I dont understand the point of even complaining about this.
They specifically C&D'ed AM2R to make their own remake. People will thus compare the two games.
Uhhhhh it takes longer than that to make a game
I dont understand the point of even complaining about this.
They specifically C&D'ed AM2R to make their own remake. People will thus compare the two games.
Has a 3DS game ever run a 60fps?
Mark Brown reviewed the game for Pocket Gamer
Not a huge though he still enjoyed it. He prefers AM2R though
...What? They probably C&D'ed AM2R because MercurySteam's project was already well underway.
People want exploration, atmosphere, tension, platforming. I don't doubt that they nailed those, but why the focus on combat?
Has a 3DS game ever run a 60fps?
I think thats what it is. As a REMAKE the game succeds in almost every way, as a new entry for the series it mightbe a little outdated/not fresh, critics and fans are treating Samus Returns as the first new entry in many years and not as a remaster of an archaic GameBoy wich it is9/10 from gamecentral.
http://metro.co.uk/2017/09/12/metroid-samus-returns-review-return-of-the-queen-6921472/
In Short: A superb remake of Metroid II and the best 2D entry since Super Metroid, that doesnt compromise at all in terms of challenge, complexity, or atmosphere.
Pros: Excellent level design thats filled with secrets, and just the right level of difficultly for new players and old. Huge range of abilities and some great set pieces. Thankfully little storytelling.
Cons: Metroid encounters can get a little repetitive. Few new ideas for the series or the genre in general.
Has a 3DS game ever run a 60fps?
Uhhhhh it takes longer than that to make a game
Sucks there isn't a switch version, IGNs review basically confirms this is a no go for me. (painful controls)
Nope, so half the frame rate of the Game Boy original :/
Framerate is different in a 2D game than in 3D because there is no difference in visuals/technical loadDid the Game Boy Metroid II even run at 60 fps?
And this is why Sonic Mania is IN THE TRAAAASHIt's a busy season. Only the cream of the crop shall get played
We're probably in the minority, but yeah. I don't necessarily think it's bad, but I wasn't feeling so I've stopped playing it for now. So now Samus Returns gon fill that void.And this is why Sonic Mania is IN THE TRAAAASH
Has a 3DS game ever run a 60fps?
Did the Game Boy Metroid II even run at 60 fps?
And this is why Sonic Mania is IN THE TRAAAASH
Man I want to play this...
But gawd do I hate playing games on the 3DS
I dont understand the point of even complaining about this.
They specifically C&D'ed AM2R to make their own remake. People will thus compare the two games.
They should have just got with the AM2R guy, and included his version with the final release.
I dont understand the point of even complaining about this.
They specifically C&D'ed AM2R to make their own remake. People will thus compare the two games.
A Link Between WorldHas a 3DS game ever run a 60fps?
No...they didn't.Yeah, they got rid of AM2R and developed Samus Returns little over a year
Sucks there isn't a switch version, IGNs review basically confirms this is a no go for me. (painful controls)
Man if they can make a Metroid game that good in such a short amount of time, that AM2R guy ain't worth SHITYeah, they got rid of AM2R and developed Samus Returns little over a year
See the problem is he didn't add a /s so some people will think he is not sarcastic.No...they didn't.
"Its cool - the first few times. It feels great, like returning a serve in a tennis match. And in bosses, youre treated to a fancy cutscene of Samus lunging in for a stylish kill. But after a while the thrill starts to fade. The cutscenes become repetitive, and you stop playing aggressively and begin to fight defensively. Youll spend much of this game waiting."
"Im going to say yes. Though with the caveat that its far from the best Metroid game - Nintendos obsession with turning Samus into some action hero goes against the exploratory point of the series,"
I trust Mark Brown almost implicitly (love his video series and am a backer on patreon) and him saying this is pretty important to me. Like I said earlier, I already had concerns about combat, and I was worried that other reviewers would probably not pick up on these nuances that bother me. I'm glad that Mark did, as it helps me temper my expectations. Like I said earlier, exploration and platforming wise the game will probably be totally fine, but I don't understand Nintendo's obsession with focusing these games more and more on combat. It's the same situation with Mirror's Edge Catalyst. The previous entry didn't have great combat, but combat wasn't the point anyway, so double down on combat? No one was a fan of Metroid (or ME) because of the combat. People want exploration, atmosphere, tension, platforming. I don't doubt that they nailed those, but why the focus on combat?
Every single Metroid game ever sans this and Federation Force does, including Metroid II.
"Its cool - the first few times. It feels great, like returning a serve in a tennis match. And in bosses, youre treated to a fancy cutscene of Samus lunging in for a stylish kill. But after a while the thrill starts to fade. The cutscenes become repetitive, and you stop playing aggressively and begin to fight defensively. Youll spend much of this game waiting."
"Im going to say yes. Though with the caveat that its far from the best Metroid game - Nintendos obsession with turning Samus into some action hero goes against the exploratory point of the series,"
I trust Mark Brown almost implicitly (love his video series and am a backer on patreon) and him saying this is pretty important to me. Like I said earlier, I already had concerns about combat, and I was worried that other reviewers would probably not pick up on these nuances that bother me. I'm glad that Mark did, as it helps me temper my expectations. Like I said earlier, exploration and platforming wise the game will probably be totally fine, but I don't understand Nintendo's obsession with focusing these games more and more on combat. It's the same situation with Mirror's Edge Catalyst. The previous entry didn't have great combat, but combat wasn't the point anyway, so double down on combat? No one was a fan of Metroid (or ME) because of the combat. People want exploration, atmosphere, tension, platforming. I don't doubt that they nailed those, but why the focus on combat?
Yeah I really respect his opinion, and I can see having some of the same issues he had. Hmm.. might have to skip this.
The comparison to Mirror's Edge strikes me as absurd. Boss battles have always been among the most notable and talked about facets of the Metroid series.
Why would they. It was all done in Game Maker, no Nintendo system even supports the engine.
It's completely unnecessary. You're saying they should remake the whole fangame's engine just to include it for free inside their OWN remake. You wouldn't see the game until 2018 and it can undermine the work done for the official game ala "they don't have enough confidence in their version so they gotta add AM2R in there."Because it would have been a well received gesture?
Bosses have always been memorable, but I don't think there was ever a heavy focus on them until perhaps Fusion. And either way, combat encapsulates far more than just bosses, Mark talks about the moment to moment gameplay being particularly combat heavy, which is not Metroid-like at all and one of the things that concerned me as soon as I learned of the melee counter.
I dont understand the point of even complaining about this.
They specifically C&D'ed AM2R to make their own remake. People will thus compare the two games.
Who's that weirdo to the left of Spring Man? Some fan OC?
Happy to see that Metroid is back!
I mean, you can reverse the Paradigm by using the Beam Burst, Missiles and. Playing aggressively seems viable, it just demands more of your toolset.Ice Beam -> Melee
I can't imagine anyone making the claim that Super wasn't action-packed from beginning to end. Even without the main bosses themselves, you've a lot of different miniboss encounters and tons of set piece moments.
I can't imagine anyone making the claim that Super wasn't action-packed from beginning to end. Even without the main bosses themselves, you've a lot of different miniboss encounters and tons of set piece moments.
Bosses have always been memorable, but I don't think there was ever a heavy focus on them until perhaps Fusion. And either way, combat encapsulates far more than just bosses, Mark talks about the moment to moment gameplay being particularly combat heavy, which is not Metroid-like at all and one of the things that concerned me as soon as I learned of the melee counter.
Who's that weirdo to the left of Spring Man? Some fan OC?
That's the main Character of the Super Smash Bros franchise.Who's that weirdo to the left of Spring Man? Some fan OC?