One day someone will make a game with this level of sprite-animations again. I truly believe that.
You need high budget for that so you are not going to see it from indies. And the big companies don't care for expensive, good quality pixel art anymore. So, i wouldn't bet my money on that.One day someone will make a game with this level of sprite-animations again. I truly believe that.
One day someone will make a game with this level of sprite-animations again. I truly believe that.
Although Cuphead has cool animation and unique art style, it is not nearly as good looking as Metal Slug. So many aspects of the bosses and environments in metal slug are destructible with very satisfying animation. All sorts of shit can explode and die in very creative ways. Each level has insane setpieces and tons of interactive elements.Most devs who use "retro style" graphics also use very low detail and fat pixels in general. IMO it's not because they care about the art style, it's because it's cheaper to make this way. This whole "artistic direction" to me is just an excuse (most of the time).
Metal Slug is (i assume) a very high budget 2D game. So you are not going to see the same quality from cheap indie developers, ever. Sure, some have managed to create some very nice art and animations (Rain World is probably the best atm) but nothing touches the SNK level of detail. I mean, Rain World has some FANTASTIC animations but they are not hand drawn (they are real-time procedural or something like that) and the models are mostly silhouettes with minimal detail.
Also, even in their best looking games, most indies seem to use very low resolution assets on purpose, that "simulate" fat pixels i assume. This is not how Neo-Geo/CPS1/2 2D games looked like. Heck, not even NES games... That fat-pixel style looks more like something from Colecovision or some very old early 80's arcades.
To me this is very sad because after Neo-Geo, i was expecting amazing 2D art and animation from more powerful machines. Today you have something like a PS4, that is what, 1.000.000 times more capable than a Neo-Geo? And you have, what, 20+ GBs of storage instead of 80MB Metal Slug 3 needed? And yet, the best looking 2D game in it's library is still that Metal Slug 3 port. It's pretty sad.
Lets hope Cup Head changes all that. But even that isn't really pixel art, is it?
Is it expensive to produce these kind of sprites for games in 2016?
Well, nobody has come close to this yet
Are you asking which is the best game or are you asking which is the best actual slug?What's the best Metal Slug?
Game or or actual slug?
I've always wondered: Does the NeoGeo CD versions have Combat school like in the PSX versions?
I really liked those challenges!
Most devs who use "retro style" graphics also use very low detail and fat pixels in general. IMO it's not because they care about the art style, it's because it's cheaper to make this way. This whole "artistic direction" to me is just an excuse (most of the time).
Metal Slug is (i assume) a very high budget 2D game. So you are not going to see the same quality from cheap indie developers, ever. Sure, some have managed to create some very nice art and animations (Rain World is probably the best atm) but nothing touches the SNK level of detail. I mean, Rain World has some FANTASTIC animations but they are not hand drawn (they are real-time procedural or something like that) and the models are mostly silhouettes with minimal detail.
Also, even in their best looking games, most indies seem to use very low resolution assets on purpose, that "simulate" fat pixels i assume. This is not how Neo-Geo/CPS1/2 2D games looked like. Heck, not even NES games... That fat-pixel style looks more like something from Colecovision or some very old early 80's arcades.
To me this is very sad because after Neo-Geo, i was expecting amazing 2D art and animation from more powerful machines. Today you have something like a PS4, that is what, 1.000.000 times more capable than a Neo-Geo? And you have, what, 20+ GBs of storage instead of 80MB Metal Slug 3 needed? And yet, the best looking 2D game in it's library is still that Metal Slug 3 port. It's pretty sad.
Lets hope Cup Head changes all that. But even that isn't really pixel art, is it?
What's the best Metal Slug?
What's the best Metal Slug?
These animations are glorious. I don't recall seeing any games with this quality of animation being released recently.
MS3 standalone release on PS4 is solid, no? It's a far better pick than the emulated PS2 Anthology.The best version of the games that you can presently purchase is the PSP Anthology running on PS Vita or possibly PSTV (but I do not own a PSTV so I cannot comment on how it looks).
There's no loading time on Vita and the games look and play spectacularly when turning off the bilinear filtering and throwing the game into original pixel mode.
I haven't tried the steam versions so I cannot comment on them. But, skip anything on Wii (including virtual console), PS3, Xbox 360, and PS4.
W... wow. How do I start playing these games on a PC or modern console?
Metal Slug is (i assume) a very high budget 2D game.
W... wow. How do I start playing these games on a PC or modern console?
Well, you are not wrong. It's just that my standards in 2D graphics have dropped massively during the last 3 or so generations. I desperately need some modern games to be the equivalent of what Metal Slug did two decades ago. And it's not just Metal Slug, that was just the pinnacle. Plenty of Neo-Geo/CPS1-2-3/Taito F3 games still have better pixel art compared to almost anything today.Although Cuphead has cool animation and unique art style, it is not nearly as good looking as Metal Slug. So many aspects of the bosses and environments in metal slug are destructible with very satisfying animation. All sorts of shit can explode and die in very creative ways. Each level has insane setpieces and tons of interactive elements.
Cuphead's animation and evironments are simply pre-canned and not at all interactive. The whole game looks static in comparison to any Metal Slug game.
Trust me, Cuphead ain't the answer to our prayers. Every enemy dies using only one type of animation per enemy. Bosses have no destructible parts. Environments have no destructible parts. Bullets don't "chew up" bad guys. Nothing has any real "impact".
I'll still buy it to support it and try to enjoy the experience, but it's doing Metal Slug an injustice to compare Cuphead to it in the same sentence.
P.s. I do applaud the efforts of Cuphead's developers. I love the work that they're doing and really love the look of their game. But we are comparing it to run-and-gun royalty here, the highest bar possible.
Literally, these games are more well animated (on hardware that came out in 1989!) than any other hand-drawn run and gun games since. Everything is so detailed and there are so many hidden animations in each level that most players will never even see.
MS3 standalone release on PS4 is solid, no? It's a far better pick than the Anthology.
But I agree that the PSP Anthology played on Vita (or PSP Go for smaller pixel awesomeness) is a bliss. Also, a standalone MS3 Vita release is great.
There's one reason I could think of where the standalone MS3 on Vita/PS4 is better than MS3 in PSP Anthology: No mid level pauses to load (even if they are really short)
Bought. I've always been aware of these games but never actually taken more than a glance at them. Portability is a huge plus too.
What's the best Metal Slug?
Playing through MS3. When playing through a metal slug, what's a good amount of credits to start with? Unlimited continues feels unfair.
Playing through MS3. When playing through a metal slug, what's a good amount of credits to start with? Unlimited continues feels unfair.
I could buy that (begrudgingly), but if you play the original, stick to one credit. Not as tough as it looks!
I replayed X last night. While 2 is a favorite of mine due to nostalgia, X is absolutely the better game in every possible way. I just prefer how the surprise ending of 2, really was more of a surprise.I'm kind of surprised to see people putting MS2 above MSX here. Slowdown aside, the comparitively low enemy variety (the only type of mummy is the one that breathes gas, for example, so as long as you crouch you can never get hit for the entire level) and lack of the Enemy Chaser and Drop Shot makes the level design seem pretty poor.
MS1 > MSXX (improved version of 7) > MSX (improved version of 2)
MS1 is the perfect length and difficulty. MSXX might actually be better in that regard, but it loses points due to sub-par presentation (almost all non-boss enemies are just palette-swaps of old assets, and the backgrounds are rendered CG instead of pixel art). MSX takes the rather mediocre MS2 and somehow makes it fantastic.
The worst is MS4, which has extremely short levels that are generally poorly designed (although the final mission is one of the best levels in the series, oddly enough) and recycles 100% of its assets (even the bosses are Frankenstein'd together from previous sprites). Advance is pretty dull too.
Seriously underrated imho.If you're looking for more Metal Slug portable fun, Metal Slug Advance on GBA is cool but very different in feel, and 1st Mission and 2nd Mission on NGPC are a nice novelty as well.
There is actually a patched rom you can mod to MVS carts of 2 to fix the slowdown that basically give you the best of both worlds.
Unless you really, really love the game and are willing to put in a ton of time, you will never beat MS3 in one credit.
I'd go with 5 or 6 continues.
Is it expensive to produce these kind of sprites for games in 2016?
MS3 is problematic even for players who've mastered the game. IIRC the 4th boss has a random move that can ruin otherwise perfect runs.