Digital only confirmed? Was really hoping for a hard copy.Digital only on PS4/5. Assuming Xbox too.
https://www.pushsquare.com/news/202...e-will-only-be-available-digitally-on-ps5-ps4Digital only confirmed? Was really hoping for a hard copy.
Guess I'll just play it game pass then and buy it when it is cheap digitally.
Didn't tried sunbreak but yeah, the new insect moves kinda break the game, you can just spam super moves basically.I watched a skill up video that claimed Rise is overly easy and didn't really offer much of a challenge. Would you say that's accurate? If true, does a lack of difficulty affect how enjoyable the game is?
Does the Sunbreak DLC add a significant challenge? Would you suggest waiting until the inevitable "Sunbreak Edition" that includes the full game and DLC before buying?
Base Rise is very easy outside of Apex and endgame quests, especially if you play multiplayer.I watched a skill up video that claimed Rise is overly easy and didn't really offer much of a challenge. Would you say that's accurate? If true, does a lack of difficulty affect how enjoyable the game is?
Does the Sunbreak DLC add a significant challenge? Would you suggest waiting until the inevitable "Sunbreak Edition" that includes the full game and DLC before buying?
I don't think you have to wait, the console version is probably gonna be with sunbreak included...i think?
Since you need to do the base game to start Sunbreak you might as well play it now and be ready for the expansion.
All Monster Hunter since 2G are quite easy save for end game content, they aren't so much about surviving a fight or even completing it but just doing it faster when you know how to play better. World in particular made it so you can basically have endless healing and buff items by being able to take more from camps and what not so if you played carefully there was no reason to ever fail a hunt unless you were so out of your league a monster could one shot you or you did such pitiful damage you got a time over, playing better just let you win faster (personally I never bothered with the camps in World or Rise and played as if such features were never added and the games were still more than doable so obviously they weren't quite balanced). People who got into it more recently think Rise is different because they didn't know how to play when starting World so that seemed harder at first but it really wasn't. Hunts may have overall lasted longer because you were overall slower and just navigating the map, especially with the obnoxious design some had, took much longer as you followed green glowing trails aroujnd to reach the monster when in Rise with the wirebug mobility and palamute riding and your cohoot giving you the location of the monster you just headed straight to the action. Still, World and Rise both have a 87% recommendation ratio on Steam with Iceborne at 55% and Sunbreak at 66% (with far less ratings overall but this is a percentage so, same difference). I wouldn't say you can spam specials since they are on cooldown and aren't really specials, you're as vulnerable as with any move using them, they aren't a win button or unflinchable or whatever and need to be used as carefully and effectively as any other move. Some of the moves were previously possible without the wirebugs even. Anyway, the game has great controls, great moves for all of the weapon types, great maps and a great monster roster and that continues in Sunbreak too, especially since by the time you have either you won't have to wait for title updates to add more content but have it right out of the gate (or at least at a faster pace if they decide to stagger it). Some people were vocally against the Rampage quests in Rise but I found them as fun as any since the core gameplay was the same and not like some of the more gimmicky elder dragon fights like Zorah Magdaros, just with some tower defense thrown in making for a nice change of pace between hunts. Still, they were deprecated with Sunbreak not giving them and the Apex monsters the Master/G rank treatment for a different, cool end game with Afflicted/Risen monsters instead.I watched a skill up video that claimed Rise is overly easy and didn't really offer much of a challenge. Would you say that's accurate? If true, does a lack of difficulty affect how enjoyable the game is?
Does the Sunbreak DLC add a significant challenge? Would you suggest waiting until the inevitable "Sunbreak Edition" that includes the full game and DLC before buying?
They aren't upgrading them further, it's the PC version at whatever settings each system can run it comfortably in. There are trailers for it.I am very curious of how they are going to upgrade the visuals for PC/XSX|S/PS5… I always found Rise to be better looking than World, something about the lighting and the materials, it just looked more pleasing to me.
Did they update textures for the PC release? That is the only thing that seeing the game at 4K / highest settings could be a bit hit or miss if not.They aren't upgrading them further, it's the PC version at whatever settings each system can run it comfortably in. There are trailers for it.
Just watch the year old PC trailers and the recent one for Xbox/PS? There are more 4K videos on the Monster Hunter channel too.Did they update textures for the PC release? That is the only thing that seeing the game at 4K / highest settings could be a bit hit or miss if not.
So Rampage quests are similar to tower defense? Are they required for progress or completely optional? I don't generally like tower defense games, unfortunately. It sounds like at least the traditional monster hunter gameplay is there, but there are tower defense aspects as well?Some people were vocally against the Rampage quests in Rise but I found them as fun as any since the core gameplay was the same and not like some of the more gimmicky elder dragon fights like Zorah Magdaros, just with some tower defense thrown in making for a nice change of pace between hunts.
It's much easier than world at least, simply because of all the extra mobility options; the multiplayer being kinda shit because of switch limitations affected my enjoyment much more than the easier difficulty.I watched a skill up video that claimed Rise is overly easy and didn't really offer much of a challenge. Would you say that's accurate? If true, does a lack of difficulty affect how enjoyable the game is?
Does the Sunbreak DLC add a significant challenge? Would you suggest waiting until the inevitable "Sunbreak Edition" that includes the full game and DLC before buying?
Speaking of multiplayer, is it improved from World? Do you have to keep playing the "you have watch the cutscene before I can join you" game? Or how about the "okay, we're both in the hub world, but you need to go to the special area of the hub world if you want to see me" issue?It's much easier than world at least, simply because of all the extra mobility options; the multiplayer being kinda shit because of switch limitations affected my enjoyment much more than the easier difficulty.
It's better in some aspects, like not having to wait for the cutscenes, and worse in others like max 4 player lobbies, can't do village quests together, can't view a list of in progress hunts, can't search for a specific event quest, no raids.Speaking of multiplayer, is it improved from World? Do you have to keep playing the "you have watch the cutscene before I can join you" game? Or how about the "okay, we're both in the hub world, but you need to go to the special area of the hub world if you want to see me" issue?
You would think those would be common sense QoL updates they could implement? :/It's better in some aspects, like not having to wait for the cutscenes, and worse in others like max 4 player lobbies, can't do village quests together, can't view a list of in progress hunts, can't search for a specific event quest, no raids.
Overall worse, IMO. The story restrictions in World only happens once each time, the MP restrictions for Rise affects you every time you do MP. Anomaly MP is also a huge headache because it gates players over multiple anomaly levels. It's near impossible to get a random hunt going at high anomaly levels on PC (no idea about Switch). A lot of these issues would be alleviated by just having an ongoing hunt list but I don't see it happening.It's better in some aspects, like not having to wait for the cutscenes, and worse in others like max 4 player lobbies, can't do village quests together, can't view a list of in progress hunts, can't search for a specific event quest, no raids.
haha...You would think those would be common sense QoL updates they could implement? :/
Just speculation on my part, but they might just be waiting until the DLC is released so retailers don't get stuck with copies of the basic disc version. Perhaps a DLC included retail copy will eventually be released, and they're just trying to make more money from the game until that happens. That would be my guess.This sucks.....I would love to get a Sunbreak box
I haven’t tried on the Xbox yet, but I found finding hunts super easy on the switch. You set a monster and go.Is the coop as garbage to get into as MHW?
I started last night as well. Started via remote play, as my wife and I were watching garbage tv (The Circle and one of the 90 Day Fiancé shows). You can feel the difference immediately from the Switch version. Just buttery smooth.
Game does look nice, but not as good as world, but that’s expected. I hope that World 2 uses the higher quality combat and traversal mechanics from Rise.
Yup. I want to huge battle feel, graphics and destructive environments from World, and everything game play wise from Rise.I hate that I really like some things that are present in World and not in Rise, while the same happens the other way around.
Really wish for a new entry that gets the best of both World and Rise in the same package.
On series X it looks WAY better than world. I was blown away by it, didnt expect much at all. I put it in graphics mode and its still a flawless 60
Exactly. I also love the monster roster in Rise, and the music is better imo too. Meanwhile World has lots of little details and I like the multiplayer far better.Yup. I want to huge battle feel, graphics and destructive environments from World, and everything game play wise from Rise.
That’s a recipe for the best ever.
I hope it's that easy bc me and my friend could not get into a game on MHW at allI haven’t tried on the Xbox yet, but I found finding hunts super easy on the switch. You set a monster and go.
Awesome blossom. Can we order this from Space Applebees?I have it on ps5 ready to go. I’m going to do my workout and run some errands, and should be on in a couple hours. Will update on how it looks and Dualsense feel.
I don’t understand….but yes?Awesome blossom. Can we order this from Space Applebees?
High on Life, bro.I don’t understand….but yes?
Oh…haven’t played it, probably won’t lolHigh on Life, bro.
Just played the first couple quests on PS5. No Dualsense at all.I have it on ps5 ready to go. I’m going to do my workout and run some errands, and should be on in a couple hours. Will update on how it looks and Dualsense feel.
Yea I just played last night for a bit….god damn is the inventory management horrendous in Monster Hunter. It completely ruins the experience for me. Reminded me of why I didn’t like World as well.Just played the first couple quests on PS5. No Dualsense at all.
Its simple once you get used to it, after about an hour.Yea I just played last night for a bit….god damn is the inventory management horrendous in Monster Hunter. It completely ruins the experience for me. Reminded me of why I didn’t like World as well.