Metroid Prime Trilogy
Launch Date l 08/24/09
ESRB l T (Teen)
Game Type l First-Person Adventure
Players l 1
Metroid Prime
Format l Nintendo GameCube
Launch Date l 11/18/02
ESRB l T (Teen)
Game Type l First-Person Adventure
Accessories l Memory Card
Players l 1
Game Summary
Samus first stopped the evil Space Pirates and Mother Brain from amassing an army of Metroids on the planet Zebes. Then she was called on to finish the job on SR388, ultimately ridding the universe of all but a single Metroid larva. In Super Metroid, for the Super Nintendo Entertainment System, Samus thwarted Mother Brain's attempt to snatch the captive Metroid larva from the scientists on Ceres. Now, Samus is once again called to investigate Space Pirate activities on the unexplored Tallon IV. Her adventure begins as she enters a mysterious derelict spaceship.
Features
Traverse a crippled spaceship and explore the vast worlds of Tallon IV in an all-new first-person perspective!
Take advantage of Samus's many powers using new suits that enable her to gain new abilities and revisit earlier worlds to uncover many hidden secrets.
Master Samus's combat, scan, and visors -- elements crucial to your success.
Explore each area to find many familiar weapons, such as the Wave Beam and Freeze Beam, and some all-new ones as well.
Choose the right weapon or ability carefully for the situation at hand. Samus will need to use all of the suit and visor abilities as well as many specialized weapons to navigate deadly Tallon IV!
Metroid Prime 2 Echoes
Format l Nintendo GameCube
Launch Date l 11/15/04
ESRB l T (Teen)
Game Type l First-Person Adventure
Accessories l Memory Card
Players l 1-4
KEY INFORMATION
In this first-person adventure, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities.
Immerse yourself in Light and Dark Aether as you explore massive, dangerous alien environments teeming with intelligent enemies. Using an array of high-tech interfaces, analyze clues in the environment and even pinpoint secrets. Your Scan Visor will be integral, helping you explore every nook and cranny and scan creatures for vulnerabilities.
Tons of new power-ups await, including the Dark and Light Beams, which make use of an all-new ammo system! Plenty of beam weapons, visors, bombs, missile and suit upgrades, and power-ups like the Space Jump and Grapple Beam return as well.
Bounty hunter...or hunted? For the first time in the history of the celebrated Metroid® franchise, up to four players can battle one another as they search for weapons, grapple across ceilings and turn into Morph Balls to make their escapes.
Game Storyline l When Samus investigates an abandoned Federation ship on a planet named Aether, her ship is incapacitated by a freak electrical aberration in the atmosphere. Crash-landing on the planet's surface, she finds the scene of a slaughter. A group of creatures borne of darkness, known as the Ing Horde, attack her and steal a number of her Power Suit's abilities, leaving her for dead. As she soon comes to realize, the planet has been dimensionally doubled: One exists in darkness, the other in light. The peaceful people of Light Aether, called the Luminoth, are slowly being destroyed by the Ing Horde, and the loss of their generators will mean the permanent eclipse of the planet by Dark Aether. Not only that, but Samus soon finds that something more dangerous than the Ing stalks the planet surface: A dark creature is on the loose, and growing more lethal by the minute.
Characters l Samus, Space Pirates, the Ing Horde, the Luminoth, Federation soldiers.
How to progress through the game l Explore the dual worlds of Dark and Light Aether, battling enemies and gaining power-ups. Every power-up you find will help you access new areas, so study your environment carefully and always remain on guard. In multiplayer, use power-ups like the Grapple Beam and Morph Ball to take on up to three friends in classic death matches.
Special powers/weapons/moves/features l There are many new power-ups and missile combos, including the Dark and Light Beams and many more. Many of the hallmarks of the Metroid series return as well, like the Charge Beam, Missiles, Morph Ball, Boost Ball, Grapple Beam and Scan Visor.
Metroid Prime 3 Corruption
Format l Wii
Launch Date l 08/27/07
ESRB l T (Teen)
Game Type l First-Person Adventure
Players l 1
KEY INFORMATION
Truly feel what it is to be the bounty hunter behind the visor.
Players become Samus with the Wii controls. By moving around with the Nunchuk and aiming Samus' gun with the Wii Remote, players do more than look through the eyes of Samus they experience a quantum leap in first-person control. Fire on the run, grapple enemies and yank off their shields or manipulate machinery with movements of the Nunchuk and Wii Remote it all adds up to a level of immersion only possible on Wii, and the best first-person controls on any platform, period.
Corruption is everywhere... Dark Samus, Samus' longtime nemesis, is corrupting entire planets by launching enormous seeds called Leviathans into them. Samus must travel to multiple planets each with unique alien landscapes and dangers to prevent the planets from being completely corrupted, all the while fighting the spreading Phazon that threatens to take over her body completely. As it corrupts her, it also grants her incredible powers.
Enter Hypermode! Samus employs a never-before-used device called a Phazon Enhancement Device (PED) that harnesses the Phazon within her and puts her into a state called Hypermode. In Hypermode, Samus can destroy Phazon impediments and annihilate enemies with superpowered weapons ... but it drains her health to use it. If she doesn't empty her Phazon meter within a certain time frame she risks utter corruption under the control of Dark Samus. Players need to carefully balance their need for ultimate power with the inherent danger of corruption.
Game storyline l The trilogy ends ... with a bang! Six months have passed since the events on the planet Aether. The Galactic Federation's network computers, Aurora Units, are suddenly and completely corrupted with something like a virus, and only quick action saves the entire network from going down. The Federation believes Space Pirates may be behind the problem and, beginning with Samus, starts to contact bounty hunters. As it explains the situation to the assembled hunters, the Federation is attacked by the pirates. Samus and the other hunters leap to the defense of the Federation capital, only to find that the enemy the hunters face is the presumed-dead Dark Samus. Dark Samus defeats Samus and the other bounty hunters, corrupting them with Phazon in the process. They are all subsequently outfitted by the Galactic Federation with Phazon Enhancement Devices (PEDs) that can harness their corruption to enhance their powers. After learning to use this enhancement, called Hypermode, Samus sets off after Dark Samus, who has begun to seed other planets with Phazon by launching enormous Phazon seeds called Leviathans into them. As the Phazon begins to slowly corrupt Samus, the final saga in the Metroid Prime trilogy begins.
How to progress through the game l The war initiated by Dark Samus and the Space Pirates ranges across many planets as Dark Samus attempts to corrupt each with Phazon seeds. Use the Hypermode system and Samus' weapons like the Power Beam, Morph Ball and Scan Visor to explore alien landscapes, hunt for weapons and information, and destroy the seeds, all the while balancing Samus' Phazon corruption with the powers granted to her by the PED suit. Saving the planets from corruption isn't enough, though. Eventually, players must take down Samus' mortal enemy, Dark Samus, as well.
Characters l Samus, Dark Samus, the Galactic Federation, new bounty hunters Ghor, Rundas and Gandrayda.
Special powers/weapons/moves/features l Besides using the Wii Remote and Nunchuk controllers to pull off amazing feats like aiming and blasting in midair or at a full run, players also have an array of different weapons at their disposal. In true Metroid fashion, these become powered up as the game progresses. Multiple sensitivity settings for aiming ensure that the game controls like a dream for both novice players and veteran first-person shooter enthusiasts. Not only that, but the controller is used for a number of other game elements beyond the traditional first-person shooter standards, like physically interacting with machinery (by pushing, twisting and pulling the Wii Remote) and latching onto things with Samus' grapple beam (by casting forward and then yanking back the Nunchuk). Players can also access their different visors via a quick-select system: They simply hold down the Minus button and point at their selection.
Advanced Aiming l Advanced players will find the Lock-on Free Aiming system is unparalleled. Players can lock the camera on enemies with the Nunchuk's Z button, yet still have complete control of where they aim with the Wii Remote. The result is perfect first-person control.