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Metal Gear Solid V: The Phantom Pain |OT2| A Franchise Robbed Of Its Future

What's so special about mission 16?

Throw on cyborg ninja or raiden outfit to run faster. When the mission starts, sprint to the truck and trigger the cutscene. If you kill the skulls, which is extremely easy with leveled up stuff. It knocks out all enemies in surrounding areas for 5 minutes. With cyborg ninja or raiden outfit, run around, and scan all the knocked out enemies. There are probably around 20-25 guys just laying around free for the taking at the airport, outposts, and village close by

One thing i noticed that i hadn't done was extract the specialists during the main missions, so i had left out a load of stuff that i could have developed. I went back and replayed most of the missions with this in mind and ended up going over the 300 number.

Same deal with blueprints, if you haven't found them during a mission, interrogate someone in the right outpost and they'll tell you where to get it, which is normally accompanied by a tick on the map.

I'm struggling on resources though, at first it was fuel but now i'm not getting enough common metal. I thought it was my loadout at first but it's not, i'm just not finding enough of it.

I have all the blueprints. I just find it weird that a guy on here said he had the achievement and hadnt even beaten the game yet. I am sitting at 99% and dont have it. Resources are killer.

This is a good guide for specific ones you need. But will require a huge amount of hours for them to process https://www.youtube.com/watch?v=KDTA8Za2Bu4
 

Haunted

Member
Idk who wanted to stare at code talker for 30 minutes while he utters pseudo-science about parasites and language and wolbachia.
MGS4 fans, lol.

That said, I'm very happy with the utter trashing shitty exposition-heavy cutscenes
like the car ride
are getting. Makes me think there's still hope out there for some people.
 

Screaming Meat

Unconfirmed Member
Also, outside of outposts, main missions and side-ops... nothing is really going on in this open world. No randomized events except for the weather changes (which is frankly an excellent addition), no patrolling helicopters or squads, no local fighters fighting off the Russian army or the PMCs. No little cool areas with bits of environmental storytelling ala say New Vegas. Nothing. Just animals and two guys patrolling in a truck. Like... what the hell?

I don't think it's meant to. Personally, I see the open world is connective tissue that allows players to approach the embedded levels from - for the most part - any angle.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
how do you even level that one up? Its not a stat listed, unless I am completely blind. Mine is in the 30's

NOBODY KNOWS afaik. Which is the thing that is pissing me off, I have a bunch of A/A+ combat units in the waiting room but I don't know if they'll jump the levels up in that unit. :|
 

Screaming Meat

Unconfirmed Member
Atleast on my iPad it seems to reset eveything everytime I put it to sleep so all tapes are gone unless I have it synced with the game.

Dude, that sucks. Maybe redownload the app? I was literally listening to Ocelot and Kaz debating Quiet whilst I was working and I haven't opened the app all week. 😀
 

Haunted

Member
how do you even level that one up? Its not a stat listed, unless I am completely blind. Mine is in the 30's
Combat skill.

Meaning you have to think of the combat and security teams as one big division - with double the slots to fill, the quality won't be as high as the other divisions. The security team is the dumping ground for soldiers after the other divisions have been filled.
 
This one is pissing me off since it includes your security team, which is 44 for me currently while the others are 50-60. :|

I got the trophy by placing a bunch of S ranked combat unit soldiers onto the security team. Leveled my security up to 51 or so and my combat down to 54. After the trophy popped I just auto reassigned everybody.

Good luck.
 
Anyone here a D-Dog expert? I could use some advice on how to use him effectively...

I just unlocked DD last night (soon after maxing the D-Horse bond), and he is great for marking dudes and serving as a distraction so I can run up and CQC a lone soldier or sneak around a group of them. Also, every time DD discovers animals or plants in the area, I press triangle quite a few times.
 

psylah

Member
Got some Vay-kay coming up, I think I'll restart the game. I'm at about 67% but it all went by way too fast.

Also,
butterfly emblem this time.
 
I just unlocked DD last night (soon after maxing the D-Horse bond), and he is great for marking dudes and serving as a distraction so I can run up and CQC a lone soldier or sneak around a group of them. Also, every time DD discovers animals or plants in the area, I press triangle quite a few times.

He's great for distractions especially once you have stay and bark commands.
 

DarkKyo

Member
I just
finished mission 45 and watched the cutscenes/credits
. Am I done with the story content? Looks like
all I have left are a bunch of the rehashed chapter one missions which I'm not too interested in completing unless I'm missing a bunch of important story or a true ending
.
 
Does the staff stats mean anything when they are player controlled?

BB is A++ stats in everything, but if I switch to a S++ staff member (say in combat) and complete a SP mission as that character, does it give me any advantage over BB? i.e. better marking, better accuracy, longer reflex, increased health...

I want to know this as well.
 
Does the staff stats mean anything when they are player controlled?

BB is A++ stats in everything, but if I switch to a S++ staff member (say in combat) and complete a SP mission as that character, does it give me any advantage over BB? i.e. better marking, better accuracy, longer reflex, increased health...

I want to know this as well.

I think those stats just affect the outcome of the deployable missions for your combat units. The skill they have is what is used when you're controlling the character. Like the Rescuer skill i believe allows you to fulton with a higher percentage of success and there's one for quicker reloads too.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
And so my hopes for Metal Gear Rising 2 die.

Metal Gear Raiden was the most successful Platinum title to date, wasn't it? I'm pretty sure Konami (despite getting out of the console rat-race) wouldn't be stupid enough to let that pass by if Platinum is willing to do a sequel.
 

Vitor711

Member
I pretty much use him only when I need him to distract a guard that is coming to check my location and can't really move. Early on he is very useful since I don't want to waste my suppressor and like to do CQC. ( I like to fulton out every soldier on every mission. So less calling in supply drops, the better. )

He allows me to do some CQC on them real quick before the others notice.

This is how you use him. If you're about to be spotted, tell him to attack a guard (without a stun/knife upgrade) and he'll distract that guard and any others nearby, allowing you to escape. Or, you can tranq the second guard who's shooting at D-Dog (who can never die by the way) and then run in and smack the guard he originally was harassing.

Any guard who D-Dog grabs will not be alerted to your presence even if you run up in their face. It's great. It's the only ability I actually use with him. Bark would be useful if he actually obeyed the 'stay' command so you could force guards away from objectives but it just brings them to his position, which is usually next to you. Not great if you're out in open terrain.

That and his marking is much better than Quiets. I hate using her, especially because it takes forever for her to level up and allow you to equip supressed tranq rifles. She shoots dudes without my asking WAY too often. Sure, I abuse reflex, but I really don't need her to alert the whole base every mission. Even if it doesn't count against me in the stats screen, it still means I have to deal with high-alert BS.
 

SlickVic

Member
I think I prefer playing as a recruit. That way when I inevitably mess up stealth in a mission I'm not screwing up as the legendary Big Boss but rather a lowly recruit with no experience and is fairly incompetent. Helps me feel better about a stealth mission turning into Rambo.
 

Chariot

Member
I think I prefer playing as a recruit. That way when I inevitably mess up stealth in a mission I'm not screwing up as the legendary Big Boss but rather a lowly recruit with no experience and is fairly incompetent. Helps me feel better about a stealth mission turning into Rambo.
"You worked for the legendary Big Boss, how was he?"
"Well... he fell down the from pipes and airducts a lot on R&D, there was the one time he was mauled by a bear and by god he kept fultoning russians into the base. I swear, we had our own little sowjet army at some point."
 

SJRB

Gold Member
I just
finished mission 45 and watched the cutscenes/credits
. Am I done with the story content? Looks like
all I have left are a bunch of the rehashed chapter one missions which I'm not too interested in completing unless I'm missing a bunch of important story or a true ending
.

It's not over yet!
 

dealer-

Member
This is how you use him. If you're about to be spotted, tell him to attack a guard (without a stun/knife upgrade) and he'll distract that guard and any others nearby, allowing you to escape. Or, you can tranq the second guard who's shooting at D-Dog (who can never die by the way) and then run in and smack the guard he originally was harassing.

Any guard who D-Dog grabs will not be alerted to your presence even if you run up in their face. It's great. It's the only ability I actually use with him. Bark would be useful if he actually obeyed the 'stay' command so you could force guards away from objectives but it just brings them to his position, which is usually next to you. Not great if you're out in open terrain.

That and his marking is much better than Quiets. I hate using her, especially because it takes forever for her to level up and allow you to equip supressed tranq rifles. She shoots dudes without my asking WAY too often. Sure, I abuse reflex, but I really don't need her to alert the whole base every mission. Even if it doesn't count against me in the stats screen, it still means I have to deal with high-alert BS.

Are you setting Quiet to just scout in the idroid menu? She's never alerted anyone for me unless I change to the attack command.
 

Staf

Member
Ehm, did i just finish the game? I just finished
episode 43 where BB was all gross smearing the remains of his soldiers over his face. Because if so, that's a horrible ending!
 

Haunted

Member
"You worked for the legendary Big Boss, how was he?"
"Well... he fell down the from pipes and airducts a lot on R&D, there was the one time he was mauled by a bear and by god he kept fultoning russians into the base. I swear, we had our own little sowjet army at some point."
"I once saw him fail the R&D platform target practice like 15 times in a row"
 

Khal_B

Member
For those on PC, was the save bug with Quiet fixed?

I'm reading that version 1.03 inculded the fix but on the main menu screen of my game it says that I'm still on version 1.02.
 

Bittercup

Member
For those on PC, was the save bug with Quiet fixed?

I'm reading that version 1.03 inculded the fix but on the main menu screen of my game it says that I'm still on version 1.02.
Yes the PC version is at patch 1.006 with a 1.007 beta patch available.
The Quiet fix was in Patch 1.006 included.
Apparently they use a different naming format on PC and the main menu doesn't really reflect which patch is installed.
 
I've AFK'd in a box in Afghanistan for base construction projects to complete and go eat dinner and leave my PS4 on. Please tell I am not the only one who does this.
 

JackelZXA

Member
Thank god for that. The extreme version of
quiet boss is bloody impossible
.

I found out before I got there that those missions were optional. Chapter 2 seems MUCH more enjoyable when you just do the main ones + side ops.
On my second playthrough I'm gonna save the MSF soldier missions for this point in the game so I can have a reliable side story to fill the gaps between main mission unlocks in chapter 2.
 
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