Anytime! I'm excited to help a new Hunter
Ah, you're talking about the small percentage of elitists. In my opinion though, it's good for everything to not be absolutely perfect and planned out in every way. Otherwise the fun is kind of sucked out of it all (that's just my opinion though).
Yeah, I know people with a similar case than you. They turned out to be huge MH fans and possibly even addicts once they got into the hang of it. In fact, one of our members here, LiQuid!, was guided by all of us and it seems like he couldn't be happier.
In a cooperative game, there's no point to shove and ignore newcomers, it makes no sense.
Hmmm.....you can search up how those things work on YouTube.
Also, check out a Youtuber named Gaijin Hunter, he does amazing weapon tutorials and goes over vague things you may/may not know, and even helps with good armor sets.
I can try to give you a rundown on the skills.
Charms and armor pieces give you skill points (say, a charm may give say "evasion +6", which gives you six points into evasion). However, a skill can only be activated by reaching either 10 points or -10 points (negative skills have detrimental effects). So, if all your evasion points added to 10, you'd get evasion +1, which let you evade through attacks. However, some skills, like evasion, can go up further to 15 points and 20 points (increasing the effects).
Charms are usually used to obtain or help obtain skills.
Also, armor has slots (represented by black little holes in the armor) that you can put decorations in. Decorations are able to be forged at the black smith, and when gemed into slots to either try to gain a skill or remove a negative one.
For example, there's a decoration called the Grinder skill, which is a one slot gem (it fits in a single slot, some decorations need two or three slots to fit). Putting this decoration on a slot adds 2 points towards speed sharpening. Therefore, you'd need five slots (2 times 5 equals 10) to reach the 10 points needed to activate the speed sharpening skill, which lets you sharpen your weapon with one rub.
However, like I said, decorations can remove negative skills.
You see, it is optimal to make all 5 pieces of armor (head, chest, arms, waist, and legs) from the same monster, as each individual piece gives you points towards skills, and having the entire set allows you to have lots of skills activated (usually evasive monsters will give you evasive skills from their armor, defensive monsters give defense, etc.). However, most complete armor sets have around 1 negative skill to balance out the good skills you get with the set. Therefore, if you make a full armor set out of a monster extremely weak to fire, you'll get a handful of good skills, but one negative skill (like fire resistance -20, which is obtained by having -10 points in the fire resistance skill). To counter it, you can make a fire resistance decoration, for example, and add it into a slot to make the fire resistance skill go up by one, giving you -9 points and therefore deactivating the skill and removing the -20 fire resistance penalty.
A skill must have at least -10 or 10 points to activate. -9 or 9 or anything in between will not activate a skill.
-Alternis