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Metal Gear Solid V: The Phantom Pain |OT2| A Franchise Robbed Of Its Future

eso76

Member
I love how (accidentally?) subversive Kojima was with
Code Talker. The guy is presented to you as that kind of typical blind mystic/shaman character, but as soon he opens his mouth you see he's actually a genius biologist who created these insane strains of bacteria.

Also, he likes his hamburgers to come with chemicals.
 
Trying to avoid spoilers and looking up too much, but i had a couple of questions(im only on the 3rd or 4th mission in chapter one).

Is there a camoflauge guage like in snake eater so you can see how effectively you're hidden from the enemy?

Is there any reason to remove low ranking soldiers from mother base? Is it better to have more people or fewer with only good stats?

Are no kill, ghost runs the best way to get an s rank in every mission? I'm hesitant to use anything but the tranq gun right now.
 

eso76

Member
Trying to avoid spoilers and looking up too much, but i had a couple of questions(im only on the 3rd or 4th mission in chapter one).

Is there a camoflauge guage like in snake eater so you can see how effectively you're hidden from the enemy?

Nope

Is there any reason to remove low ranking soldiers from mother base? Is it better to have more people or fewer with only good stats?

No reason *not to keep them, unless they are troublemakers and even then, they are only a minor annoyance very early in the game.
They'll be removed automatically when you need more space for higher rank soldiers

Are no kill, ghost runs the best way to get an s rank in every mission? I'm hesitant to use anything but the tranq gun right now.

Best way to get an S rank is "be fast".
You need, like, 130k points to get an S, and completing missions in under x minutes (someone help me here) will net you something like 120k (not actual numbers i think, but close).
So, in general, it's much easier to get an S by ramboing through a mission regardless of bodycount; it was confusing at first because the missions where i felt i sucked the most were the ones in which i got higher ranks
 

kriskrosbbk

Member
When I interogate someone and he tells me there is a high skilled soldier around,then my map is updated however I dont see any special labels for that high skilled soldier.How to find him?
 

KarmaCow

Member
Trying to avoid spoilers and looking up too much, but i had a couple of questions(im only on the 3rd or 4th mission in chapter one).

1) Is there a camoflauge guage like in snake eater so you can see how effectively you're hidden from the enemy?

2) Is there any reason to remove low ranking soldiers from mother base? Is it better to have more people or fewer with only good stats?

3) Are no kill, ghost runs the best way to get an s rank in every mission? I'm hesitant to use anything but the tranq gun right now.

1) There's no indicator, you just need to feel it out.

2) There a person is better than an empty slot. The only exception is if they have the troublemaker skill since they adversely affect your staff. There are ways to mitigate their effect but it's just easier to get rid of them completely.

3) The most important ranking metric for your rank is time. You can often get the 130 000 you need for an S rank from the time bonus alone. Ghosting a mission (never firing a shot, leaving anything behind like empty magazines, not touching an enemy, perfect stealth) will guarantee an S-rank since the No Trace bonus on top of the other stealth bonus is always more than 130k but in most cases it's just easier to focus on your time. But don't worry too much about your possible rank, especially for your first time through. You'd be surprised how lenient is, even if you do get detected and have to fight your way out because the game tracks many things that give you bonuses.

Another tip I'd give is that the game only tracks essentially one continuous run, meaning you can spend an hour and reload from a checkpoint that put you back to 10 minutes into a run and that extra 50 minutes didn't happen in terms of tracking. You'll lose 10k from the no retry bonus it can be more fruitful to save the time from reloading from a checkpoint. That said, don't worry about optimizing a route and getting a good score. It's doesn't really impact the game outside of achievements and what not.
 

Jintor

Member
Is there a camoflauge guage like in snake eater so you can see how effectively you're hidden from the enemy?

No. You can guess pretty easily though... Stand = visible, crouch = less visible, on-the-ground and moving = less less visible, on-the-ground-not-moving = so invisible they could step on you and not notice if they're not actively searching.

Camo that says it blends in with "x surface" will do so. Bonus for night and not being in a searchlight/flare. Grass helps especially if Snake's whole model is in there. The most important thing imho is to get on the ground and not move if anyone is looking directly at you.

Is there any reason to remove low ranking soldiers from mother base? Is it better to have more people or fewer with only good stats?

Are no kill, ghost runs the best way to get an s rank in every mission? I'm hesitant to use anything but the tranq gun right now.

Since you're starting you may as well grab everyone. You can kick the remnants later. Your waiting room can get pretty big (at one point I had 400 people in there) but it starts kicking people automatically and I'm wary of the autoselector, so it's probably better to do your own housekeeping at a certain point.

S-ranks are best achieved by time, but No Tracing a mission (not using ANYTHING except CQC basically) will almost certainly automatically get you an S. My advice is not to bother right now, you'll have more equipment and stuff later that makes it easier/more fun to do.

When I interogate someone and he tells me there is a high skilled soldier around,then my map is updated however I dont see any special labels for that high skilled soldier.How to find him?

dude has marked a guy for you. If you've already marked them, tough. Shoot the guy you questioned for being useless.
 
How long do the various knock out methods last? I keep doing things that feel wasteful, like using a tranq shot on an enemy after I've choked him out or just fultoning out people because I'm nervous they'll wake back up and start an alert status before I get through an area. Do I need to be worrying so much about this stuff?
 

KarmaCow

Member
Specialists will have a little yellow dot on the marker on the map screen.

How long do the various knock out methods last? I keep doing things that feel wasteful, like using a tranq shot on an enemy after I've choked him out or just fultoning out people because I'm nervous they'll wake back up and start an alert status before I get through an area. Do I need to be worrying so much about this stuff?

There is some variability based on enemy alert status but generally it's CQC combo > Tranq = Choke out > Push into a wall > choke slam. The lowest rank can be as low as 30 seconds and the CQC combo can be longer than 7 minutes. There is also holding up an enemy and telling them to stay down. They will stay down indefinitely unless there is a combat alert (specifically a combat alert when an enemy actually sees you) or when someone else sees and goes to them of course.
 
There is some variability based on enemy alert status but generally it's CQC combo > Tranq = Choke out > Push into a wall > choke slam. The lowest rank can be as low as 30 seconds and the CQC combo can be longer than 7 minutes. There is also holding up an enemy and telling them to stay down. They will stay down indefinitely unless there is a combat alert (specifically a combat alert when an enemy actually sees you) or when someone else sees and goes to them of course.

This is super useful. Thanks. Looks like I can quit wasting tranq shots.
 
How do I level up my security team??? I just want them to level 20 so I can buy an upgrade for D-Dog.

Im completely ignoring the FOB stuff BTW, built one but Im playing offline the whole time.
 

MiguelItUp

Member
These
parasite
cassette tapes are ridiculous. I have no idea what he is even saying.

This made me laugh really hard, haha. I understand how you feel though, listening to Code Talker it gets to a point where he begins to sound like the parents from Peanuts.
 

dealer-

Member
How do I level up my security team??? I just want them to level 20 so I can buy an upgrade for D-Dog.

Im completely ignoring the FOB stuff BTW, built one but Im playing offline the whole time.

I think you have to do it manually as the auto-sort just puts all of them into combat. Just select combat recruits with high levels until you reach level 20.

Finally finished the game earlier. That's some bullshit right there. At least I can read the spoiler thread now.
 

Shahed

Member
How do I level up my security team??? I just want them to level 20 so I can buy an upgrade for D-Dog.

Im completely ignoring the FOB stuff BTW, built one but Im playing offline the whole time.
Put people on your security section. Expanding your command platform (Both Mother Base and Fob) allows you to hold more staff there. Just dump your combat staff in Security, start the research and move them back to Combat
 

Screaming Meat

Unconfirmed Member
Is there a camoflauge guage like in snake eater so you can see how effectively you're hidden from the enemy?

Not really. Each camo's info box tells you where they are best suited: Tiger Stripe for rocky terrain, Desert Fox for sandy terrain etc.

Stay low, stay in tall grass, try to move from cover to cover and keep behind rocks, walls etc., keep an eye on where guards are looking, and preferably infiltrate at night for lower visibility.

Is there any reason to remove low ranking soldiers from mother base? Is it better to have more people or fewer with only good stats?

At first you'll want to grab as many people as possible. Lower ranks will automatically be substituted out for higher ones.

Are no kill, ghost runs the best way to get an s rank in every mission? I'm hesitant to use anything but the tranq gun right now.

Only if you take your time. If you go in and complete missions quickly you can still get S-Ranks, even playing lethally. Honestly, I wouldn't worry too much about S-Ranks on a first playthrough.
 
Be careful if you go the hold-up route for interrogations and whatnot. Eventually they will start trying to catch you off guard. I've had soldiers put their weapons down and draw a knife for a surprise attack, as well as one or two putting their weapons down and just yelling out contact.

If the marker doesn't change color when they surrender, you need to grab them.
 
Does camo do anything better than just using a sneaking suit? From so many pics it seems everyone just uses sneaking suit and I feel pretty invisible wearing one no matter the terrain.
 
BLRAHHHHHHHHGHGHGHGHGGGG!

FUCK YOU MISSION 45. It literally took me the better part of a week to do that. I've been playing for a few hours, failing and trying the next day. Maybe I missed something but I couldn't quit the mission or leave or do anything else in the game AT ALL until I finished it.


I finally did it and I feel like I can't play this game again for a week.

Also, I don't know what happened during that week but now my security squad is down to level 9 from 25 so you know I got reckt hard.
 
Does camo do anything better than just using a sneaking suit? From so many pics it seems everyone just uses sneaking suit and I feel pretty invisible wearing one no matter the terrain.

The game does a pretty good job of hiding its systems but I think the correct camo can go unnoticed while being closer to the enemy during the day, but I dont have any definitive proof of this.

It would be pretty pointless for the game to keep throwing camo patterns at the player after the sneaking suit is unlocked though.
 

muteki

Member
Does camo do anything better than just using a sneaking suit? From so many pics it seems everyone just uses sneaking suit and I feel pretty invisible wearing one no matter the terrain.

During the day I think it is better. I get seen quite easy with the sneak suit from far away.

Most of my missions I do night -> GZ suit but it does get old after a while. I miss brick camo from MGS3 so much too.
 

Screaming Meat

Unconfirmed Member
Does camo do anything better than just using a sneaking suit? From so many pics it seems everyone just uses sneaking suit and I feel pretty invisible wearing one no matter the terrain.

Yeah, it shortens the guards' range at which they can see you. You can get closer without them noticing. I only use the Sneaking Suit at night (which is when I do most missions). The quiet footsteps are a huge boon over straight camo though.
 

myco666

Member
Does camo do anything better than just using a sneaking suit? From so many pics it seems everyone just uses sneaking suit and I feel pretty invisible wearing one no matter the terrain.

Daytime the sneaking suit will make you really visible to enemies compared to using camo. Atleast I feel like I have easier time during daylight if I have either desert or woodland camo.
 

Revven

Member
Does camo do anything better than just using a sneaking suit? From so many pics it seems everyone just uses sneaking suit and I feel pretty invisible wearing one no matter the terrain.

The sneaking suit makes you more likely to be seen from far away, more so during the day than during the night but even during the night you can get spotted when if you used the appropriate camo you wouldn't get spotted. It really depends on your playstyle and what you prefer: do you prefer to use CQC more? Or, do you prefer to sit comfortably far away and pick off people from the sidelines?

Not to mention, it also depends on what you're infiltrating. Are you infiltrating an outpost? You may want to use regular camo. Are you infiltrating a village? You may also want to consider using the regular camo instead of the sneaking suit. Are you infiltrating a base? Depending on what base it is, you may want to use either the sneaking suit or a camo -- something that has concrete may require the camo that works best for that but the sneaking suit may be a good alternative if you are planning to use CQC in said base.

I've used regular camo more than the sneaking suit and it has gotten me through most of the game way more often than the sneaking suit did -- anytime I used the sneaking suit, the enemies definitely noticed me more from far away than if I had been using the regular camo (i.e Tiger Stripe and/or Golden Tiger depending on the map I was on) which resulted in either me being caught or the enemies going into their caution state.

TL;DR: There is no absolute best camo in the game, you should make your own judgment based on the environment and your plans for the place(s) you're going to infiltrate.
 

Qwell

Member
So PF points are pretty cool. Just for having a security force built up, you get virtually compared to other players, and those virtual wins earn you PF points. The more platforms, the more security staff you have deployed, the higher your battle rating goes, the more points you get.

After a week, I had enough points for 10,000 already-processed fuel. Now that I've expanded to 4 platforms total, I guess those points will be rolling in faster.

The platforms with 50 A++ soldiers seem absolutely impossible to infiltrate, so at least I can continue earning additional points without having to steal from those who are poorly prepared.
So wait you can spend PF points on rewards? Pretty sure I have quite a few as I just never go into that area of the UI, but I have like 340 hours in the game and my security force is built up pretty strong and my FOB has 2x platforms fully finished and the rest are 2/4 or higher. Guess I'll need to check that out tonight.
 

Ludens

Banned
So, S ranked all missions, including Extreme and Subsistence ones. I only need to play mission 46 and unlock mission 45.

Not sure if I want to bother on getting all achievements for this, because:

-doing all bonus objectives on all missions require zero skill, it's only time wasting
-I got the blueprint bug, so I can't get the relative achievement
-collecting all animals? Umh...nope.
-raise all units up to 50? Why? What is the point?
 

wilsonda

Member
yeah, I always play them on the ACC because I know I'll not pay them attention on the field..

take your time to hear them with attention, they made them with great detail about everything involved with this part of the game..

I also use the companion app on my smartphone and listen to them while I'm away from playing (at work)

I do the same.. tapes help get me through work
 
yeah it affects all your resources since if you have X resources, they're sort of evenly split across various platforms on both your MB and FOB(s).... you cannot control either. so if you're going to create a FOB and especially a Base Development platform, then make sure you defend it -- the easiest targets to raid and steal resources from are people are create a FOB and then do nothing to it, and they have like 20-40K resources from their 'total pool' just sitting there guarded by like 8 C-D ranked soldiers in shirts and pants ;p

it can affect your units too in the same way but security unit is for other platforms but your main command platform does seem to draw from your combat unit too (?) if they're killed by an other player, they'll probably just be injured in the sickbay but they can die, too; if they're fulton-ed, they're gone unless you put them on a Direct Contact

so, it has no really effect on your actual walking, move, missions, etc... no affect on how you see or act in mother base. but it can affect that stats meaningful to SP like your resources or units.... so if you are going to create upgrade an FOB, especially if you build a base development platform, then you really really should upgrade it and try build at least 2/4 or 3/4 because then your biggest resources 'collection' of containers will be on the second strut... if it's 1/4 you'll have like 12 of 15 or so containers just sitting there right in the corner by where the invader enters. so, at least upgrade your command and base development platforms and add security devices/heavy armor/snipers in towers

well it's the same sort of upgrades... so I think it's +15 per unit for unit platforms, just the same as MB... and your MB as a 'global' score for things like Material Processing, Weather Forecasting, based on both MB and FOB(s) so FOBs are sort of the way you get A or S rank for some of your base abilities. Also, R&D level goes up a lot faster because you can now obviously have more R&D people, so using FOB really let's you unlock R&D 40-60 items a lot sooner in the story.

If you ignore FOB, you could probably easily only be at R&D 35-45 by Mission 30 and even below R&D when you beat the game, but if you build up your FOB right after Mission 22 and free roam/infiltrate FOBs a while before progressing the story a bit, you can probably get over R&D 50 by Mission 28-31.

and FOBs really really favour defense... you do get shit stolen but if you upgrade base development to 3/4, set it to highest security, it's pretty darn hard for invaders to steal much stuff and your bonuses to your global base stats, resource generation, etc should easily be a net sum... there's a bit of an investment cost where if you're going to do FOBs, you really should sink another GMP and resources to upgrade/place security on it, and that can be expensive, but in the long run it's worth it I think because once you make back the costs, your GMP and resources rates (not to mention R&D leveling) will be a lot faster

Just wanted to say awesome post and thanks for all the great info! :)
 
So what happens to the soldiers you fulton when your base is full?

Almost all of my divisions are maxed out for the time being until I can start upgrading the base more. But what happens to the higher ranked soldiers that I fulton? Does the game automatically replace low level guys with the newer high level soldiers?
 

Muffdraul

Member
So what happens to the soldiers you fulton when your base is full?

Almost all of my divisions are maxed out for the time being until I can start upgrading the base more. But what happens to the higher ranked soldiers that I fulton? Does the game automatically replace low level guys with the newer high level soldiers?

Yes, and if your waiting room is full then you start losing guys for good. Normally it doesn't matter, getting rid of lowest level guys is not a bad thing... unless they're a specialist who hasn't developed everything yet. I learned the hard way to make sure I "permanent hire" specialists so Miller doesn't boot them and then I have to go re-do missions to get them back when I'm finally ready to develop something that needs them.
 

muzzymate

Member
Any news on Konami fixing the random game stuttering/loss of control issues in the Xbox One version? Driving me up the wall and has got me caught several times now.
 
Any news on Konami fixing the random game stuttering/loss of control issues in the Xbox One version? Driving me up the wall and has got me caught several times now.

Dont have much faith that it will :(

That being said, the game runs so flawlessly for 95 percent of the time, that I can deal with it. Game is such a damn technical marvel (0____o)
 

Ludens

Banned
So, about this game:

Snake doesn't speak, Quiet can't speak, Eli doesn't want to speak, Mantis the same, Volgin doesn't even bother to talk, Miller and Ocelot won't shut up a moment. Why :l
 
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