nature boy
Member
Prob easier to ask:
Do I really have to
Do I really have to
develop the children falton just to get the kid at the top of the ruins?
You're over thinking you being somewhat horny, is what's happening.
Don't think about it too hard. (pun non intended)
Would you say you're nuclear and wild? are you breaking up inside?
Definitely.
Seeing my gf this weekend. Hopefully that'll set me straight.
Goddamn biology.
Now that I've got the analyser, all the units unlocked and am being more active in staff management, I'm definitely going more lethal more often. I tag the highest rated guys, go silent but lethal on everyone else, and take them alive.
I really like that the game doesn't punish you for your style choice like GZ did. It feels less like you're being punished for 'playing wrong' in Phantom Pain. Absolutely loving it.
Yeah I did that but thenI eventually figured out thatsimply firing from a different gap in the building is enough to not get hit by the magical sniper tank.
It's utter bullshit, but that should help a lot. Dreading the mission tasks for that one. :
Also, after you beat that missionQuiet will vanish for good
"Honey... would you mind putting this on? No... don't say anything. Just hum."
One thing to keep in mind--and one I didn't realise for a long while--is that you can only tag a limited number of things. I think it's 3-4-5 based on your upgrades. So you can really mess up your priorities if you make too many tags at once.
You've really gotta watch MGSV like a hawk to figure everything out.
'there, just like the benches by the cockpit what? nothing. I didn't say anything.
I thought the bench next to the bed would really work with the room's feng shui'
This is extreme quiet right? You can bombard her with sleeping gas. At the start just try to mark her and call it in, the range is huge so she won't get out of it.
"What'd you say, honey? Speak up! I can't hear you over the speakers!"
"I SAID, WHO'S THE MAN IN THE HELMET"
"Oh, that's just the pilot!"
"THE PILOT?!"
"We are thousands of feet in the air!"
"I'M FEELING REALLY STRANGE ABOUT THIS!"
Traitor's Caravan fucking sucks ass - I've been cruising this stupid empty road along the "predicted route" for 20 goddamn minutes.
You are doing something wrong, that shouldn't be happening.Traitor's Caravan fucking sucks ass - I've been cruising this stupid empty road along the "predicted route" for 20 goddamn minutes.
.
Fuck the route. You know where they are coming from. MGSV gives you the freedom to just go kick the mission in the ass.
Snag your D-Walker, put gatling guns on it, smash through the chainlink fence of the airport exterior, and lay waste to fucking everything.
Man, I need fuel. Everything costs so much fuel right now, holy shit.
Man, I need fuel. Everything costs so much fuel right now, holy shit.
Everyone has that problem. I wish we could trade or buy resources.Man, I need fuel. Everything costs so much fuel right now, holy shit.
Already I guess I'll just head straight there
Thanks
Already I guess I'll just head straight there
Thanks
Prob easier to ask:
Do I really have todevelop the children falton just to get the kid at the top of the ruins?
2 questions.
1. I heard killing guys doesn't affect your rank too much. True?
2. Playing the "enemy eliminated" tape on speaker lowers the alert. I've tried it on the speaker next to someone, but they don't react at all. Does this work?
1. Yes2 questions.
1. I heard killing guys doesn't affect your rank too much. True?
2. Playing the "enemy eliminated" tape on speaker lowers the alert. I've tried it on the speaker next to someone, but they don't react at all. Does this work?
"What'd you say, honey? Speak up! I can't hear you over the speakers!"
"I SAID, WHO'S THE MAN IN THE HELMET"
"Oh, that's just the pilot!"
"THE PILOT?!"
"We are thousands of feet in the air!"
"I'M FEELING REALLY STRANGE ABOUT THIS!"
1. Yes
2. Play it as helicopter music.
2. I hear it works when you're escaping and make it onto the chopper. Play it once you've hopped on through the chopper's speakers, and -- apparently -- they all go away.
1. Yes
2. Play it as helicopter music.
Ok, I should stop quoting what other say. I haven't actually tried it myself, was planning on doing so this evening. My bad, sorry.I don't think you can set it as helicopter music.
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
Traitor's Caravan fucking sucks ass - I've been cruising this stupid empty road along the "predicted route" for 20 goddamn minutes.
The little flaws of this game are really starting to eat at me, namely the fact that traversing the world is extremely tiring. From the slow ass vehicles and mounts, to the fact that EVERY single NPC is openly hostile, to innumerable chest high obstacles that you can't climb, to the winding linear paths through the geography that take 20x longer than if you could just get over the 10 foot ledge in your way.
Ugh. I mean the game is still great but fuck getting around in this world really just isn't fun whatsoever. Would have prefered traditional levels at this point.
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
Traversal isn't the problem, the problem is D-horse being a buddy, that was the biggest mistake Kojima has made in this game.
The horse should be available at all times.
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
I was laughing so hard at it which did not seem to be what they were going for.
Snake saying NOTHING both before and during that long ride also felt awkward. Giving him a dull ass glare the entire time with an idle pose kinda looking around like he doesn't care at all.
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
Yep that was pretty bad. I was genuinely unsure if something hadn't triggered correctly. And the longer it went on the more unsure I became.My favorite part is that Snake is on his basic idle animation where he looks left then looks right every minute or so. So I ended up positioning the camera just right so that whenever he looked right it looked like he was looking right into the camera thinking "what the fuck is happening." I love that Skull Face spews exposition about this master plan of his for probably 5 minutes straight and Snake just sits there like a statue and doesn't even react. It was such a bizarre scene.
I arrived at Chapter 2. Could someone summarize as spoiler-free as possible what is needed to get the true ending? If this is possible at all.