demosthenes
Member
I've beaten mission 31, done most of my side ops. Side Ops 50 isn't unlocking. Porque?
yeah mostly the same...I leave on damage direction since it sort of makes sense that if you do get hit, you probably have an idea the general direction. but definitely detection direction is off, I found that a little visually annoying and actually distracting -- found it easier to pay attention to enemies noticing or searching for me with the extra clutter gone. trial records are still there mostly because i free roam a lot and they don't seem to appear very often or effect gameplay, but i could probably turn them off and no really notice... I think it's just interesting to keep a running tally of headshots or CQC takedowns but really insignificant either way.Yeah, I'm really enjoying having them off. The first thing I did when I turned it all off was take on a tank unit, and I thought it was going to be hell but it wasn't. I can't help but think there should have been one of those "Are you new to MGS?" questions when you started like in 3, with this being the setup for experienced players.
You're so right about all of the stuff cluttering the screen, and you still have the markers on the map if you need them. Trial records telling me how many times I've been shot? Gone. Orange triangles? Gone. Superhuman senses? Gone. You still get the audio cue, but you don't know where it's from so you pay attention to your surroundings (you should do anyway). Same with damage direction. If only you could turn off the blood splats and just have the screen turn red.
I do recommend that people try it, especially if you played 1-4.
at that point, maybe alternate between the Central Base Camp and the Angola airport... far north-west corner and north-eastern gate corner wall just north of the gate, respectively.The fuel resource struggle is real. I need 20,000 to upgrade my platforms again and I only have 11,000 fucking christ. Just finished missions 16 and 17 how do you grind fuel?
Damn, Missionwas phenomenal.43
Just started. Probably a dumb question, but: once you capture an outpost or other location, does it start captured and free of enemy soldiers, or will it always become repopulated with enemies after you reload out a certain amount of time passes?
Thanks I'm also still learning though... I'm a big Snake Eater fan but also a big XCOM/4X strategy fan, and this game is basically like the perfect combination of open world survival and infiltration with base and army management. So, I'm loving the FOB stuff, too, in a sort of 'keep it in perspective' complimentary sort of way. I mean, it's not a good main online MP mode (that's what I hope MGO does) but I think it's pretty interesting as a complimentary-to-SP thing.Just wanted to say awesome post and thanks for all the great info!yeah it affects all your resources since if you have X resources, they're sort of evenly split across various platforms on both your MB and FOB(s).... you cannot control either. so if you're going to create a FOB and especially a Base Development platform, then make sure you defend it -- the easiest targets to raid and steal resources from are people are create a FOB and then do nothing to it, and they have like 20-40K resources from their 'total pool' just sitting there guarded by like 8 C-D ranked soldiers in shirts and pants ;p
it can affect your units too in the same way but security unit is for other platforms but your main command platform does seem to draw from your combat unit too (?) if they're killed by an other player, they'll probably just be injured in the sickbay but they can die, too; if they're fulton-ed, they're gone unless you put them on a Direct Contact
so, it has no really effect on your actual walking, move, missions, etc... no affect on how you see or act in mother base. but it can affect that stats meaningful to SP like your resources or units.... so if you are going to create upgrade an FOB, especially if you build a base development platform, then you really really should upgrade it and try build at least 2/4 or 3/4 because then your biggest resources 'collection' of containers will be on the second strut... if it's 1/4 you'll have like 12 of 15 or so containers just sitting there right in the corner by where the invader enters. so, at least upgrade your command and base development platforms and add security devices/heavy armor/snipers in towers
well it's the same sort of upgrades... so I think it's +15 per unit for unit platforms, just the same as MB... and your MB as a 'global' score for things like Material Processing, Weather Forecasting, based on both MB and FOB(s) so FOBs are sort of the way you get A or S rank for some of your base abilities. Also, R&D level goes up a lot faster because you can now obviously have more R&D people, so using FOB really let's you unlock R&D 40-60 items a lot sooner in the story.
If you ignore FOB, you could probably easily only be at R&D 35-45 by Mission 30 and even below R&D when you beat the game, but if you build up your FOB right after Mission 22 and free roam/infiltrate FOBs a while before progressing the story a bit, you can probably get over R&D 50 by Mission 28-31.
and FOBs really really favour defense... you do get shit stolen but if you upgrade base development to 3/4, set it to highest security, it's pretty darn hard for invaders to steal much stuff and your bonuses to your global base stats, resource generation, etc should easily be a net sum... there's a bit of an investment cost where if you're going to do FOBs, you really should sink another GMP and resources to upgrade/place security on it, and that can be expensive, but in the long run it's worth it I think because once you make back the costs, your GMP and resources rates (not to mention R&D leveling) will be a lot faster
They repopulate. Just gives you a heroism bonus.
I really don't like the (post Mission 25 spoilers)sickness storyline from a gameplay perspective. I mean, it'd be fine if it didn't actually kill off some of my staff. The quarantining process was slow and very tedious. I had like 1000~ staff by that point and going through them all looking for that K-language was so annoying. I feel like I've missed some, too. And getting constant updates that my staff is dying isn't helping... Should I just speed through the main missions now until I think I read Mission 29?
yeah, just keep going through main missions
Did anyone else just hit "ASAP" for every single mission? I never tried to game the system with night/day. Hitting ASAP let me get some diversity in my day/night cycle.
It's done GAF. 215 hours later. That would be 100% were it not for that god damn blueprint glitch (fix it Konami). I can't remember the last game that got me obsessively hooked like MGSV managed to. Well done, Kojima Productions.
Chapter 2 end game stuff
I just unlockedSide OP 150 and Mission 46, what am I supposed to do first? I thought I'd have to do 45 before 46 but nope.
Also holy fuck Episode 43 and some of the newest tapes have been AMAZING.
banda is my fav. ALMOST feel like SS
Do whichever one you want. Just keep in mind one of them has lasting consequences.
can you tell me what happens unless it's a crazy spoiler?
End game shit don't readDo you mean that I lose Quiet forever if I do 150? Gonna do it rn.
how do you get the bandana??
Yes, you do.
Complete the Side Op that makes you retrieve the AI Pod.
to get bandana,Complete the Side Op that makes you retrieve the AI Pod.
How am I ever going to get 48,000 fuel resources? It feels like it'll take me to the end of the game (I just finished chapter 15).
How am I ever going to get 48,000 fuel resources? It feels like it'll take me to the end of the game (I just finished chapter 15).
fultoning material containers makes it pretty easy, some of them have 7500 fuel resources each.I really wish you could buy resources. I've got all this GMP and nothing to spend it on =/
fultoning material containers makes it pretty easy, some of them have 7500 fuel resources each.
How am I ever going to get 48,000 fuel resources? It feels like it'll take me to the end of the game (I just finished chapter 15).
Invade other pple FOBs. That's what I did. Now I got like 150,000 fuel.
What's the story with FOB invasions? Does the defender get notified right away or only if you alert their guards?
trophy: when is the best time toconstruct a nuke? i'm currently working on S ranks and tasks. i'm at 88% game cleared. thanks.
trophy: when is the best time toconstruct a nuke? i'm currently working on S ranks and tasks. i'm at 88% game cleared. thanks.
If you're working on S ranks, then you should wait. Making the nuke will deduct 50,000 heroism, which affects the ranks of the solders you'll find in the field.
They want me to do my least favorite mission in extreme mode?!?!? OH LORD