This MS3 boss is my god damn bane. Those randomized orange colored shots are infuriating.Übermatik;210511890 said:Sadly can't find a gif of Sol Dae Rokker firing, but these are kinda close:
Also the animation for wiggling around in snowman form... just, er, imagine this gyrating a bit:
Makes me sad SNK never got to make a Metal Slug with a KOF XII / XIII style rendition like they originally intended to, especially now with their move to 3D models...
I would throw so much cash at that holy shit.Makes me sad SNK never got to make a Metal Slug with a KOF XII / XIII style rendition like they originally intended to, especially now with their move to 3D models...
What's the best way to play these games if I have a PS4? Is the recently released Anthology good?
What's the best way to play these games if I have a PS4? Is the recently released Anthology good?
Looks spectacular honestly. Never had the pleasure of playing it myself though.Gunforce 2 is pretty comparable and IMO even more impressive at some parts. It's an older game but maybe on a better hardware?
Hoping for this and In the Hunt to be ported to PSN.Gunforce 2 is pretty comparable and IMO even more impressive at some parts. It's an older game but maybe on a better hardware?
It's an older game but maybe on a better hardware?
Gunforce 2 is pretty comparable and IMO even more impressive at some parts. It's an older game but maybe on a better hardware?
According to MAME info, the game runs on "Irem M-92G system hardware" running with a double V33 and V35 cpu.Gunforce 2 looks great, but ahahahah, no way. The game has much less refined animation and slowdowns a lot more. The neo Geo absolutely crush the the M82 board the game ran on.
Gunforce 2 is pretty comparable and IMO even more impressive at some parts. It's an older game but maybe on a better hardware?
Never heard of this game before! Looks cool. I'm googling it now.Awesome thread. Rawket Lawn Chair!
How about some In The Hunt?
Slightly off topic, what are the top 3 Metal Slug games?
Metal Slug 1 is my favorite, too. Perfect length and it doesn't turn into an insane quarter muncher at the very end, like MS3.The general consensus is 3 > X > 1. Make sure you get MSX, since MS2 vanilla is pretty bad.
Personally, mine goes 1 > 7 > X. They're the perfect length and difficulty.
The general consensus is 3 > X > 1. Make sure you get MSX, since MS2 vanilla is pretty bad.
Personally, mine goes 1 > 7 > X. They're the perfect length and difficulty.
Never heard of this game before! Looks cool. I'm googling it now.
How are the PlayStation/Saturn ports?
Thanks. I'm feeling super smug about it right now:That 56k warning is super appropriate for me right now. This work Internet is being brought to its knees in this thread.
That's the sad part about modern games that feature "retro graphics" as a celebration of old games' style, because plenty of those old games actually manage to look better.These animations are glorious. I don't recall seeing any games with this quality of animation being released recently.
These animations are glorious. I don't recall seeing any games with this quality of animation being released recently.
Do we know the names of these miraculous pixel artists?
Made by the proto Metal Slug team, and the closest to MS of their gams IMO.Never heard of this game before! Looks cool. I'm googling it now.
How are the PlayStation/Saturn ports?
Do we know the names of these miraculous pixel artists?
-Kawai, the team boss and development manager, but was not involved in actual development
-MeeHer, Lead Designer
-AKIO, Graphic Artist, basic design of characters and machines, animation, supervision
-SUSUMU, Graphic Artist, work on overall scrolling and supervision
-CANNON or MAX-D, Graphic Artist
-TOMO, Graphic Artist
-KUICHIN, Graphic Artist
-Andy, Programmer
-SEEKER, Programmer
Yup, looking/animated 2D explosion in videogames so far.
Most devs who use "retro style" graphics also use very low detail and fat pixels in general. IMO it's not because they care about the art style, it's because it's cheaper to make this way. This whole "artistic direction" to me is just an excuse (most of the time).That's the sad part about modern games that feature "retro graphics" as a celebration of old games' style, because plenty of those old games actually manage to look better.