It's in your resources tab with everything else you can sell.
I can't seem to find that, wonder if I am not far enough into the story yet........
It's in your resources tab with everything else you can sell.
I think I finally understand Quiet's role in MGSV, for real this time.God knows how many hours I've clocked in now. This game is damn ambitious. It looks like Gaf has had its enormously high MGSV hopes dashed just a tad, but - I can't help but admire this game.
As a lot of people have mentioned, the on-field mechanics of controlling Snake are like butter. You have huge agency in terms of enemy approach. You really feel as though you can do anything. It's an amazing sensation, but it also gives way to one of the biggest faults I can detect in MGSV - and it's a failing that no comparable open-world game has, to my knowledge, overcome.
When you create a game designed to be played in an open-ended way, with huge options, and a huge arsenal of abilities behind the player character, you create a need for a very high amount of assets. You need tons of things the player can interact with in satisfying and logical ways to create the illusion of freedom, and to give the player a sense that they have real impact on the game world.
In a NES game it's easy to create the necessary assets to help the player feel engaged because the amount of control you can give the player is much more limited anyway. In a game like MGSV... Well, the amount of ways you can enter a base is all ready staggering when thinking on a technical level, or a level of appreciation for the workmanship that has been poured into this behemoth. But we play games to be immersed in the mechanics, the world, the narrative. We play them to experience something.
When the game world is so sprawling, so open; when the player has so much control, the actions the player can take are never going to feel like enough, especially in a realistic game with realistic models and environments. And, it was a commendable effort - this game is fucking... the situations you find yourself in... it's a real achievement by Kojima productions. But I think the failing is that they promised too much.
I will reiterate that this game blows me away.
It's so easy to wish you could do more in a game - it's just such a huge money-sink for devs to meet that demand. The amount of money, the amount of man-power a developer would need to really flesh this thing out... it's... I mean you can see why devs sort of dropped like flies in the transition to the era of HD gaming. How do you justify the extreme costs of making big games? It's easy to see why big and successful companies are afraid to change their bread-winning formulas. If your game is a flop - that's got to hurt.
Konami might be praised for having the balls to let Kojima run as free and wild for as long as he did... I mean he must have been eating through funds like Pacman!Oh wait, that's Namco.I do wonder how much more Kojima Prod could have nutted into more stuff for the overworld had they chose to present Mother Base differently. If it was a menu instead (though this game is full of 'em) perhaps it would have worked out better. Clearly Kojima imagined a game so dense, so large, so full that no company could realistically handle it from a business stand-point.Fuck.
The gameplay is insane good. It's like, it's so good.
Another thing I'll quickly mention is that the game's presentation irks me. It's all gritty and realistic, so the MGSesque shit in MGSV seems out of place. There's a bit of identity crisis here. Quiet's hot. Also Venom doesn't seem like the same character. MGSV seems like a "what-if" slice of canon to me.
This game is brilliant, absoulutely amazing.
Quiet's hot
There's multiple sub tabs listed on the top--make sure you cycle through them to the proper list.I can't seem to find that, wonder if I am not far enough into the story yet........
Can you guys point me in the direction a good Metal Gear story synopsis video, from what I can tell everyone and their sister seems to have made one for the TPP release.
How do I sell things (like Mortars and Gun Emplacements) that I've fulton'd back to Mother base?
It was shown in de gameplay demos.No one told me this game had.weapon customization
OK, I know what I will do tonight, this will not help me to do main missions...Non spoiler, but apparently if you shoot enough guards in the dick, they start deploying female guards.
brb(might be unconfirmed)
takes multiple playthroughs to understand the story in those games (especially 2), and that's with downtime between each cutscene (although I was like 12 when I played it so it might take just one playthrough to understand it for a grown up).
Where do I get thestealth item ? I thought I already had it, but I can't find it in the menues.invisibilty
But killing people doesn't affect heroism. You only lose heroism when you're detected. You can murder a bunch of guards and won't get any - heroism prompts.
I think there are some actions where it decreases heroism but doesn't increase demon score.
You have to develop it? Ie research it and pay for it.
Otherwise it's in Items I think. Use it like phantom cigar/cardboard box.
I know, I'm talking the two different points in his post specifically. Probably didn't make that clear, but different you can have both high.
The one thing I've read that apparently increases demonism and reduces heroism in a big way.is building a nuke
No, I got it pretty early on (Still haven't actually developed it yet - on Mission 21 now). It's tied to the levels of one of your units (I'm guessing R&D).So I don't have to find a blueprint for it ?
I know, I'm talking the two different points in his post specifically. Probably didn't make that clear, but different you can have both high.
The one thing I've read that apparently increases demonism and reduces heroism in a big way.is building a nuke
Is there any way to check your demon score?
So playing the FOB game turns you into a demon.
Kojima, a man still ahead of his time.
I know, I'm talking the two different points in his post specifically. Probably didn't make that clear, but different you can have both high.
The one thing I've read that apparently increases demonism and reduces heroism in a big way.is building a nuke
When do I unlock weapon customisation? On mission13
So I don't have to find a blueprint for it ?
Is there any way to check your demon score?
Oh Ok, sorry I misunderstood. Is demon score tracked anywhere?
Heroism basically puts better guards out in the field for you to recruit. Killing people reduces heroism and also puts your demon score up, which increases the length of your horn.
What's the Espionage Rating for....?
Oh really? That's awesome. Where's the Demon Score located?
armor spoiler
Where do I get thefor theMist ParasiteSuit?Parasite
And do I need to continually do those missions in order to collect thefor theParasitessuit
You can't see the demon score, but the strategy guide lays out what affects it.Building a nuke, killing enemy soldiers and being aggressive to diamond dogs and your buddies give you demon points. As they get higher and higher the horn grows. Eventually you will become Demon Snake. To get rid of demon points you need to extract wild life, (the rarer the more points it takes away) as well as children and prisoners.
Espionage is for the FOB mode. The better you do, the higher you score. Can't wait to get home and see my leaderboard rank as they're only updated once a day and I was top 500 last night.
It's not, you gotta look how big your horn is.
But I haven't reached the FOB yet, yet I have an Espionage Rank. Odd.
Mine hasn't changed... but then I've only killed a handful of peeps (love those Foxhound Emblems a little too much). May have to do a full demon run at some point in the future, see how far it can go.
I usually kill everyone who I don't want to fulton.
I usually kill everyone who I don't want to fulton.
I usually kill everyone who I don't want to fulton.
YOU MONSTER.
I find it hard killing people. I'm taking the game slow, so I'm constantly trying to get Perfect Stealth on the main missions. Even when I shoot someone, it's purely to wound.
I dont get those ranks. In the next mission SavingI did it 100% stelath, no kills, no alerts, fultoned 30 people, interogated 30, 18 tactical takedownsEmmerich
And I got C rank! WTF? How the hell are the ranks determined
I dont get those ranks. In the next mission SavingI did it 100% stelath, no kills, no alerts, fultoned 30 people, interogated 30, 18 tactical takedownsEmmerich
And I got C rank! WTF? How the hell are the ranks determined
I dont get those ranks. In the next mission SavingI did it 100% stelath, no kills, no alerts, fultoned 30 people, interogated 30, 18 tactical takedownsEmmerich
And I got C rank! WTF? How the hell are the ranks determined
I usually kill everyone who I don't want to fulton.
Don't bother. They're useless if you want to understand Big Boss's story.
Just watch the cutscenes for MGS3 -> Peace Walker and then play this game. Those are the games you need to play to understand the story.
Metal Gear Solid 1/2/4 are not needed for this, and they're just going to confuse you, it takes multiple playthroughs to understand the story in those games (especially 2), and that's with downtime between each cutscene (although I was like 12 when I played it so it might take just one playthrough to understand it for a grown up).
The Phantom Pain is a prequel to Metal Gear 1 and a direct sequel to MGS3 and Peace Walker.
Oh, IDK. I can't remember. If I recall correctly it just popped when R&D got good enough. Don't remember a blueprint existing for it.
I fulton everyone. I think it's an OCD thing at this point.
I started doing runs where I'd go into a side-op run with nothing. The cheapest stuff I had. I think it was an unsilenced pistol, an AK-47 and a magazine for distractions.
I'd then procure everything I needed from guards I killed.
It's actually really fun, you have to play very differently. Also, the main reason I did it, was because I never have any GMP, because I kept fultoning every single thing I found.
You can't see the demon score, but the strategy guide lays out what affects it.Building a nuke, killing enemy soldiers and being aggressive to diamond dogs and your buddies give you demon points. As they get higher and higher the horn grows. Eventually you will become Demon Snake. To get rid of demon points you need to extract wild life, (the rarer the more points it takes away) as well as children and prisoners.
I was wondering where you'd been, Meaty.
On this topic, I leave every guard who isn't good enough face-down in the mud or concrete. Awake. Shaking. Afraid. Afraid that at any moment I might appear and kick them in the crotch and balloon them away.
But I never do. I never do.