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Metal Gear Solid V: The Phantom Pain |OT2| A Franchise Robbed Of Its Future

Screaming Meat

Unconfirmed Member
Did the
Quiet
Boss Battle last night. Incredible. Terrifying opponent. Had to sneak in close because I lacked the 'correct' equipment but that made it all the more tense.

Easily my second favourite
sniper
battle in the series.
 
I can't believe there's no option to have a mini-map visible at all times. This is like open world game design 101.

I don't miss it at all. There is more than enough ways to get situational awareness from scouting and marking stuff.

I also think that stealth gameplay is more enjoyable without a mini map that shows all the guards.
 

DrBo42

Member
Climbing and navigating ledges etc is just so bad in this game. When you combine that with a need to move quickly and efficiently for stealth it becomes a clusterfuck.
 

Spazznid

Member
I don't miss it at all. There is more than enough ways to get situational awareness from scouting and marking stuff.

I also think that stealth gameplay is more enjoyable without a mini map that shows all the guards.

Also, Big Boss games never have a mini map by default. there are sonar things but that's it.
 

Soulflarz

Banned
Kind of a spoiler for an outfit.

There's a Skull outfit which can be used with various items you develop to give you Skull abilities, such as the invisibility, the mist, and the armor. To craft them you need to extract fallen skull soldiers after defeating them, which gives you the required "parasites" in order to make them.

Ah okay. I was wondering what those
skull powers
are, thanks. Don't worry, I'm 53% in (past that a little)
 
Climbing and navigating ledges etc is just so bad in this game. When you combine that with a need to move quickly and efficiently for stealth it becomes a clusterfuck.

I've gotten a pretty good handle on climbing stuff, but I really wish there was an easier way to jump. Right now it feels like a complete roll of the dice.

Hanging off a ledge actually saved me once. I was so impressed.
 

DigiMish

Member
When viewing the map you can switch modes so it shows while you move. It's not a good way to play all the time, especially with markers available on demand, but it's there if you need it. Unfortunately, I can't remember the button for it right now.

That mode is pretty useless. It's FPS only and you can't run/sprint :(
 

Soulflarz

Banned
WELP finally at the scene people have been asking to get (
Quiet Interrogation
) in chapter 2.

No idea how you unlock it but...damn o_O
 

Jintor

Member
I've gotten a pretty good handle on climbing stuff, but I really wish there was an easier way to jump. Right now it feels like a complete roll of the dice.

Hanging off a ledge actually saved me once. I was so impressed.

And diving never gives you as much horizontal distance as you'd think.

I've died like five times by getting really far into a mission than falling three stories because I forget to stop pressing the stick when I jump over a railing. lol.
 

Chariot

Member
Kind of a spoiler for an outfit.

There's a Skull outfit which can be used with various items you develop to give you Skull abilities, such as the invisibility, the mist, and the armor. To craft them you need to extract fallen skull soldiers after defeating them, which gives you the required "parasites" in order to make them.
How can you extract them? So far I only ever had 0% Fulton chance. And, well technically they weren't really dead since they jumped away after a few seconds. What do I need to salvage them?
 
How can you extract them? So far I only ever had 0% Fulton chance. And, well technically they weren't really dead since they jumped away after a few seconds. What do I need to salvage them?

I just had a side OP with a skull to eliminate, maybe I can extract it there.
 
And diving never gives you as much horizontal distance as you'd think.

I've died like five times by getting really far into a mission than falling three stories because I forget to stop pressing the stick when I jump over a railing. lol.

Oh, that reminds me how how hard it is to judge fall damage. It's like, one story is fine, two stories are survivable, and 2.5 stories are instant death. Brutal.
 
Steal them?
Right, but that's getting like 750-1000ish a container and that's unprocessed.

The 4th tier of the platforms need 48k a piece in fuel (all but one) and it seems like it is moving at a glacial place compared to the other resources that I have.

I know I'm going to be playing this for a very long time so I probably should just be patient but I've got everything else in abundance right now.
 
My way was even lamer, I took too long trying to knock him into that square pool of water and it started raining and he disappeared. The mission still counted that as me fighting him off though.
Holy hell, I didn't even know that was an option... I just (Mission 20 spoilers)
Used a ticket launcher to blow up one of the water towers when he was under it, and booked it to the helicopter. By the time we were in the air, the red headed stepchild brought him back to life and the man on fire was firing at us ibn the air... Can't believe I lived thru that
 

DrBo42

Member
I've gotten a pretty good handle on climbing stuff, but I really wish there was an easier way to jump. Right now it feels like a complete roll of the dice.

Hanging off a ledge actually saved me once. I was so impressed.

It's not a matter of getting a handle on it, it's the arbitrary decision of the environment that X can be climbed or Z makes you slide. Often it's completely bizarre.
 

AzureFlame

Member
Those are main ones.



Also.

Fuck mission 29 up the ass. I fucking hate those dudes but I need them.


sqFtrwd.png

That clean hair tho.
 

Spazznid

Member
+100 from a box isn't going to help at all. (The containers only have unrefined resources, which cannot be spent immediately.) Not when you need thousands for most of the big projects.


Oh is it? I must've forgotten that. I only used it once, early on, before I really got a grasp of how the map works.

Large Containers, the size of train cars. They are marked with what is inside, with fuel being one of the possible contents. Look for large storage containers with the fuel icon at larger bases and outposts.

How can you extract them? So far I only ever had 0% Fulton chance. And, well technically they weren't really dead since they jumped away after a few seconds. What do I need to salvage them?

I could only fulton them after completing mission 29, and then some of them, aka the armor ones, jump away after the end of the fight, so you have to be quick and kill-fulton them one at a time. Try to focus one or two at a time, but you could even kill all but one and then fulton them before you finish the last one off.

That clean hair tho.


Who needs TressFX?
 

Screaming Meat

Unconfirmed Member
I don't miss it at all. There is more than enough ways to get situational awareness from scouting and marking stuff.

I also think that stealth gameplay is more enjoyable without a mini map that shows all the guards.

^This. We're no longer playing that MGS1-2 style top-down, grid-based stealth. The freedom of movement and viewpoint means Soliton isn't as necessary as it may have been. The gameplay is better for it, I think.
 
I fucking love this game, 20 hours in and 15%.


I can't stop, I know I'm not that far into the game but I love to do everything and just mess around in Mother Base.
 

Soulflarz

Banned
I don't miss it at all. There is more than enough ways to get situational awareness from scouting and marking stuff.

I also think that stealth gameplay is more enjoyable without a mini map that shows all the guards.

I mean, your dog basically does this anyways

(night guys)
 
Big Boss likes his Quiet.
Large Containers, the size of train cars. They are marked with what is inside, with fuel being one of the possible contents. Look for large storage containers with the fuel icon at larger bases and outposts.

The thing is, those resources are unrefined; only refined resources can be spent. It will be hours before you actually have the resources from a single container in your hand.
 

AllenShrz

Member
15 hrs in...... Im bored already.

I feel like I'm doing the same thing all the time. Now in a semi-jungle instead of the desert, instead of Russian Africans (cant remember the name of the dialect) and now they are black instead of white.


This really put things in perceptive for me, MGS 1, 2 and 3 had you do the same things all the time with some variations here and there but the story is what kept me going... Here just some cut scenes at 15hrs doesn't cut it anymore.
 
I just unlocked 46
Is this the end?
Like THE END?
Havnt started it yet and just curious.

Just went into the spoiler thread to get an answer.
There are a total of 50 main missions, but yes, 46 is THE END of the main story missions, the rest up to 50 are difficult variations of existing missions.
 
I will say that the middle east and Africa are probably two of the most boring settings they could have picked for the game.

Also this image was really misleading
The open world isn't really that big at all and this made it seem like it was bigger than Witcher 3.
 

Jack cw

Member
15 hrs in...... Im bored already.

I feel like I'm doing the same thing all the time. Now in a semi-jungle instead of the desert, instead of Russian Africans (cant remember the name of the dialect) and now they are black instead of white.


This really put things in perceptive for me, MGS 1, 2 and 3 had you do the same things all the time with some variations here and there but the story is what kept me going... Here just some cut scenes at 15hrs doesn't cut it anymore.
So you played your first videogame then. Congrats.
 
15 hrs in...... Im bored already.

I feel like I'm doing the same thing all the time. Now in a semi-jungle instead of the desert, instead of Russian Africans (cant remember the name of the dialect) and now they are black instead of white.


This really put things in perceptive for me, MGS 1, 2 and 3 had you do the same things all the time with some variations here and there but the story is what kept me going... Here just some cut scenes at 15hrs doesn't cut it anymore.

I'm feeling the same as you. I think people will tell you to change up your playstyle or how you're approaching missions, but I feel like there are really only two choices, sneak around, or go guns blazing. You have quite a few options for sneaking, but in the end you can usually just go around most outposts if you want.

Old MGS games level design felt like deliberately designed stealth puzzles. The open world doesn't really lend itself to that sort of thing. You would go through MGS3 tranqing guard after guard, because you knew another interesting/amazing boss encounter was coming up.

In MGSV so far, I'm at the point where I don't want to play the game because I might have to face
the skulls.
 
Hmmm, after about 15 hours I think I'm coming to terms with the fact that I kinda don't like this game. I can't find the will to keep playing because the narrative is so utterly uninteresting and the characters so dry. I'll give credit where its due when it comes to the mechanics, but nothing else is sticking with me. I also still really dislike the grindy Mother Base system, which maybe wouldn't be such a big deal if the narrative (or storytelling, more specifically) was keeping me interested but.....meh. I don't know what's going on but the stealth sandbox just isn't enough.

I'll give it a few more sessions, but I don't see this turning around :(
 

Soulflarz

Banned
Thought more on what the twist could be

I'll be very very disappointed if the twist is the same thing I've been shouting it is since the reveal trailer.
 
Big Boss likes his Quiet.


The thing is, those resources are unrefined; only refined resources can be spent. It will be hours before you actually have the resources from a single container in your hand.
You can send your troops out on Combat Missions with some of the rewards being up-to 5000 of any material. Usually only takes 45 minutes at the most. Dunno if that's unrefined or not. Also if you're aiming at lvl 4 Base development then yeah, it's going to take a while as it's the final tier.
 

AllenShrz

Member
Hmmm, after about 15 hours I think I'm coming to terms with the fact that I kinda don't like this game. I can't find the will to keep playing because...

Yes. I don't think is bad but is not keeping my interest either.

"Another specialist to go rescue", "another base that is in need of sabotage" can get you so far. And it doesn't help that every time I have to be shown the credits, wait in the helicopter and then use a medium of transportation totravel through this uninteresting and devoid of character world.
 
I will say that the middle east and Africa are probably two of the most boring settings they could have picked for the game.

Also this image was really misleading

The open world isn't really that big at all and this made it seem like it was bigger than Witcher 3.

Ha, that Big Shell map is pretty off.
 

AllenShrz

Member
I will say that the middle east and Africa are probably two of the most boring settings they could have picked for the game.

Also this image was really misleading

The open world isn't really that big at all and this made it seem like it was bigger than Witcher 3.

Oh, lol! I forgot this image, what a lie.
 
Why do I have to return to the AAC before I can do the next wandering soldier side ops? boo.

This oversight bothers me so much it is kinda silly. I don't understand why you can't just use the heli as a sort of fast travel between points on the same map. Hell, they even do it on Mother Base.

I can see limiting that feature for main story missions for obvious reasons, but it would be nice to be able to travel around the areas without hitting loading screens etc.
 
This oversight bothers me so much it is kinda silly. I don't understand why you can't just use the heli as a sort of fast travel between points on the same map. Hell, they even do it on Mother Base.

I can see limiting that feature for main story missions for obvious reasons, but it would be nice to be able to travel around the areas without hitting loading screens etc.

Yup. It's a pain. And, since I roll with Quiet, I have to find a car to drive around the long distances to get from side op to side op (at least the ones I can that don't require the ACC to update... )
 
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