I'm seriously fed up with people going on about the story. Some of the Steam reviews are embarrassing to say the least. The story doesn't matter.
I'm 60 hours in and still don't give two shits about the story, I'm making my own ones up every time I go out to do something. There's tension, hilarity and straight up action hero coolness almost every time. It's more about the sheer joy of playing this game, that's what makes it so good. Just forget the story guys.
Actually, aside from my quip about the story beats, I'm largely referring to the gameplay. I don't care that much about story as long as the game is fun, and it is, but it's also wrapped in a really dumb system that simply wastes a lot of time.
If it was just story, I could get over it. For me, however, it's a whole slew of issues that are holding me back from heaping lavish praise all over it. The stealth game play is fantastic and Snake's controls and tools are the best they've ever been. But the open world is nigh pointless and the episodic nature is crippling. Not to mention, I just think that great gameplay is stretched far too thin over a ton of filler, not even including side ops. I'm invading the same base over and over and over and over again, and while they say enemies adapt, they really don't. All of the changes happened regardless of the tatics I used, and I never really had an incentive to change my tactics since the game always rewards non-lethality due to the fact that you'll want to fulton a decent amount of soldiers.
The mission design takes a slight nosedive in chapter 2, which is unfortunate as chapter 1 has some great set pieces. Also, a lot of side-ops are super easy and are designed to be done in succession in the open world, but the game's design just doesn't really allow for that. Sure, you can fast travel via the box system, but what if you want to have Quiet instead of the horse to get around? You can go get a vehicle or swap them out via the idroid, but all of it takes
time. Like I said, it's a game that wastes a lot of time. Especially in building base parts. It's egregious.
Nothing should take more than an hour to build. Another great example is how, after doing all the wandering mother base soldiers missions in quick succession, the game forced me to leave mother base and return
each time I wanted to initiate the next cutscene relating to that storyline.
Anywho, the game's still great and it's really just nitpicking at this point. But I just wanted to point out that the story, while disappointing, isn't the source of my issues with the game. In fact, I'd say it bothers me far less than other people in here.
On a side note, there's some large similarities between this game and Destiny. The core gameplay mechanics are amazing, but the grinding, structure, and monetization practices are highly questionable and detract from the experience.