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Metal Gear Solid V: The Phantom Pain |OT2| A Franchise Robbed Of Its Future

What is this? If I have it too I probably won't bother.

For any blueprint that shows up only in missions (ex: Stun Grenade blueprint for Mission 14):

If you grabbed the blueprint and then GameOver/Restart before the auto-save occur, the blueprint is gone forever.

So you'll never be able to finish the collectibles trophy.
 

Nerrel

Member
Man, mission
45
was bullshit. I started off actually liking it, but once the
tanks started one hit killing from off screen
, even when behind cover, I started getting pissed. It didn't matter if I was taking cover behind rocks or the broken tank, the shells just came out of nowhere and insta-killed regardless. I must have restarted 20 times before I found that you had to
get completely inside the palace to avoid their shells... then the cutscene afterward shows Snake outside near the tank- just where I had been- as if you were supposed to be fighting from out there.
So glad that shit's over.



Damnit, damnit, damnit.

Spoilers all the way up to mission 30

Then comes the parasites. I rush every mission back-to-back as fast as I could until cure is found, but still all my platforms go from ~115 to ~65 - 75 staff. That means 30 - 40% of my total manpower was killed by the parasite and there was not a damn thing I could do? That's at least 200 soldiers dead, but the number may be closer to 300.

I had something similar happen...
I lost at least 25% of my staff. I didn't even bother looking for staff to quarantine because Kaz specifically told methere weren't any traits or signs to look for until the infection already manifested.
Had I known there was a trick to figuring it out, I would have done something instead of losing hours of fulton recruitment work, but the game strongly implied that there was nothing you could do but finish the missions quickly to find
code talker
.
 

Gurish

Member
Can I build a bond with a buddy during a regular side op mission or is it only possible during the main campaign? It's just that I think that I never got a "bond increased" message after finishing a side op.
 

Gurish

Member
Yup, you can.
Thanks, guess I'll keep taking Quiet until I can unlock the silencer, she is pretty useless with her loud guns during main missions, I'd rather take D-Dog as he is a better spotter and can hold onto an enemy without setting off the alarm.
 

BadWolf

Member
Thanks, guess I'll keep taking Quiet until I can unlock the silencer, she is pretty useless with her loud guns during main missions, I'd rather take D-Dog as he is a better spotter and can hold onto an enemy without setting off the alarm.

Yeah she becomes a lot better after you get the silencer (too good, actually) but she's still useful as a scout as well. Open the iDroid and send her ahead to the mission area to scout it out, she will tag the enemies, prisoners etc. and unlike D-Dog, Quite is actually marking everyone so they show up on your iDroid map.
 

Gurish

Member
Yeah she becomes a lot better after you get the silencer (too good, actually) but she's still useful as a scout as well. Open the iDroid and send her ahead to the mission area to scout it out, she will tag the enemies, prisoners etc. and unlike D-Dog, Quite is actually marking everyone so they show up on your iDroid map.
From my experience she isn't marking anyone, only the ones she can see from her position, D-Dog literally marks ANYONE that is near me, including sleeping soldiers that are inside the buildings (which Quiet can't mark), I had quite a few surprises with Quiet's markings while D-Dog always saw everything.

(And yea I know how to command her to scout after Ive asked in this thread :))
 

BadWolf

Member
From my experience she isn't marking anyone, only the ones she can see from her position, D-Dog literally marks ANYONE that is near me, including sleeping soldiers that are inside the buildings (which Quiet can't mark), I had quite a few surprises with Quiet markings while D-Dog always saw everything.

(And yea I know how to command her to scout after Ive asked in this thread :))

Fair enough :)
 
T

thepotatoman

Unconfirmed Member
I haven't unlocked the silencer yet, but Quiet's loud guns are pretty useful in my experience.

Very easy to stay undetected when every single soldier is looking the same direction. Even if they're looking in your direction, it seems like their ability to see you is diminished because they're so distracted by shooting their guns upwards.
 

RangerBAD

Member
I haven't unlocked the silencer yet, but Quiet's loud guns are pretty useful in my experience.

Very easy to stay undetected when every single soldier is looking the same direction. Even if they're looking in your direction, it seems like their ability to see you is diminished because they're so distracted by shooting their guns upwards.

She's a good decoy.
 

Haunted

Member
I was told to keep eye on staff, but that we'd have no idea how to identify the disease and by the time they would show any signs they would already have to be quarantined. Or in other words, I would have to randomly select people to be quarantined in hopes that I get lucky and guess right. So what am I going to do? Every two minutes check my list of hundreds of staff until situation is solved? Spend time in mother base and randomly walk around in hopes of seeing something? There didn't seem to be any point so I just tried to rush the missions.

I don't know if it was normal, but to give some frame of reference: every "event tick" another 30+ soldiers got sick and were transferred to quarantine (things extracted arriving at mother base for example). It started out with 2 soldiers every "tick", but it escalated fast.

If there was an easy way to identify the sick, I didn't notice it.
Well, now it's too late (don't worry, you'll recover from that loss :p), but here's how it ideally plays out:

The key was to have a look at the affected staff (those who had already died and those who were marked as "symptomatic" in quarantine) in the staff management screen and identify something they all have in common.

When the epidemic is first discovered, two new yellow (i.e important) tapes pop up called "Background to the Epidemic" and "Identifying the Infected" in which Ocelot gives you several hints to the common element of the affected soldiers you should be looking for. The common element is that all the affected soldiers are speaking Kikongo.

You then go through each of your teams and send everyone speaking Kikongo into quarantine, with Ocelot or Miller (I forget) sporadically chiming in in the background "Boss, have you figured it out? The number of infections is going down! Could it have been that simple!?" and those kinds of exclamations to indicate that you're on the right track. It's a pain in the ass to go through your whole staff like that, but doing this prevents any more of your soldiers falling ill. After you've quarantined all Kikongo-speaking members on your base, literally no one else should get sick, though the 10-15 symptomatic soldiers will eventually die while you continue to do your missions.


Everyone agrees that it was a huge pain in the ass gameplay-wise, though I personally thought it was a neat idea to have your base "attacked" like this and have you play detective a little bit to save your soldiers. It's a shame you basically missed this whole episode and got punished for it.
 
Everyone agrees that it was a huge pain in the ass gameplay-wise, though I personally thought it was a neat idea to have your base "attacked" like this and have you play detective a little bit to save your soldiers. It's a shame you basically missed this whole episode and got punished for it.

I cannot for the life of me understand why they don't give you an option to filter by language. I had like 800 soldiers--I'm really expected to go through every one, pause for a few seconds to determine if they speak a language, and then move them to quarantine? Who thought an hour plus of literal data entry would be a good use of the player's time? Biggest gripe with the game so far (about to tackle mission 30).
 
I cannot for the life of me understand why they don't give you an option to filter by language. I had like 800 soldiers--I'm really expected to go through every one, pause for a few seconds to determine if they speak a language, and then move them to quarantine? Who thought an hour plus of literal data entry would be a good use of the player's time? Biggest gripe with the game so far (about to tackle mission 30).

There's a pretty blatant disrespect for the player's time overall in the game. Building up MB/FOB's is one of the more glaring aspects of it.
 

Haunted

Member
WTF did Kojima think when he created that rain-scene
with Quiet dancing in the rain and splashing water in Snake's face?
"Teens like to fap, right?"


I cannot for the life of me understand why they don't give you an option to filter by language. I had like 800 soldiers--I'm really expected to go through every one, pause for a few seconds to determine if they speak a language, and then move them to quarantine? Who thought an hour plus of literal data entry would be a good use of the player's time? Biggest gripe with the game so far (about to tackle mission 30).
Yup, pretty stupid UI oversight that marred that whole episode.
 
When I redo a main misson I already did, just to get a bluprint or a side mission of this main mission:

Can I return to base without having done the main task or is all achievement lost?
 
When I redo a main misson I already did, just to get a bluprint or a side mission of this main mission:

Can I return to base without having done the main task or is all achievement lost?

You can do whatever as long as you see the yellow auto-save circle.
("Return to ACC" will give you a "you'll lose all mission progress" warning, but the mission task will remain....again...as long as you see the autosave.)
 

j-wood

Member
Question regarding close to end game:

So I just beat mission 31 and finished chapter 2. Is it possible for me to completely skip doing the harder version of previous missions? I have no interest in doing those.
 
I tried to redo mission 28, because I read that the Brennon-sniper rifle would be in the house, yet I can't find anything.

The mission overview tells me that the blueprints should be there..
 
Question regarding close to end game:

So I just beat mission 31 and finished chapter 2. Is it possible for me to completely skip doing the harder version of previous missions? I have no interest in doing those.

You can keep doing side ops and ignore them. Just return to MB often to trigger cutscenes.
 
I tried to redo mission 28, because I read that the Brennon-sniper rifle would be in the house, yet I can't find anything.

The mission overview tells me that the blueprints should be there..

You might have the same glitch that I have:

What is this? If I have it too I probably won't bother.

For any blueprint that shows up only in missions (ex: Stun Grenade blueprint for Mission 14):

If you grabbed the blueprint and then GameOver/Restart before the auto-save occur, the blueprint is gone forever.

So you'll never be able to finish the collectibles trophy.
 

QFNS

Unconfirmed Member
I tried to redo mission 28, because I read that the Brennon-sniper rifle would be in the house, yet I can't find anything.

The mission overview tells me that the blueprints should be there..

The Brennan Sniper Blueprints are
in that mansion. They are in a room near the bottom wtih bookcases and a few guards. It is along an upper walkway in that room.

EDIT: Read about that glitch. If you look in that location and its not there, bummer. Hope they fix that.
 

SamuraiX-

Member
Does that glitch happen even if you just revert to a checkpoint? Without dying or restarting a mission entirely?

That's some stupid lazy programming considering how well everything else seems to be coded in the game.
 
What's the max level you can upgrade your units? 60? Or can it go higher?

My R&D is at 62, so yeah, you can go higher.
Although...what's the point?

Does that glitch happen even if you just revert to a checkpoint? Without dying or restarting a mission entirely?

That's some stupid lazy programming considering how well everything else seems to be coded in the game.

It will happen as long as you grabbed it and didn't allow it to auto-save.
So yes, restarting to a checkpoint will do it too.

I don't know if the glitch applies to missions that have a harder variant though.
For example, maybe batesman can find the blueprint in the harder version of mission 28 later on in the game.
 

Q8D3vil

Member
Just finished mission 42 and im done playing this trash of a game.
repeated side ops are bad enough but repeating main missions in harder difficulty is just shitty.
Going to watch the rest of cutscenes on youtube or something.

5/10 and im being generous because it runs really well and its pretty to look at.
 

TheBoss1

Member
Just finished mission 42 and im done playing this trash of a game.
repeated side ops are bad enough but repeating main missions in harder difficulty is just shitty.
Going to watch the rest of cutscenes on youtube or something.

5/10 and im being generous because it runs really well and its pretty to look at.

You don't have to do the repeated main missions. That's why they're not marked yellow like the other ones.
 
I just extracted the specialist in mission 38.
At first I did the main task, finished the mission and then redid the mission, got the specialist and flew away with the helicopter. I see in the mission screen that I did finish that extraction side mission, yet I did not get an extraction screen like you usually get after a mission and still don't see any effect...
 
I just extracted the specialist in mission 38.
At first I did the main task, finished the mission and then redid the mission, got the specialist and flew away with the helicopter. I see in the mission screen that I did finish that extraction side mission, yet I did not get an extraction screen like you usually get after a mission and still don't see any effect...

You're not going to get a mission complete screen if you just flew away/abort mission. However, the mission task box should still be checked.

Not sure what effect you are hoping for...?
Return to MB to see if there's a cutscene to move the game forward.
 

Haunted

Member
Just finished mission 42 and im done playing this trash of a game.
repeated side ops are bad enough but repeating main missions in harder difficulty is just shitty.
Going to watch the rest of cutscenes on youtube or something.

5/10 and im being generous because it runs really well and its pretty to look at.
Just ignore the repeats and do the new missions instead. I did the first subsistence main mission repeat and none of the others.

That said, if it's a 5/10 game for you, it's also fine to move on to another game you like better.
 

Haunted

Member
I just extracted the specialist in mission 38.
At first I did the main task, finished the mission and then redid the mission, got the specialist and flew away with the helicopter. I see in the mission screen that I did finish that extraction side mission, yet I did not get an extraction screen like you usually get after a mission and still don't see any effect...
Check if you can develop the new thing you needed the specialist for. Alternatively, check on the mission screen for 38 whether the specialist is greyed out (top right). Alternatively, check on the thing you want to develop if the requirement checkbox for the specialist is checked.
 
The mission task box is checked.
However, the new
indestructable silencer
is not available for development..
is the specialist in the R&D unit? that one is a regular prisoner right so he shouldn't be in the brig, but maybe his stats were too low and your R&D already full so he's in the waiting room or security team.
 
What's the max level you can upgrade your units? 60? Or can it go higher?
99.

You will need at least two FOBs for that though, with one completely developed.

I have MB and my FOB fully developed, 1400 members, all units filled with S ranks except for the Security Team and unique characters. My levels are 81-82, depending on how many S+/S++ in each unit.

I don't see any point for making 99 the max, there's nothing to develop/unlock.
 

Ourobolus

Banned
Holy hell 45 is hard. Luckily I managed to do it with one of the optional objectives. But man...that extraction one. Wow, that's gonna be rough.
 
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