Well they aren't going to improve on anything that you saw. That is the game. I can all but guarantee that.
'More punchy' is more broad vague buzzwords.
Again trailer looked 'less punchy' (my definition of it) because the pirates were fighting the AI friendlies and ignoring Samus.
AS you know, and I will repeat myself again, but in past games, pirates showing up was an event. Music would come on. Their blasts would be deadly. You had to be ready to fight, cover, dodge, whatever. Maybe you had to run away iirc.
This looked dumb. And on the 2nd time I watched ...I was like oh that's at least part of the reason why it looked flat.
The other reason is that doing this sort of thing isn't their strength. They shouldn't be trying to do a big 'army' scene with their tech/skillz.
STick to the lone soldier in lonely space theme.
No it's not.
gunplay alone is vague, more punchy means:
more oomphs in weapon sound design and enemies actually reacting to being hit and not just by the strongest weapons, ideally they should have different reaction based on the strenght of the weapon but even a simple gun should do something
some faux-gore ala destiny (or many other games) that sell the damage you do to enemies and detaching armours and pieces from them gradually, destiny does it right, i don't need realistic gore in a metroid game, but give me something.
more realistic and weighty ragdoll to sell the enemy falling down realistically and avoid silly stuff that can kill immersion
more dynamic death animations based on the point you hit to have more visual variety before the ragdoll even kicks in
maybe some nice dynamic green blood splatter effect that sell the kill even more (also bullet marks)
even something stupid like good ragdoll has a huge weight, avowed convinced people that it has good and punchy combat just because of decent hit reactions and weighty, fun ragdoll when you bash the enemies, even if mechanically is simple as a whole shit
we are all experienced players, you understand what people means when a trailer comes out and people say "wow, that's a punchy gunplay", it can be one of the listed aspects or a combination of them, the more the better usually.
its' not related to aim or cover system, not related to weapon variety, not related to enemy ai, not related to lock on or lack of lock on, not even ralated on how fluid the controls are because you can't tell that from a trailer, it's purely the moment when bullets hit the enemy and everything that comes later to sell the kill, rdr2 has shit aim and cover system, kinda bad enemy ai and weapon variety etc. etc. etc. but the shooting enemies is super visually varied and satysfying in that game (if you like realistic stuff) because it has all the components that i listed (some better some worse), i don't think i need to show you one of the THOUSANDS of lengthy kill compilations for that game on yt to prove my point, ask yourself why that game even has so many kill compilations even if majority of gaf hate the gameplay of that game to bits...it's not hard to understand (and i'm not asking rdr2 euphoria engine prowess from mp4, let's be clear)
If you hear punchy gunplay and start thinking about lock on or reload animations or weapon variety or enemy ai, it's a you problem dude, i can assure you that majority of people know what punchy gunplay means and use the term appropriately.
You are NEVER gonna hear anyone talking about punchy gunplay in a trailer where they only show the aiming mechanics or the enemy ai or a list of weapons without any gameplay, NEVER.