Because..? The game uses deformed proportions?"Rocket League with guns" is a tantalizing proposal, but this game murdered Samus
Because..? The game uses deformed proportions?"Rocket League with guns" is a tantalizing proposal, but this game murdered Samus
"Rocket League with guns" is a tantalizing proposal, but this game murdered Samus
That's just her corpse, propped up Weekend at Bernie's-styleSamus is in the demo. Well, her model, at least.
I mean, do I really need to explain why Federation Force is disappointing and borderline offensive to Metroid fans?Because..? The game uses deformed proportions?
Some of the textures and camera angles are really low res, can someone with a new 3DS tell me if it looks better then a N64 game texture wise
Great movie, but no - that's not how Samus acts in the demo.That's just her corpse, propped up Weekend at Bernie's-style.
So... Any reason why Europe gets the full game but the Americas only get a demo?
That's just her corpse, propped up Weekend at Bernie's-style
I mean, do I really need to explain why Federation Force is disappointing and borderline offensive to Metroid fans?
So... Any reason why Europe gets the full game but the Americas only get a demo?
NoE probably has given up all hope for the game. So they want users to be able to try more and entice them to buy the full game.
The title should be pretty cheap by Christmas.
So... Any reason why Europe gets the full game but the Americas only get a demo?
Please do. I want you to repeat the tired bullshit that because they're using the ip - and more importantly the core game systems of the prime series - is some sort of declaration of war. Because I'm sure everybody would be head over heels about a "mainline" Metroid Prime on 3DS being made by NLG where the same fucking Donkey Kong crowd would come out and complain it's not a Wii U by Retro.I mean, do I really need to explain why Federation Force is disappointing and borderline offensive to Metroid fans?
PAL version contains:Are we sure that there is actually a difference between versions? What's missing in the American demo?
PAL version contains:
Blast Ball - single and multi; unlockables (skins); amiibo (skins).
FF tutorial ('mech license test') - a few in-engine cut-scenes.
Somebody from across the pond can chime in about theirs.
PAL version contains:
Blast Ball - single and multi; unlockables (skins); amiibo (skins).
FF tutorial ('mech license test') - a few in-engine cut-scenes.
Somebody from across the pond can chime in about theirs.
I don't see any kind of FF stuff in my demo. (NA)
Everything else is there though, amiibo support, unlockables, etc.
What happens when you pass the tutorial - in PAL you get a 'mech school' graduation ceremony cut-scene.NA version contains:
Blast Ball - single and multi (online gives error); unlockables (skins); amiibo (skins).
Small Blast Ball tutorial (no license test) - no cutscenes.
Outside of the HUD and gunplay, what design elements are here to justify the Metroid title? Everything else is gone: The clockwork level design (no longer here); the traversal mechanics (no morph ball, no screw attack, no wall jump, no grappling); the isolation (replaced by online teamwork, yay); the atmosphere and tone (sci-fi realism reduced to super-deformed and cartoony chibi style, of all things). It's Metroid in name only.Please do. I want you to repeat the tired bullshit that because they're using the ip - and more importantly the core game systems of the prime series - is some sort of declaration of war. Because I'm sure everybody would be head over heels about a "mainline" Metroid Prime on 3DS being made by NLG where the same fucking Donkey Kong crowd would come out and complain it's not a Wii U by Retro.
What happens when you pass the tutorial - in PAL you get a 'mech school' graduation ceremony cut-scene.
Outside of the HUD and gunplay, what design elements are here to justify the Metroid title? Everything else is gone: The clockwork level design (no longer here); the traversal mechanics (no morph ball, no screw attack, no wall jump, no grappling); the isolation (replaced by online teamwork, yay); the atmosphere and tone (sci-fi realism reduced to super-deformed and cartoony chibi style, of all things). It's Metroid in name only.
And when there hasn't been a mainline Metroid title (or Metroid title of any sort) since Other M six years ago, that's kind of offensive. I don't think they intended to upset people, but when your fans have been clamoring for more Metroid all these years, and this... thing is what you give them, it's disappointing.
Especially since NLG is so talented and could be working on better things. It's especially baffling when they have godly animation skills and are assigned to a game with faceless soldiers and reactor core bosses.
Wait, are you referring to the BB training? That's in PAL too, but we also have a dedicated FF tutorial. I think it unlocks once you win your first BB match. It's in the main menu, bottom left.It just boots you into Blast Ball.
Of course not. But it's the first Metroid-branded game in six years. And the last game, in 2010, wasn't exactly a high note. It's so tone-deaf to bring the series back with space soccer and squad missions. Not to mention that if this is meant to explore the mythos in some meaningful way, the chibi style already makes it feel non-canon. On all fronts, it seems miscalculated.They're not pushing Fed Force as a main series game though.
Outside of the HUD and gunplay, what design elements are here to justify the Metroid title? Everything else is gone: The clockwork level design (no longer here); the traversal mechanics (no morph ball, no screw attack, no wall jump, no grappling); the isolation (replaced by online teamwork, yay); the atmosphere and tone (sci-fi realism reduced to super-deformed and cartoony chibi style, of all things). It's Metroid in name only.
And when there hasn't been a mainline Metroid title (or Metroid title of any sort) since Other M six years ago, that's kind of offensive. I don't think they intended to upset people, but when your fans have been clamoring for more Metroid all these years, and this... thing is what you give them, it's disappointing.
Especially since NLG is so talented and could be working on better things. It's especially baffling when they have godly animation skills and are assigned to a game with faceless soldiers and reactor core bosses.
Wait, are you referring to the BB training? That's in PAL too, but we also have a dedicated FF tutorial. I think it unlocks once you win your first BB match. It's in the main menu, bottom left.
ed: Damn, I can't read today. You did say 'Blast Ball tutorial'. So there's no FF tutorial in the NTSC game at all?
Outside of the HUD and gunplay, what design elements are here to justify the Metroid title? Everything else is gone: The clockwork level design (no longer here); the traversal mechanics (no morph ball, no screw attack, no wall jump, no grappling); the isolation (replaced by online teamwork, yay); the atmosphere and tone (sci-fi realism reduced to super-deformed and cartoony chibi style, of all things). It's Metroid in name only.
And when there hasn't been a mainline Metroid title (or Metroid title of any sort) since Other M six years ago, that's kind of offensive. I don't think they intended to upset people, but when your fans have been clamoring for more Metroid all these years, and this... thing is what you give them, it's disappointing.
Especially since NLG is so talented and could be working on better things. It's especially baffling when they have godly animation skills and are assigned to a game full of faceless soldiers and reactor core bosses. Not only are we deprived of a proper Metroid title, but NLG is preoccupied from making a new Strikers or Punch-Out or Luigi's Mansion or... anything. Anything other than this.
Neiteio, stop hating, man. Game deserves to live. At least some of us will be buying it as soon as it launches.Of course not. But it's the first Metroid-branded game in six years. And the last game, in 2010, wasn't exactly a high note. It's so tone-deaf to bring the series back with space soccer and squad missions. Not to mention that if this is meant to explore the mythos in some meaningful way, the chibi style already makes it feel non-canon. On all fronts, it seems miscalculated.
We're caught in this weird place where we don't want to signal to Nintendo that we support this use of the Metroid brand, but at the same time Nintendo is crazy enough that poor sales of FF might be intrepretted as, "Oh, I guess no one wants a Metroid game anymore."
I mean, do I really need to explain why Federation Force is disappointing and borderline offensive to Metroid fans?
I'm sure it's a good game, for what it is. But you could probably also make a Mario game that's mechanically sound but has a gritty M-rated aesthetic and adult subject matter. Would a stylistic departure like that feel right to you as a Mario fan? Same situation here, just in the other direction.The Metroid title comes from being set in the same universe as the other Metroid titles. This seems to be more a sequel to Metroid Prime 3 than anything. Remember that part in MP3:C where you fight alongside the Federation Marines? This is expanding on the idea of the Federation Marines as separate entities in the Metroid universe.
Also, I don't find it offensive that there hasn't been a Metroid game since Other M. I found Other M offensive, tho. This, not so much.
And NLG are super talented, and it's a shame that you can't bring yourself to enjoy a game made by such talented developers because you felt offended by it.
What happens when you pass the tutorial - in PAL you get a 'mech school' graduation ceremony cut-scene.
NA version contains:
Blast Ball - single and multi (online gives error); unlockables (skins); amiibo (skins).
Small Blast Ball tutorial (no license test) - no cutscenes.
Turns out in PAL we get a separate FF tutorial - it's in the main menu, and unlocks after your fist BB victory (or at least it did for me, IIRC).Huh? When I beat the tutorial, I was only asked if I wanted to continue training. Is that not just more of the training matches?
Turns out in PAL we get a separate FF tutorial - it's in the main menu, and unlocks after your fist BB victory (or at least it did for me, IIRC).
My first BB victory (online) only gave me skin options, perhaps scoring one goal was not enough.
I haven't played online yet - just single player with bots (3x3).It takes a few. I had to play a few solo challenges before it opened that up. Maybe it's based on total playtime.
Please tell me this works with circle pad pro. Downloading now...
Turns out in PAL we get a separate FF tutorial - it's in the main menu, and unlocks after your fist BB victory (or at least it did for me, IIRC).
Ah, glad NTSC didn't get shafted there - the FF tutorial gives a good idea of the fighting mechanics.Oh, it just unlocked for me, can confirm NA version has the Federation Force training. Got it after beating the Challenge.
I also got a Ridley paint job for "running 10 km".
Don't worry, it's nowhere near as good as Rocket League."Rocket League with guns" is a tantalizing proposal, but this game murdered Samus
Federation Force should based on an older japanese trailer. If it doesn't here that's a really stupid oversight.
"murdered Samus" lmao. You need to chill."Rocket League with guns" is a tantalizing proposal, but this game murdered Samus
Ok, CPP works fine.
First impressions: Very beautiful graphics. Nice animations and presentation. It's just not...fun. It feels as slow and clunky as I expected. It's not hooking me right from the get go. Might try some online games to see if it gets any better. I just wish it were faster paced and the ball wasn't always on the ground. Imagine if the mechs had rocket boosters to help you fly around like in Rocket League. They should have done that with this game!