than DD.

Quiet's scouting ability is pretty limited, and it is far better to use the Quiet (Attack) marker instead because it actually shows you all the available sniping points you can position her in. The options are pretty badly labeled, because players might think that it is an order for her to attack the enemy and hence not pick that, but she does not attack anyone until you give the direct "Fire!" order. It would probably be less confusing if they labeled it Quiet (Move) instead.

On the other hand, while DD is an excellent radar and super dependable, when it comes to combat he is pretty much useless. In limited situations where you're facing 1-2 enemies, he can definitely attack and run off, but with heavier resistance it's often not an option.
 
D

Deleted member 80556

Unconfirmed Member
I chose Scout but nothing.. she wont mark enemies. i'm doing all the work. She's worthless compared to DD.
I've realized that the scout ability does not work if you are close to the place to be scouted.
 
I've done one of them but I haven't got any of the other ones since.

It's called exactly that, "Extract the legendary gunsmith".

Once you've completed it and gotten back into the ACC Miller should have told you that it's not him, but one of his apprentices, the next one should be called something like Extract the legendary gunsmith again, or yet again, or one more time. So check if you've got something similar in name, if not, see if you can do it again if it's not grayed out. Other than that, I don't know what to tell you.
 
Up to about Mission 21 now, was a pretty cool mission to do the first time. Reminded me a bit of Rainbow 6 Ghost Recon... the original PC. I suppose because of
the airport... big airfield, assassinate a target, western arms dealer in a foreign country, haha felt like Rainbow 6 or Ghost Recon for some reason. My first attempt was to extensive to try follow the arms dealer everywhere, but I screwed up my attack plan... and it felt kinda easy to cheese after because I knew I could just wait in that distant warehouse. I'm guessing if I check, though, that the 'full checklist' of optional objectives involves maybe listening to their earlier conversations or spotting them together sooner in that first warehouse.

I'm actually really enjoying the
Angola
missions so far. Mission 15-20 ish stuff...
not really fan of the child soldier stuff but the mine was actually pretty fun to infiltrate stealthily, and the same with the Devil's factory... very creepy place, too -- the mist and then the foreboding silence and foreshadowing blood and guts outside the warehouse. The ambush-the-escort mission was a lot of fun, too... those are always one of my favorite types. My favorite GTA V mission was the same thing haha the ambush the military hardware. For the MGS5 one though, the checkpoint system kinda sucked though... I made a stupid mistake my first time, I perfectly took out everyone earlier on a very empty spot just near the first outpost and before the more heavily defended town, but I didn't realize the stupid driver was still in the truck lol cuz everyone else got out. So he took off and I ended up resetting, and the checkpoint start location was basically right by the next village.

I think my favorite one in
Angola
has been Mission 15 the
mecha walker one
...

When I switched areas, I totally change a lot of my customization... which I've been doing all game. So, for camo I
first used desert obviously, and then woodland, and even the swamp one later for Mission 21 when it's basically just a fight in the swamp... and even the red soil one for the southern areas of the map where it's more dirt and soil than plants and trees. So, for Mission 15 to fight and steak walkers, I decided to fully 'plan out' my own Mecha approach.... helicopter, mecha, camo all in the same woodland camo... a shield on my back to protect me when I'm operating the mecha, a slow methodical almost 'movie-like' approach the gameplay.... just seemed like a real fun mission to take over a mecha walker camp with my own mecha

had a lot of fun sort of scouting it and then entering combat for it (still Mission 15 spoilers) also part 1 and part 3 but they're sort of the 'introduction story' stuff or just 'cleaning up' the last of the action lol

Finally got the FOBs, too haha, I was just about 5 minutes into starting Mission 21, listening to the intel, when the call came haha pretty awesome little mission or delivery, pacing...good tension because it was kind of weird how you could checkpoint/exit normally, so I was tense because I thought maybe it was a 1-time thing, where if he make a 'choice' or let something happen, maybe there would be irreversible story consequences ;p oh well still fun tho

still enjoying the game a lot, up over 80 hours now. not feeling gameplay burnout in the least. just really enjoy the core gameplay and free roam, and the Mother Base management stuff. actually a few times I've just rewatched the introduction/return to Mother Base scene or the later ones with Ocelot and training, and it sort of just motivates me to spend extra detail or effort managing the Diamond Dogs, building up Mother Base

oddly enough, it makes me sort of want to play XCOM lol

really hope this games gets a lot of future MGO support and MGS V/FOB/MGO integration, and expansion packs or DLC, despite Koji leaving or whatever because I feel like the combination of the raw engine and gameplay mechanics, and the main Diamond Dogs and Mother Base theme, have so much potential
 
So I've seen plenty of info on how to unlock mission
46
but I can't seem to unlock mission
38
.

I have no yellow side ops and the only main missions available are just higher difficulty versions of previous missions. What am I missing? Thanks in advance!

EDIT: Seems like the poster below is having the same problem, I'm extremely disappointed with the solution... Artificially extending a games length, yay!
 
So approach it differently. I normally try to be stealthy, last night I went full riot Snake armed with a shield and guns firing rubber bullets.

So your solution to the same exact missions with the same outcome is "approach it differently"? Na, I'd prefer a new mission. This is the epitome of making an excuse for a shitty design decision.
 
It's called exactly that, "Extract the legendary gunsmith".

Once you've completed it and gotten back into the ACC Miller should have told you that it's not him, but one of his apprentices, the next one should be called something like Extract the legendary gunsmith again, or yet again, or one more time. So check if you've got something similar in name, if not, see if you can do it again if it's not grayed out. Other than that, I don't know what to tell you.
god those took me a long time... more because I enjoy clearing out and taking over outposts, but last 2 are really big outposts to fully clear :O
 

hemo memo

You can't die before your death
Quiet's scouting ability is pretty limited, and it is far better to use the Quiet (Attack) marker instead because it actually shows you all the available sniping points you can position her in. The options are pretty badly labeled, because players might think that it is an order for her to attack the enemy and hence not pick that, but she does not attack anyone until you give the direct "Fire!" order. It would probably be less confusing if they labeled it Quiet (Move) instead.

I didn't know that, that's why I don't chose Attack. Also her Sniper is unsilenced and get soldiers attention that's why I avoid any orders and complete missions without her help. One time when I entered an alert state she started shooting everyone without my orders when I always try to complete missions with no kills. I think DD suit my play style more maybe.
 

akira28

Member
Quiet and DD are not replacements for each other. They each do a particular thing really well. If you want your buddy to basically act as a soliton radar for the entire area you're in, DD is the way to go. Don't expect Quiet to mark enemies in the same way or as consistently. But if you need a buddy who is able to actually cover you, draw enemy fire away from you, and incapacitate enemies without dying immediately, then you want Quiet rather than DD.

Quiet's scouting ability is pretty limited, and it is far better to use the Quiet (Attack) marker instead because it actually shows you all the available sniping points you can position her in. The options are pretty badly labeled, because players might think that it is an order for her to attack the enemy and hence not pick that, but she does not attack anyone until you give the direct "Fire!" order. It would probably be less confusing if they labeled it Quiet (Move) instead.

On the other hand, while DD is an excellent radar and super dependable, when it comes to combat he is pretty much useless. In limited situations where you're facing 1-2 enemies, he can definitely attack and run off, but with heavier resistance it's often not an option.

He's most effective as a sniffer and as a decoy. I've hidden in rooms and soldiers show up and see him sitting at the door with his ears perked up and his tail wagging. They just shoo him away and leave. He actually runs away and sneaks back later. It's great. I'm running around in the sneak suit, making all kinds of noise, and they just think a dog is running loose around base. I wish I could ride him though, because DHorse is the MVP of all time.
 

duckroll

Member
I didn't know that, that's why I don't chose Attack. Also her Sniper is unsilenced and get soldiers attention that's why I avoid any orders and complete missions without her help. One time when I entered an alert state she started shooting everyone without my orders when I always try to complete missions with no kills. I think DD suit my play style more maybe.

Yeah if you're playing stealth with no kills, the first few missions with Quiet are going to be basically hoping she doesn't fuck anything up for you. Once you get enough bond level to develop her tranq rifle and then the silenced tranq rifle though, she can be very, very useful for taking out entire outposts without killing anyone.

I prefer DD too though, because I generally like planning out missions and playing them out on my own, and DD works great as a radar aid.
 
So approach it differently. I normally try to be stealthy, last night I went full riot Snake armed with a shield and guns firing rubber bullets.
I did that for Mission 21... I mean, it's sort of obvious but I figured I shouldn't rely on just CQC so I brought the riot SMG and the plastic bullet shotgun lol it made the
boss fight
so easy, especially the riot SMG... he could barely move. and Quiet shot him with 2 tranqs too and he was done.

I replayed it though and I suppose you could just take him out before any sort of
boss fight
haha but i think the most fun is probably to
just approach him when he's actually sitting in that chair and then beat him purely with CQC because he got more little cool cutscenes
 

Woffls

Member
Woo! Finally done all the mission tasks. Mostly enjoyable, but extracting all the vehicles on mission 45 was horrendous. Never want to play that mission again. It would be acceptable were it not for the the one-hit-kill tanks, and having to micromanage someone to stop them blowing up the vehicles I want to extract. So glad it's over.

Now I can look forward to some hunting :D
 
Woo! Finally done all the mission tasks. Mostly enjoyable, but extracting all the vehicles on mission 45 was horrendous. Never want to play that mission again. It would be acceptable were it not for the the one-hit-kill tanks, and having to micromanage someone to stop them blowing up the vehicles I want to extract. So glad it's over.

Now I can look forward to some hunting :D

I actually didn't find that one too bad. Outfit spoiler
parasite suit with armor enhancements
helped greatly with the whole thing. I also put the shield on my back to block shots from behind. Only took me two tries to get all the extractions. I thought the most difficult/frustrating tasks were in total stealth The War Economy. Took me hourssss
 

Woffls

Member
I actually didn't find that one too bad. Outfit spoiler
parasite suit with armor enhancements
helped greatly with the whole thing. I also put the shield on my back to block shots from behind. Only took me two tries to get all the extractions. I thought the most difficult/frustrating tasks were in total stealth The War Economy. Took me hourssss
I did War Economy yesterday and struggled with it a few times, largely due to impatience, then I just realised I could chill out on top of the central tower and hear the conversations with the D Mic. So much easier >_<

I did think about trying that outfit for 45, but by then I was already at the checkpoint and thought it wouldn't be tooo difficult. Hmph. Oh well.
 
I chose Scout but nothing.. she wont mark enemies. i'm doing all the work. She's worthless compared to DD.

She has gotten me killed more than helping me even with the silencers. Mortars and Helicopters target me even when though I haven't been spotted. Do not take her for Mission 30.
 

Alo81

Low Poly Gynecologist
Never use rocket arm in reflex mode.

I was having an awesome run, got into reflex and had rocket arm equipped so I shot it.

While in reflex mode you can't actually aim/control the arm.

I just aimed, shot, and watched the fist fly right by the enemy, causing an alert and I had to restart. What a pain!
 

Gorillaz

Member
the 180 this game does in the back half or Chapter 2 I guess is very jarring in terms of missions
this subsistence shit is baffling, they actually thought people would want to redo these missions again but now WITH A TWIST. Like, going from being open ended in missions to doing it like this just to expand content? C2W or mission 32 on repeat is so stupid right now, noting is piercing some of these dudes and it's very easy to get lit up does anyone know if Im missing something easy

edit: nvm beat it on some peakaboo shit and still got an S

what
 

Nose Master

Member
DD is great for Soliton Radar and the best buddy, but Bark is also outstandingly useful. It's like a wall-knock that aggros enemies from up to 50 feet away. Feels dirty, to be honest.
 
the 180 this game does in the back half or Chapter 2 I guess is very jarring in terms of missions
this subsistence shit is baffling, they actually thought people would want to redo these missions again but now WITH A TWIST. Like, going from being open ended in missions to doing it like this just to expand content? C2W or mission 32 on repeat is so stupid right now, noting is piercing some of these dudes and it's very easy to get lit up does anyone know if Im missing something easy

Shoot off the satellites from the chopper, friend. You don't even need to land. Just make sure you have the LZ in the Eastern Comms Camp open.
 

sora87

Member
Fucking finallyyyyyyyyyyy beat mission 3
1
.
Second try after leaving it alone for a few days. The first try my tank strangely survived the mist and I was able to get it to about 15% health before those annoying red homing circles destroyed it. Of course after that they also killed me as I couldn't outrun them. Second try it did the mist thing pretty early and all the vehicles were ruined. So I did nothing but run and bombard it with missiles and grenades, while requesting an extra chopper to distract it so it only did that one-hit kill move once. Felt good.
 
I did War Economy yesterday and struggled with it a few times, largely due to impatience, then I just realised I could chill out on top of the central tower and hear the conversations with the D Mic. So much easier >_<

I did think about trying that outfit for 45, but by then I was already at the checkpoint and thought it wouldn't be tooo difficult. Hmph. Oh well.
I struggled the first time trying to crawl around and get in LOS (or at least enough LOS for the mic to pick anything up, so I guess just 1 wall rather than 2-3 from vehicles/containers), and I ended up just entering the area from the wall opening in the south-east corner that's right beside the 2nd warehouse, going directly to that warehouse, laying there for 6 minutes, and then tranqing them ;p

i'll replay it though to try get s rank and all objectives :D also a bit impatient to re-try it too many times in one night after I had already did the main thing evaccing both of 'em
 

Gorillaz

Member
Shoot off the satellites from the chopper, friend. You don't even need to land. Just make sure you have the LZ in the Eastern Comms Camp open.
got damn it......could have saved like 15 mins
ended up just killing the sniper and killing 2 dudes with a killer bee, using those 2 rockets to destroy the comms and then mortar to destroy the last in the middle of a sandstorm

Im here on the edge and shit hoping that this was one of the few ways of doing it......I feel dumb friend
 
Okay, in terms of best endings and all that stuff, without any story spoilers, can someone let me know what I specifically have to do? Can anything be screwed up/missed? I'm currently at mission
31, so I feel like I'm coming to a big turning point...
 

Woffls

Member
Im seeing a bunch of peeps with a lot of Heroism points (well over 100K). Im around 99k. How are they getting so much?
Looking at the list in the official guide, it looks like you'll get a lot for just running missions a bunch of times and getting achievements... which is basically what I've been doing. Also been using non-lethal and extracting a lot of soldiers. Despatch missions help a fair amount as well.

Generally I think it's just relative to how many hours you've played. I'm at 850k for uhh... :/ hmm, 230 hours of play.
 
Just reached africa, now can someone please tell me wth happened to the graphics? It looks like a different game. Afghanistan was jaw dropping at some moments, but this just feels so inferior in terms of visual quality. PC here, 1080p and everything maxed.

Sorry if this seems like an exaggeration, maybe it was the time of the day I went in?
 
Okay, in terms of best endings and all that stuff, without any story spoilers, can someone let me know what I specifically have to do? Can anything be screwed up/missed? I'm currently at mission
31, so I feel like I'm coming to a big turning point...

The only thing that can be missed is the resolution to Quiet's story.
If you use the butterfly emblem her mission won't trigger, but she will stay with you, if you don't have the butterfly emblem and do the mission she will be forever gone and you won't be able to use her anymore

So, should I do side op
150
or mission 46 first? I ask because I've heard weird things about that side op

If you've already reached that point it doesn't matter,
if you have the option to do side ops 150 , it usually means you already can't use Quiet as your buddy anymore, and that's why some people use the butterfly emblem - to avoid those missions from even popping up. Also that side op immediately puts you in a very hard main mission once you complete it, so be warned.
 
The only thing that can be missed is the resolution to Quiet's story.
If you use the butterfly emblem her mission won't trigger, but she will stay with you, if you don't have the butterfly emblem and do the mission she will be forever gone and you won't be able to use her anymore

Can you go a little more into specifics on that?
What is the butterfly emblem, how do you get it, and which mission am I supposed to do/not do?
 

Blackthorn

"hello?" "this is vagina"
Im seeing a bunch of peeps with a lot of Heroism points (well over 100K). Im around 99k. How are they getting so much?
118k here at 73 hours and 54% completion.

Not sure how I racked up so much but I do a LOT of hold ups and interrogations and base captures, which all net you a heroism. I haven't done a second of grinding or exploits.

Also bear in mind getting hit minuses your heroism so if you have a very aggressive play stile that may contribute.
 
Can you go a little more into specifics on that?
What is the butterfly emblem, how do you get it, and which mission am I supposed to do/not do?

The butterfly emblem is the emblem you can put as your mother base's front emblem and you unlock it if you have a high bond lvl with Quiet, you should usually put it on even before mission 40, just in any case, because if Side Ops 150 (the ops that is about Quiet) even shows up on your list, it means you can't use Quiet any longer from that point. After that Side Ops you immediately trigger mission 45, so if you have the butterfly emblem you won't be able to do neither that side ops nor that mission, but you can still do mission 46 which is the last mission in the game.
 

JCV

Unconfirmed Member
Ok so I have just completed the mission where
you infiltrate the quarantine area because of the infection
, and I've been trying to unlock the next story mission by doing side ops, but it just doesn't happen. Is there a special something I need to do, or should I just keep doing side-ops until it unlocks?
 
Ok so I have just completed the mission where
you infiltrate the quarantine area because of the infection
, and I've been trying to unlock the next story mission by doing side ops, but it just doesn't happen. Is there a special something I need to do, or should I just keep doing side-ops until it unlocks?

Side ops and listen to the tapes.
 
The butterfly emblem is the emblem you can put as your mother base's front emblem and you unlock it if you have a high bond lvl with Quiet, you should usually put it on even before mission 40, just in any case, because if Side Ops 150 (the ops that is about Quiet) even shows up on your list, it means you can't use Quiet any longer from that point.

Oooh, okay, so then I have it already I guess.
So the turning point is mission 40? But that is only if I want to keep using her as a buddy and NOT if I want to see her story resolution? So its either resolution or gameplay?
 
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