stupid
from Mission 14 lol I've been trying to level up mission targets that I've recruited by manually sending them on E rank Dispatch missions and earning them medals, and
is the first story character to die during one... Finger, Eye, Silent Harrier, Silent Mastodon, Jackal and all the other Wandering soldiers, all leveled up... and of course that stupid
was the first to get KIA ;p I wonder if I can recruit him again... like, if you re-do Mission 14 normally, you can't recruit him twice... same for
and Mission 22, et cetera... any 'unique' story character. but I wonder when I re-do it again tonight, now that he's dead, maybe I can re-recruit him... makes me wonder, if Finger or Eye die, can you re-update your GZ data to TPP and force them to get re-recruited, too? haha I should be careful with them ;p
The only time you need to worry about getting instantly spotted is during the day, or when caught out in the open in a spotlight's glare, but if that happens you pretty much deserve to get gunned down ;p
that's how I play, more of a rambo action approach, always engaged and in a shootout/switching between cover. makes shootouts a lot more fun, both mechanically and visually without markers
and i find no markers/reflex helps keep me honest, humbled ;p not to rush too much and get caught in close range to a pair of S rank guards with shotguns haha
unfortunately the game seems to have been made with the reflex mode in mind. in previous games, except MGS4 because nanomachines, you had more time to interrupt a guard before he alerts everyone.
it still takes them a little bit to actually raise an alarm. the biggest threat is just their gunfire alerting people... so, the big thing is to force them not to fire... instantly hip fire a few shots into their leg, shoot their helmet once and force them into cover, use your flashlight to blind them... you can be 'engaged' with them and they alerted to you, without any actual radio alarm being raised. so if they're at range, just hipfire anywhere shoot for their legs to just knock them down -- you don't need to kill them, just stop them from firing their gun; if you're inside a building, the flashlight helps a lot and buys you that extra moment to charge punch 'em, or even quickly throw a smoke grenade -- they'll think it's a grenade and duck for cover (delaying calling radio alarm) but the 'nade won't raise alarm either, buying you time to charge punch 'em or CQQ combo 2 of 'em
i think it's good it's on by default because it does help you get used to the game. but I find that soon as you think you don't need it, it's good to turn off because, 1. you basically guarantee an extra 10K points for your mission scores (faster GMP and Heroism), 2. will probably get a few more S ranks on your first try, 3. helps you practice for Extreme missions later on.
that said, around 100 hours in, I begun to actually find myself missing Reflex mode.... wondering, maybe I was missing out on a few cool slow-mo John Woo moments haha =p so I sometimes carry Acceleraytm or whatever it's called now just so that if I'm in free roam and I feel like a certain ambush or trap would be more fun in slow motion, I can trigger it whenever I want just because sometimes it is fun to use