I'm only up to episode 12. Would have been great if it wasn't for the intro credits.
Especially for stacking buddies.
You should be able to stack all the buddies.
Snake, D-Dog and Quiet on D-Horse on D-Walker.
I don't really now, but the answer I got was just play the missions that pop up and you will know.
Another thing is that after themission D walker can no longer carry people whats up with that?Huey
Another thing is that after themission D walker can no longer carry people whats up with that?Huey
Especially for stacking buddies.
You should be able to stack all the buddies.
Snake, D-Dog and Quiet on D-Horse on D-Walker.
I actually haven't used D-walker at all because Quiet is so good, and I only use DD for the Mine Clearing side ops.
I arrived at Chapter 2. Could someone summarize as spoiler-free as possible what is needed to get the true ending? If this is possible at all.
I don't really know, I just keep trying to do them all.Supposedly just doing Side Ops progresses things too?
Yeah, mirrors my thinking.M30 cont. spoilers: Like I'm cool with the idea of it,the long car ride surrounded by Skull Face's army as he reveals his side of things. It looked fine. I'm also cool with the game having its own MGS3 ladder in this form. But yeah, I mean, this could be my least favourite cut of any cinematic sequence in the series. I can't find any salvaging. Awful one sided monologue with a senselessly silent Venom. Underwhelming use of Sins of the Father. Stilted animations. Awkward silence. Like therealminime it was almost like it was bugged out. Just awful to the point of hilarity. I mean, if you liked it you liked it, but fuck me man. For a series that usually consistently high quality in cinematography and framing, and integrating of music, even with its excessive monologues and questionable writing/performances. There's really nothing as oddly stilted and missing the mark as this in any of the games. Sins of the Father slowly creeping in, no impact of monologue or visuals, awkward stare. I'm chuckling as I type this. That has to have been rushed, given the work put into the cinematics before and after.
M30 cont. spoilers: Like I'm cool with the idea of it,
I use Quiet for straight-up infiltrations; DD for tracking shit down like the landmines, prisoner rescues, and the wandering soldiers.
Are you guys also disappointed that the things you can do on Mother Base are pretty limited ? They really made a big deal out of MB, really disappointing.
Are you guys also disappointed that the things you can do on Mother Base are pretty limited ? They really made a big deal out of MB, really disappointing.
Are you guys also disappointed that the things you can do on Mother Base are pretty limited ? They really made a big deal out of MB, really disappointing.
M30 cont. spoilers: Like I'm cool with the idea of it,the long car ride surrounded by Skull Face's army as he reveals his side of things. It looked fine. I'm also cool with the game having its own MGS3 ladder in this form. But yeah, I mean, this could be my least favourite cut of any cinematic sequence in the series. I can't find any salvaging. Awful one sided monologue with a senselessly silent Venom. Underwhelming use of Sins of the Father. Stilted animations. Awkward silence. Like therealminime it was almost like it was bugged out. Just awful to the point of hilarity. I mean, if you liked it you liked it, but fuck me man. For a series that usually consistently high quality in cinematography and framing, and integrating of music, even with its excessive monologues and questionable writing/performances. There's really nothing as oddly stilted and missing the mark as this in any of the games. Sins of the Father slowly creeping in, no impact of monologue or visuals, awkward stare. I'm chuckling as I type this. That has to have been rushed, given the work put into the cinematics before and after.
How can I recruit Quiet? All she does is. There was a cutscenelaying in her celland that's all that happened. Is it a matter of time?with the helicopter
Are you guys also disappointed that the things you can do on Mother Base are pretty limited ? They really made a big deal out of MB, really disappointing.
nope mother base was always going to be just a place to be invaded and defend from
What I thought I thought you would be able to do was design your base, but you cant do that
Try calling your horse or d-walker up there, or get wormhole.
Its probably just easier to develop the c fulton
So i just got to chapter 2...
was that like.....it? I know there is a true ending but does any story really happen outside of doing whatever it takes to get that ending? Or was that, for the most part, the vast majority of story?
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
Chapter 2 hasKeep at it, doesn't take that long to clear them. If you don't get a new story mission, do a couple sideops you haven't completed yet.like four important missions still.
Yeah, I figured you could do something during that. But nope, not even get intoa fist fight a la LIQUIDDDDDDDDDDDDDDDDDD./"SKULLFACE! SNAKE! IT'S NOT OVER YET! *guards all surrounding them ready to shoot Big Boss when he's the winner or something*"
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
How can I recruit Quiet? All she does is. There was a cutscenelaying in her celland that's all that happened. Is it a matter of time?with the helicopter
Yep that was pretty bad. I was genuinely unsure if something hadn't triggered correctly. And the longer it went on the more unsure I became.My favorite part is that Snake is on his basic idle animation where he looks left then looks right every minute or so. So I ended up positioning the camera just right so that whenever he looked right it looked like he was looking right into the camera thinking "what the fuck is happening." I love that Skull Face spews exposition about this master plan of his for probably 5 minutes straight and Snake just sits there like a statue and doesn't even react. It was such a bizarre scene.
Made it to mission 16 last night. Should I grind to upgrade the fulton device, or just try to figure this out on my own?
Oh my god, Mission 30, that long cut.That excessively long Skull Face monologue combined with Sins of the Father awkwardly creeping in, its climatic highs accompanied with no equal visual stimulus, as Snake and Skull Face sit just oddly staring at each other, is hilariously atrocious. I've thoroughly enjoyed all the cutscenes so far, the cinematography and editing is usually very good (Metal Gear narrative itself aside). But holy shit. Holy. Shit. There is no way that was intentional, surely. It's so, so fucking bad and amateurish.
It's a real shitty mission, that's for sure. How aboutYeah I did that but thenQUIET DIED
I HATE THIS SO MUCH. I AM NOT HAVING FUN
Yep that was pretty bad. I was genuinely unsure if something hadn't triggered correctly. And the longer it went on the more unsure I became.My favorite part is that Snake is on his basic idle animation where he looks left then looks right every minute or so. So I ended up positioning the camera just right so that whenever he looked right it looked like he was looking right into the camera thinking "what the fuck is happening." I love that Skull Face spews exposition about this master plan of his for probably 5 minutes straight and Snake just sits there like a statue and doesn't even react. It was such a bizarre scene.
I would recommend to grind for it. Especially for mission 16.
How many Side Op missions are there? Really enjoy them. Wish you could replay them but it doesn't seem like you can.
There's a counter on the bottom right of the Side Op screen, it's 157 iirc.
Traversal isn't the problem, the problem is D-horse being a buddy, that was the biggest mistake Kojima has made in this game.
The horse should be available at all times.