, once you're done:Slap Butterfly emblem onTake the emblem off. Mission 45 will unlock and she will be gonzo
Well, I got
bond rank to 100
Is it because I got
her bond rating to 100
, once you're done:Slap Butterfly emblem onTake the emblem off. Mission 45 will unlock and she will be gonzo
Damn, went to download the app and then remembered why I never did: no pc support :/It does. I'm at work and I just tested it....
...unless that's not what you meant?
I'm not even minding Big Boss not talking very much. He actually talks more than I expected after reading some impressions.
All I want is an interesting story. It doesn't have to be MGS mindblowing as long as it's better than what you would find in Splinter Cell or something. I'm still on mission 14, so I'm not sure how things will turn out.
Use the Butterfly in your custom Mother Base emblem. As long as you keep it, the mission where you lose Quiet will never be triggered. You never have to worry about it until you change your emblem.
Well, I gotand never received an emblem. I was expecting the emblem to be rewarded before that point, but it never happened, and now the mission has triggered. WTF.bond rank to 100
Is it because I gotbefore chapter 2 started?her bond rating to 100
You can turn update lady off in the options. Wish I'd noticed it sooner... so peaceful without her.I couldn't. Everything was blabbing over it.
"He's coming too, h-"
"Development comple-"
"BIEP BIEP FOB under atta-"
"Enemy sniper! Get dow-"
Post mission 43 question
So Quiet is supposed to leave after that mission unless you have a low bond or the butterfly emblem right? I've had mission 47 unlock and been doing a bunch of side ops and extreme mission but she's still here and nothing else seems to be unlocking. The last thing I got were the Huey tapes about the scanner but I've been back to base a few times and still nothing.
You get the emblem by completing three missions with her in which Quiet does a majority of the shooting/heavy lifting. She has to tranq/kill more people than you.
It does. I'm at work and I just tested it....
...unless that's not what you meant?
Yeah, you're right. I've been playing with subtitles on which helps, as I think it leaves up the subtitles for the tapes usually rather than one of Miller's barks.
Yeah, which is pretty sad in a way. Many of the tape revelations should be integrated in the game as cutscenes instead imo.
I wish the idriod app would let you listen to unlocked tapes on the go. doing them during gameplay just doesn't work for me as I miss out on half of what is being said...
Audio diaries work in games like system shock and dishonoured because you have to find them in the game world,
and listening to them provides you with some breathing time in between the action and some in game tension because playing them ups the odds of an Enemy upending your ass when you aren't paying attention. In mgs5 they're just dumped on you at arbitrary times to be played later, and the game is so densely packed with shit to do as is there's no real time to force them in somewhere.
Keep playing. You'll find out more about this.
If you look at Ground Zeroes ending again, you can see that there are parts where the camera cuts away from the action or zooms characters out of frame, and there's bits where they cut the audio. I kinda think the ground zeroes ending thing might have been a work from the start.
Does anyone know if the trial leaderboards are cross-platform?
You can turn update lady off in the options. Wish I'd noticed it sooner... so peaceful without her.
Silencer on the sniper rifle? Sweet, sweet sleep from afar.
Silencer on the sniper rifle? Sweet, sweet sleep from afar.
Broadly, yeah - but remember PW still had substantive cassette tapes (more like optional CODEC convos).
Plus the cutscene content in PW generally pushed plot and scenes forward which tied to gameplay - I love MGSV tapes, but they do not, or rarely, do this. I don't think the bolded is right.
I guess what I was trying to say is that despite having a similar structure, Peace Walker managed to tell its story in a way that felt similar to the previous metal gear games, where Phantom Pain kinda falls short in this area.Don't agree with that at all. Peace Walker had a ton of cassettes too and these feel like the same thing. None of the cassette's are of people DOING something, they're always long-winded conversations between two characters. I can't imagine they ever intended to animate those.
Well, I gotand never received an emblem. I was expecting the emblem to be rewarded before that point, but it never happened, and now the mission has triggered. WTF.bond rank to 100
Is it because I gotbefore chapter 2 started?her bond rating to 100
No, it's because.you didn't let her do most of the work to get the emblem
Does this mean I can't 100% the game? Will I have to start over to accomplish that?
I guess what I was trying to say is that despite having a similar structure, Peace Walker managed to tell its story in a way that felt similar to the previous metal gear games, where Phantom Pain kinda falls short in this area.
I love the audio tapes, but I just think a lot of the story critical ones should have been actual story moments instead of tapes you listen to in the ACC.
A better way of saying it would have been, "MGSV feels like what PW would be like if it relied more on the tapes to tell some of the critical story elements rather than those neat animated comic book scenes."
I honestly found the story got fairly interesting by the end of Chapter 1. Is it the best in the series? No. But I found Skullface's scheme interesting in a very Metal Gear way. Even with less story than most games it's still more politically charged than 95% of game stories.
I quite like the Chapter 1 story. It's actually pretty tight by Metal Gear standards, utilizes not just traditional cutscenes and tapes(codecs) to present information but also allows you to get more info through optional activities like spying on conversations and interrogating soldiers. Hell the actual geography of the maps is a part of the story in some cases. It's actually a pretty big step forward for Kojima in terms of how his stories are delivered even though it's clearly are far different approach than the rest of the series.
I also appreciate how thetapes you get actually make a lot of the links between earlier missions clear and provide additional relevance to some of the earlier story missions.Code Talker
Yeah, as much as some of thetapes are bloated and ridiculous (in a good way), they actually draw some insanely pertinent parallels - not just across TPP, but across the whole series.Code Talker
Same goes for the's background tapes. Really good shit and fills in stuff from MGS3 and before.Skullface
The fun gameplay is really what saved the entire game for me or I would've dropped it much earlier.
Also, outside of outposts, main missions and side-ops... nothing is really going on in this open world. No randomized events except for the weather changes (which is frankly an excellent addition), no patrolling helicopters or squads, no local fighters fighting off the Russian army or the PMCs. No little cool areas with bits of environmental storytelling ala say New Vegas. Nothing. Just animals and two guys patrolling in a truck. Like... what the hell?
I would've liked if they at least revisited the whole idea of Snake being stuck in midst of a warzone in MGS4.
1) Lethal with maximum prepardness and everything you can put in there. FOB can be rewarding. When people fail to conquer your FOB you will get you ressources, people and money. Building your FOB aldo helps your team levels since you can employ more people. And no, you can't set people directly on the FOB, the enemy grabs people from your whole pool - except those that are looked by the story or per direct contract.
3)I think finishing mission 41 is the point of no return. Make sure to have the emblem by then and put it on. She won't leave immideately, but the events that make her leave are set in motion.
The hate this game is getting is so funny to me.
As someone who played mgs2 at launch it seems so similar.
Mgs1 fans upset that kpjima didn't deliver what they wanted.
It is a truly great game, and the story doesn't affect that. The story is good for what it is, stop judging it for what it isn't.
It's funny because its the opposite. Mgs2 was hated because it had too many annoying cutscenes and not enough gameplay.
Mgs5 is bated because it has too much gameplay and not enough cutscenes.
Idk who wanted to stare at code talker for 30 minutes while he utters pseudo-science about parasites and language and wolbachia.
Anyone here a D-Dog expert? I could use some advice on how to use him effectively...
It's a game changer, seriously.
Other than auto-marking enemies (which I don't have turned on), D-Dog can lure enemies from very far away with Bark (much farther sound radius than knocking or magazine) and he can go after enemies from around the corner to stun them instead of having to wait for them to come and hope that your R2 press doesn't register as a CQC whiff.Anyone here a D-Dog expert? I could use some advice on how to use him effectively...
Anyway, just my 2 cents. Heading back to the game, these sheep don't fulton themselves. Thanks for reading.
Anyone here a D-Dog expert? I could use some advice on how to use him effectively...
the last few things I need to do in the game are fully develop motherbase, develop 300 items, and get all units to lvl 50. I think I fucked up while playing the game or something, I havent seen anyone else say they have the enormous grind that is ahead for me.
I left my console on over night and it only processed like 20,000 resources...I need a few hundred thousand.
All of my units are low 40's, one even in the 30's.....this is after several hours of farming soldiers in mission 16.
I dont understand how I do not have the achievement for developing 300 items. I developed everything that has come available, unless its over 400,000 gmp to do it. Is there any way to see how many you have done?
I basically used him as a radar, which is nice. Never took advantage of his other abilities.Anyone here a D-Dog expert? I could use some advice on how to use him effectively...
I just hope there are some more explicit connections to previous MGS or returning characters (without reaching the ridiculous fanservice level of MGS4). Come on Kojima, where is Zero? Bedridden, really? Where is EVA (she was mentioned in one of the earlier tapes as having set up Big Boss' stay on Cyprus)? Where is Sniper Wolf, she mentioned on MGS1 Big Boss saved her (I think? Don't really remember the specifics) on Afghanistan?.
I'm really early on in this game, liking the structure so far but is it possible to just let the ai deal with sorting out your employees and where they will go and just choosing which upgrades an items you want? Later in the game does it become more important to worry about which captured soldier is better suited for which division?
I just took it a huge post by circling around with pistol and snipe. Nighty night.
the last few things I need to do in the game are fully develop motherbase, develop 300 items, and get all units to lvl 50. I think I fucked up while playing the game or something, I havent seen anyone else say they have the enormous grind that is ahead for me.
I left my console on over night and it only processed like 20,000 resources...I need a few hundred thousand.
All of my units are low 40's, one even in the 30's.....this is after several hours of farming soldiers in mission 16.
I dont understand how I do not have the achievement for developing 300 items. I developed everything that has come available, unless its over 400,000 gmp to do it. Is there any way to see how many you have done?
Anyone here a D-Dog expert? I could use some advice on how to use him effectively...
It is a huge grind. That element of the game being so crucial and overbearing almost soured me on the game wholesale, even with the core gameplay being so fun. It's a real downer. :/the last few things I need to do in the game are fully develop motherbase, develop 300 items, and get all units to lvl 50. I think I fucked up while playing the game or something, I havent seen anyone else say they have the enormous grind that is ahead for me.
I left my console on over night and it only processed like 20,000 resources...I need a few hundred thousand.
All of my units are low 40's, one even in the 30's.....this is after several hours of farming soldiers in mission 16.
I dont understand how I do not have the achievement for developing 300 items. I developed everything that has come available, unless its over 400,000 gmp to do it. Is there any way to see how many you have done?
Just let the AI handle it, it'll automatically sort people in their strongest division. If you want to check on that, you can go to the staff management menu and press in the right stick to have the computer update that.I'm really early on in this game, liking the structure so far but is it possible to just let the ai deal with sorting out your employees and where they will go and just choosing which upgrades an items you want? Later in the game does it become more important to worry about which captured soldier is better suited for which division?
I wanted her to be there. As I stated multiple times, I'm sorry for repeating myself, there was a perfect setup todo people actually want to see these things? seeing sniper wolf in mgsv would be like seeing little boba fett in star wars episode 2.
stuff can happen "off-screen", i'm glad kojima realized this for pw and mgsv regarding some characters
do people actually want to see these things? seeing sniper wolf in mgsv would be like seeing little boba fett in star wars episode 2.
stuff can happen "off-screen", i'm glad kojima realized this for pw and mgsv regarding some characters
this is somewhat of an understatement lol.I don't even use most of his abilities honestly. His marking is too stronk
Ok now this is interesting. That's an ability you get from raising his bond level right? Guess I'll just soldier on until I unlock it.Other than auto-marking enemies (which I don't have turned on), D-Dog can lure enemies from very far away with Bark (much farther sound radius than knocking or magazine) and he can go after enemies from around the corner to stun them instead of having to wait for them to come and hope that your R2 press doesn't register as a CQC whiff.