Metroid: Samus Returns Impressions: "I didn't want to stop playing."

Hot dang, this game flew under my radar. Kind of stoked they're remaking it, since Metroid 2 is the one that slipped through my fingers. I've given it multiple attempts, but the game makes me a bit queasy. It's too zoomed in and sluggish, which doesn't play nice with my noggin.
 
I have a 3DS, most definitely going to get this game. But I feel it should release a Switch version too as Blaster Master Zero and upcoming Gunvolt Striker Pack have enhanced versions to take advantage of the hardware specs.
 
Gonna need a Senzu for that one.


It's not like you have to use it or anything, either.

I remember people getting upset because Metroid Prime 3 added the ability to, after completing a major sidequest, add upgrade locations to your map: a feature that's been in every 2D Metroid game since Super by default.
 
It's funny to reflect on how long ago we were holding our breath for a 2D Metroid on DS ("Metroid Dread" etc back in the mid 2000s).... and in the very last possible moment, we do finally get a 2D Metroid on the last possible DS revision.
 
It's funny to reflect on how long ago we were holding our breath for a 2D Metroid on DS ("Metroid Dread" etc back in the mid 2000s).... and in the very last possible moment, we do finally get a 2D Metroid on the last possible DS revision.
It is also glorious. Praise be!
 
Well colour me excited for this and the Mario and Luigi superstar saga remake. Looks like my 3ds is going to stay a while longer until Nintendo sells me on the switch.
 
I will note that even their shitty 3DS Castlevania game was eventually ported to consoles.

And MercuryStream really likes the Switch.
I honestly think the game is anything but shitty.
Rather too focused on combat over exploration. it is still fun none the less and better than batman blackgate.

I think Nintendo will guide and help them tweak the game.
And I think a switch version may be on the cards at a later date
 
I remember people getting upset because Metroid Prime 3 added the ability to, after completing a major sidequest, add upgrade locations to your map: a feature that's been in every 2D Metroid game since Super by default.

And some thought it was a new feature in Other M.
 
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Ether.
 
GAF: we want a metroid

Nintendo: we got just the things.

GAF: 30 fps? Mercury steam, 3DS?? Wtf no deal

Nintendo: ...............
 
I wish it was 2d and sprite based, even if it reused some sprites from Zero Mission or Fusion, I think this looks really ugly.

But I'll still play it.

Same. I hate the visuals in this. Gameplay looks great, 2.5D on old tech looks rough.
 
I think this game looks really good, and you know what, for all of the complainers out there I think I'm going to take this one step further. This looks better than Super Metroid.
 
Dunno why everyone's treating MercuryStream like a dirty word: I loved Mirror of Fate (and by the looks of things I'm the only person who did)

Can't wait to get this in September. It's been far too long.
 
Trailer was kinda meh, then they played it live for 30 minutes and it looked awesome as hell. Hope we get some footage with captured audio so we can hear the amazing music :D. As I said yesterday, it's everything I wished Other M would have been and it looks fantastic.
Why the fuck is this not coming out on switch?

Because it was pitched as and developed as and is nearly finished as a 3DS game, a platform with a big userbase? Switch will get Prime 4 anyway.


Dunno why everyone's treating MercuryStream like a dirty word: I loved Mirror of Fate (and by the looks of things I'm the only person who did)

Can't wait to get this in September. It's been far too long.

I liked it a lot. Especially after the FW update that made it run a bit smoother. It had its flaws, but yeah, Nintendo oversight and not working with Konami will certainly boost the quality a shitload.
 
Dunno why everyone's treating MercuryStream like a dirty word: I loved Mirror of Fate (and by the looks of things I'm the only person who did)

Can't wait to get this in September. It's been far too long.

I liked MoF but I hope Metroid here will make me want to play it multiple times. MoF I only ever felt like playing once since it wanted to jump between a few characters and I felt area's were cut off to said characters making it feel disconnected.
 
Because it was pitched as and developed as and is nearly finished as a 3DS game, a platform with a big userbase? Switch will get Prime 4 anyway.

For bringing back a dormant franchise, I think this was a wise move. But guess what, if this does well we're guaranteed to get a 2D Metroid on Switch.

$100 million dollar marketing campaign now on the level of Halo 3's please Nintendo.
 
Oh please, don't act like the scan visor is some sort of staple that everyone loves. In Super Metroid you obtain it far into the game and in Metroid Prime it was pretty much needed. Fusion, Zero Mission, and the first half of Super, all require the player to explore and pay attention, and personally that's the best thing from those games. It's not like you had to shoot every wall, you just had to look at suspicious things.
Here they made it faster than ever and obtainable from the beginning, and it's as optional as the mushroom in Super Mario.
I don't think that game will be ruined by it, maybe there are going to be so many secrets that the Scan Pulse will be a bless, or maybe it will consume pretty fast but having a bad feeling about it doesn't mean that someone is a fake fan or a hater.
 
This thread is turning into a slanging match. Oh the humanity wont someone think of the children ... "the baby baby baby"







"Baby"
 
Oh please, don't act like the scan visor is some sort of staple that everyone loves. In Super Metroid you obtain it far into the game and in Metroid Prime it was pretty much needed. Fusion, Zero Mission, and the first half of Super, all require the player to explore and pay attention, and personally that's the best thing from those games. It's not like you had to shoot every wall, you just had to look at suspicious things.
Here they made it faster than ever and obtainable from the beginning, and it's as optional as the mushroom in Super Mario.
I don't think that game will be ruined by it, maybe there are going to be so many secrets that the Scan Pulse will be a bless, or maybe it will consume pretty fast but having a bad feeling about it doesn't mean that someone is a fake fan or a hater.

Man, this is the biggest stretch of an argument I've seen in a long time.

You cannot be serious about that mushroom analogy.
 
I can also look up a walkthrough and completely ruin the game for me, just as optional as the scanner.
It really isn't. Having to avoid things that the game gives you, like the hearts in Wind Waker to make it harder, isn't fun. This isn't even an option or an easy mode, it's a power up. If I have to make a game harder by avoiding things... that's kinda sad. A walkthrough is completely different, it's something you buy or find online beacuse you want to.
And again, I don't think that Scan Pulse will be a huge problem, the level design is still the core of the game.


Man, this is the biggest stretch of an argument I've seen in a long time.

You cannot be serious about that mushroom analogy.
Calling "optional" a powerup in a Metroid game is a stretch to me.
 
This game looked so good I'm legit considering buying one final 3DS game. Didn't think that would be possible.
I'm in the same boat. Didn't think I would have to dust out my 3DS, but I'm pretty sure it's going to happen. Never played any of the 2D Metroids and this seems like the perfect time to give it a try. I really liked what I saw on the Treehouse.
 
I await the AM2R comparison videos when this game releases. Nintendo clearly didnt want that to happen but its kind of too late.
 
Oh please, don't act like the scan visor is some sort of staple that everyone loves. In Super Metroid you obtain it far into the game and in Metroid Prime it was pretty much needed. Fusion, Zero Mission, and the first half of Super, all require the player to explore and pay attention, and personally that's the best thing from those games. It's not like you had to shoot every wall, you just had to look at suspicious things.

If the Treehouse demo is any indication, when players obtain other powers later in the game (when secret-locating assistance is most useful) they will have no shortage of ways to carelessly blow through the yellow energy bar and have no juice left for the scan.

In the last fight shown in the demo (somewhat far into the game, with 16/40 Metroids remaining), where we see the bar drain all the way, we also see that defeating a major enemy only gives you a partial refill, nothing close to the replenishment of your health or ammunition.

If balanced properly, the resource decision of whether to save energy for scans may turn out to be an interesting one as you proceed through the game for the first time. Speed-runners obviously won't be using it at all, once they've learnt the routes, and having the whole energy bar available for other abilities should have an effect on their methods.
 
Oh please, don't act like the scan visor is some sort of staple that everyone loves. In Super Metroid you obtain it far into the game and in Metroid Prime it was pretty much needed. Fusion, Zero Mission, and the first half of Super, all require the player to explore and pay attention, and personally that's the best thing from those games. It's not like you had to shoot every wall, you just had to look at suspicious things.
Here they made it faster than ever and obtainable from the beginning, and it's as optional as the mushroom in Super Mario.
I don't think that game will be ruined by it, maybe there are going to be so many secrets that the Scan Pulse will be a bless, or maybe it will consume pretty fast but having a bad feeling about it doesn't mean that someone is a fake fan or a hater.

Upgrades being shown on the map is default, and bombing every inch of every tile looking for breakable blocks isn't very fun. Using an ability to scan for the blocks (similar to dropping a power bomb without the damage) is fine, especially since it requires energy so it can't be spammed. You get an infinite supply of morphball bombs to check with in every game early on. This feature just expedites that process, but in a way that you have to manage and think about when you want to use it since you can waste it.

And that poster says it kills his interest as if it's required to use and acts like "detective vision" hasn't been a major component of every Prime game.
 
If the Treehouse demo is any indication, when players obtain other powers later in the game (when secret-locating assistance is most useful) they will have no shortage of ways to carelessly blow through the yellow energy bar and have no juice left for the scan.

In the last fight shown in the demo (somewhat far into the game, with 16/40 Metroids remaining), where we see the bar drain all the way, we also see that defeating a major enemy like that only gives you a partial refill, nothing close to the replenishment of your health or ammunition.

If balanced properly, the resource decision of whether to save energy for scans may turn out to be an interesting one as you proceed through the game for the first time. Speed-runners obviously won't be using it at all, once they've learnt the routes, and having the whole energy bar available for other abilities should have an effect on their methods.
That's what I'm hoping for. If balanced properly it's going to be fine.
 
That reply with the SM and MP scanners is kinda disingenuous because neither of those is comparable to this, and it's pretty much as Vampirolol puts it.

Also I find it weird that they claim it's "to avoid having players shoot every wall", I mean yeah having the choice for beginners is nice... But why not aim to make secret passages and the like more intuitive instead? If they're so concerned about it that should be a nice middle ground.

Then again, as long as there's a way to turn the option off, I don't mind.

If it bothers you that much you can turn it off from the equipment screen afaik.

That's great to know.
 
Can't you guys just be happy that the Metroid series is not only not dead, but is getting two brand new games where you can play as Samus? I, too, would've preferred Samus Returns to be 60 fps with 2D graphics on the Switch. But the game still looks amazing despite not being any of those things.
 
Upgrades being shown on the map is default, and bombing every inch of every tile looking for breakable blocks isn't very fun. Using an ability to scan for the blocks (similar to dropping a power bomb without the damage) is fine, especially since it requires energy so it can't be spammed. You get an infinite supply of morphball bombs to check with in every game early on. This feature just expedites that process, but in a way that you have to manage and think about when you want to use it since you can waste it.

And that poster says it kills his interest as if it's required to use and acts like "detective vision" hasn't been a major component of every Prime game.

Samus Returns reminds me of the first NSMB in more ways than one. Among them: one thing NSMB made clear is that the NES school of hiding secrets, most famously expressed by the drop through the white block to grab the first warp whistle in SMB3, is gone and never coming back. It's been a core principle of Nintendo polish for generations now that secrets, however obscure, should be fair enough to be discoverable strictly within the game, either through tools given to the player or subtle contextual clues. That's what they mean these days by "good design". Sloppy promotional stages in Mario Maker aside, the Koroks in BotW are the furthest I've seen modern first-party Nintendo go in hiding secrets, and that was a system thoroughly flagged with clues (once you learn how to spot them), buffered by considerable redundancy, and shortly due to be addressed with an item in the upcoming DLC.
 
Yeah it was one thing to not support Federation Force, but if yall don't support Samus Return then you can't complain about the lack of Metroid games ever again.
 
The GI writer doesn't make it sound like a case of deliberately scanning a single element of the environment like in the Prime games, or a small angle x-ray powerup like in Super (which, as you probably know, is a very late game ability anyway). It makes it sound like a full room scan at the press of a button quickly telling you at a glance what's important and what breaks with what. Otherwise why would it help "reduce those moments where you are exploring aimlessly without clear direction" when compared precisely to those games?

Upgrades being shown on the map is default, and bombing every inch of every tile looking for breakable blocks isn't very fun. Using an ability to scan for the blocks (similar to dropping a power bomb without the damage) is fine, especially since it requires energy so it can't be spammed. You get an infinite supply of morphball bombs to check with in every game early on. This feature just expedites that process, but in a way that you have to manage and think about when you want to use it since you can waste it.

And that poster says it kills his interest as if it's required to use and acts like "detective vision" hasn't been a major component of every Prime game.

It hasn't, not in the modern Witcher/Arkham/Tomb Raider sense. Deliberately scanning a single element for clues is not the same as pressing a button for the game to tell me what to do next.
 
The GI writer doesn't make it sound like a case of deliberately scanning a single element of the environment like in the Prime games, or a small angle x-ray powerup like in Super (which, as you probably know, is a very late game ability anyway). It makes it sound like a full room scan at the press of a button quickly telling you at a glance what's important and what breaks with what. Otherwise why would it help "reduce those moments where you are exploring aimlessly without clear direction" when compared precisely to those games?

Actually, the closest cousin to this in the 2D games is not the scan, but the Power Bomb. It's more ammunition-limited (and placed later in the progression order) than the scanner we see here, of course, but it performs a similar function of exposing any one-way or weapon-restricted blocks in the room while breaking any passages that can be broken.
 
We got 2 Metroid games and people complain about 30fps... it's been 10 years since Prime 4 and way longer since Fusion. Samus Returns looks outstanding so if you're really going to pass on it because of frame rate, well that's on you. Not only am I thrilled to get my hands on this but I want more 2D Metroid games. If this bombs then what message will that send?
 
It's just fucking ridiculous of Nintendo to bang on about how the point of the Switch is to consolidate their handheld and home console software into one platform.

They said it over and over, and specifically said that's why they made the Switch. That's why I got it, the promise of one piece of hardware that would allow me to play all the new games, for the home and the handheld.


I used to think Sony and MS were deceptive, but that's nothing compared to Nintendo. Nintendo will just lie to your face, say absolute bullshit, and never follow through. They don't respect or care about their fans one bit. They really really don't. Pity I enjoy their games so much, because I really don't want to give Nintendo anymore money.

Da fuq? Nintendo has never said this once. Literally quite the opposite, Nintendo has always contended that the Switch is not a replacement for the 3DS. You're confusing fan fiction with reality.

here's one such quote from Kimishima
Why did Nintendo decide to combine household and portable gaming?

We didn't just want a successor to the Wii U or the 3DS. So our original concept was, "What kind of new experience can we create?" And what we showed this time was an object that's both stationary and one you can take outside to play with anyone you want.

Will you discontinue the 3DS?

Thanks to our software, the 3DS hardware is still growing. So that business still has momentum. And certainly rather than being cannibalized by the Switch, we think the 3DS can continue in its own form.

Is the Switch part of a bigger hardware plan?

The part we've shown this time is just a conceptual image of how the Switch is different from the Wii U and previous systems. Going forward, of course, in terms of what kind of accessories will come out, we want to show this in January and later. By no means was that everything.

source
 
Not interested in playing a 2D Metroid game that runs at only 30 fps. Sorry Mercury Steam.

Hey yo, show some receipts on that 30 fps nonsense or stop using it as an excuse.

Regardless, day one for this. So happy Metroid's coming back in from the wilderness in a proper fashion.
 
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