Wolfe
Member
16-8020-2281-0804
pass: 5525
Got a spot in this room if anyone is interested, just doing turns atm.
16-8020-2281-0804
pass: 5525
Tell me when there's a spot available.Got a spot in this room if anyone is interested, just doing turns atm.
Edit: Thanks guys! Was a lot of fun. Got the rares needed for the armor (plus a additional Seregios Lens), so that good.
Still need 2 Immenseness Ticket S to complete the Star Knight armor, so probably work on that later this weekend.
Tell me when there's a spot available.
One spot open.Got a spot in this room if anyone is interested, just doing turns atm.
This is strange. I did all of the key quests in HR2 but the urgent quest didn't pop up? Am I missing something here?
Are you sure you did them all?
Did you try talking to the Guildmaster (the small dude)?
-Alternis
Nah I am going to have to solo this. Everyone I play with either doesn't know how to capture, or kills the guy. "Ending with subquest" doesn't give you the credit. Ughhh.
On low rank captures aren't too bad. Just gotta look for the limp. Assuming your gear is around the same level, there's very little chance of you accidentally killing it so just go hard.
I apologize, but can anyone legitamately tell when a Najarala or Nerscylla limps?
-Alternis
I apologize, but can anyone legitamately tell when a Najarala or Nerscylla limps?
-Alternis
One spot freeGot a spot in this room if anyone is interested, just doing turns atm.
Is the Seregios armor good for gunner just wondering? I might dip into one of the bowguns, and that additional lens might be a good opportunity.
Gunning always looks so easy unless you're the one doing it. I only bring out the Bow/Bowgun for Gravios because it's such a different mindset from blademaster weapons.
I was just looking at a Guild Quest chart and it says killing Desert Seltas on an expedition gets you a chance at a Chameleos Guild Quest. Can I still get the Chameleos quest even if I've not reached him in G3 yet? My brother and I both want to fight him, but there's so many armor sets to make that forward progress doesn't look like it will be happening soon.
G rank achieved, dalamadur hit nobody with its lazer this time
I use the bow a lot, and I rock with it (I think).
The main thing with the bow is positioning and stamina management. You don't want to be stuck without enough stamina to roll away once you loose the arrow. One thing that can help you avoid getting wombo-comboed is to stay down longer. If you don't push any buttons after getting knocked down, you can stay on the ground longer and you'll be invincible the whole time.
If you're using Close-Range Coatings, you need to be in the monster's grill, as you've seen, but if you're not, you can be about 1.5 to 2 rolls away and still be at critical distance. If you're using a pierce bow, you'll need to be a bit farther than that. You kind of get a feel for it after a few hunts.
I like to use Type 2 controls, with Bow Aim Mode Cancel set to Manual. With these controls, you hold R to charge the bow and X to toggle the aiming line. I have an N3DS, so I can easily use the stick to fine-tune my aim. Even if you don't, though, you can still hit L to re-center the camera on the monster and then shoot. You'll hit the monster pretty much all the time. Also, it's easier for me to hit the B button to roll to cancel a shot mid-charge, in case something bad happens.
Did you do the urgent after Dalamadur to actually go into G rank though (Ukanlos)?
-Alternis
Is there something in particular I need to do to get access to a quest to hunt akantor after I've already beaten it for my hunter rank advancement? I haven't seen a quest for him so I've been relying on trying to get kills of him in other peoples' halls and it's not going great.
MHX: Weapon Showcase [GS, LS, SNS, DB] (GH)
Looks stunning. Did they improve some textures a bit, or maybe outlined some stuff? It looks less mushy then in MH4U (playing on a n3DS myself).
MHX: Weapon Showcase [GS, LS, SNS, DB] (GH)
Looks stunning. Did they improve some textures a bit, or maybe outlined some stuff? It looks less mushy then in MH4U (playing on a n3DS myself).
it does look pretty good, but honestly think it might just be that he has a nicer capture card, and there are lots of new effects which seem to look pretty clean. Hard to say.
As far as those effects go, I'm not sold. Seems very musou-esque and I'm not sure I like that.
Also hoping that if the effects make it to the final product in their current incarnation, they at least are less 'loud' for other players online. 4players with those effects would be impossible to figure out.
Toukiden aren't even that flashy lol.it does look pretty good, but honestly think it might just be that he has a nicer capture card, and there are lots of new effects which seem to look pretty clean. Hard to say.
As far as those effects go, I'm not sold. Seems very musou-esque and I'm not sure I like that.
Also hoping that if the effects make it to the final product in their current incarnation, they at least are less 'loud' for other players online. 4players with those effects would be impossible to figure out.
yeah, this is pretty much where I'm at. the little trails from the LS, for example, look quite good while the actual "you hit the monster!" effects are ridiculous.I don't mind some of the wind type effects (like when the player jumps) or the charge effect but the ones from hitting the monster are kind of jarring. I get what they might be going for with it and the games name but it's too distracting imo. And yeah, it's hard to imagine those going off in a 4 player room, say after a mount. Shit would be blowin up your screen lol.
I like the idea of having different play styles though.
No kidding, and that game certainly has the issue of "can't really tell what's going on" when you get a couple bows.Toukiden aren't even that flashy lol.
No kidding, and that game certainly has the issue of "can't really tell what's going on" when you get a couple bows.
Man this looks good, really want to see what they do with the Charge Blade. And indeed, the aerial style looks too much fun to pass up on.MHX: Weapon Showcase [GS, LS, SNS, DB] (GH)
Looks stunning. Did they improve some textures a bit, or maybe outlined some stuff? It looks less mushy then in MH4U (playing on a n3DS myself).
I use the bow a lot, and I rock with it (I think)... SNIP
EDIT : room closed, randoms who aggro both monsters right at the start are bad for my blood pressure lol.
My biggest worry with this game is still that the hunters are getting all these improvements, but they aren't doing anything to the monsters. All these attacks with insane amounts of invincibility frames, and the ability to jump at any time. They're going to have to balance it somehow, and in that case I'd rather they just got rid of the new stuff and kept things balanced the way they currently are.
As for the visual effects, I don't like them and I think they look out of place. It will be a clusterfuck when playing with 4 players online. The frame-rate for mh4u on my n3ds already turns to shit every time gore's frenzy effects show up, or when zinogre goes into rage mode with the electricity effects.
Also seems weird that they've removed quildquests, seeing as they greatly expanded the end game content. I'd prefer they keep them and find out a way to make them more fun and add more variety.
Although I will say some of the new armor/weapon designs they've shown look pretty snazzy.
I didn't know that they removed GQs, huh. Was any explanation given as to why?
The new monster will be good. The 3rd generation will be adequate with new moves and behavior. Older monster though, will be the same old shit. There is no way they could fit into the flashier gameplay of MHX unless they totally changed into almost new monster altogether.
Hopefully! I really like the challenge they provide. Plus you have the chance to get good gear too.This isn't a mainline game, and GQ probably will be one of the staple feature of mainline game.
It'll return in MH5 I'm sure of it.
Well, while you can now avoid charges from smaller monsters like Tiggy by jumping you'd still have to look out for your stamina gauge, see that you don't run out for when Tiggy turns around and charges at you again. It's probably still better to avoid him by running circles around him when he charges. .