Dragons dogma + MH wow, huge step up. Bow looks crazy fun, using triggers to aim and fire finally.
Yeah, my opinion based on the impressions (the combat looks and sounds fine, which is very reassuring, the verticality is good, but the ecosystem stuff seems pointless - I want to fight the monster, not lure it around into environmental traps and/or watch another monster fight it; tracking is still something I'm not interested in, conceptually, in this series) is more or less locked in by the footage.
Yeah, my opinion based on the impressions (the combat looks and sounds fine, which is very reassuring, the verticality is good, but the ecosystem stuff seems pointless - I want to fight the monster, not lure it around into environmental traps and/or watch another monster fight it; tracking is still something I'm not interested in, conceptually, in this series) is more or less locked in by the footage.
Yeah, my opinion based on the impressions (the combat looks and sounds fine, which is very reassuring, the verticality is good, but the ecosystem stuff seems pointless - I want to fight the monster, not lure it around into environmental traps and/or watch another monster fight it; tracking is still something I'm not interested in, conceptually, in this series) is more or less locked in by the footage.
I am sure the option to just run in there and batter the monster is right there. I can see the lure and environmental traps as either there for pure combat variation, or that fights might go on for much longer and you may need to utilise those extra things to win. The fact other monsters jump in, might be a sign of that.
Tracking seems to be an actual gameplay thing to do instead of running to the same numbered zone to fight the monster you know is there every time. Maybe they will have tracking gear to cut out that sniffing good/checking prints etc.
See, I liked that part of the series. Monster Hunter as a fast paced, run right in, fight the monster, grab the drops, very "gamey" experience is what appealed to me.
(it might not be surprising that I'm a Switch Axe user)
See people were moaning about the flex, but slowing down for consumables is a much better compromise imo without largely impacting the gameplay.
Tracking seems to be an actual gameplay thing to do instead of running to the same numbered zone to fight the monster you know is there every time. Maybe they will have tracking gear to cut out that sniffing good/checking prints etc.
That leaked video looks really good outside of the obvious tutorial stuff and some weird QTEs.
That "ecosystem" stuff seems pretty mediocre, between what was already there and the broken system between big monsters. They have time to fix that though.
Not taking into account the marketing voiceover full of buzzwords as well obviously.
The only QTE I saw was the mounting one, which kind of existed in MH4U.
But that's why some of us played these games, to run in and fight monsters with new weapons, strategies, or item combinations, or just naked. Not to track them around and play cat and mouse.
I hope the monsters gang up on you again instead just being completely distracted by another while you whack it's tail.
And I do think the devs will keep that option in there but most players did play cat and mouse when you had to chase monsters around the zones because they dug into the ground/ran off scared/getting some sleep.
The tracking just seems to be a gameplay element instead of popping Psychoserums or having to equip gear to do it. Again, hopefully you can toggle some of this stuff so pro's do feel like they have to do things.
Ask of the devil and you shall receive.
https://www.bilibili.com/video/av11376919/?zw (Leaked Gameplay)
Obviously the platform change has a lot to do with the gameplay design, but this definitely doesn't seem intended to be a pick up and play game anymore, something I liked too.See, I liked that part of the series. Monster Hunter as a fast paced, run right in, fight the monster, grab the drops, very "gamey" experience is what appealed to me.
(it might not be surprising that I'm a Switch Axe user)
Yep. It's essentially the same thing.
See, I liked that part of the series. Monster Hunter as a fast paced, run right in, fight the monster, grab the drops, very "gamey" experience is what appealed to me.
(it might not be surprising that I'm a Switch Axe user)
There is no cat and mousing in throwing a paintball at a monster, and most of them were patterned anyway so you knew exactly where they went after they ran.
Here, you have to basically partake in a minigame to then be told where it went. And if it *is* patterned anyway, then the addition is entirely superfluous and the definition of meaningless.
Yeah, my opinion based on the impressions (the combat looks and sounds fine, which is very reassuring, the verticality is good, but the ecosystem stuff seems pointless - I want to fight the monster, not lure it around into environmental traps and/or watch another monster fight it; tracking is still something I'm not interested in, conceptually, in this series) is more or less locked in by the footage.
IDK if if was the person demoing it or not, but it looks really stiff even by monster hunter standards, and lacking the visual/impactful feedback when hitting a monster. But this was a closed doors thing, so maybe when they show it for real it will look better, or they'll have someone who's better at the game playing/showing off combos (this is all GS related). It just looked unsatisfying to watch.
Ask of the devil and you shall receive.
https://www.bilibili.com/video/av11376919/?zw (Leaked Gameplay)
It seemed like that there was supposed to be one when the monster grabbed the player with its mouth, but it didn't seem like it triggered properly. I'd be shocked if pinning doesn't return, especially since it does have some benefits for the rest of the party.I wonder if World retains the other QTEs as well like when monsters pin you or when Nibelsnarf eats a bomb.
Ask of the devil and you shall receive.
https://www.bilibili.com/video/av11376919/?zw (Leaked Gameplay)
why
the
FUCK didn't they show this in the first place
This looks freaking amazing.
Parts of it look unfinished/unpolished, and on closer inspection you can see raises other concerns. I am starting to doubt they can launch this early 2018 and I bet they want this out before FY ends.
Parts of it look unfinished/unpolished, and on closer inspection you can see raises other concerns. I am starting to doubt they can launch this early 2018 and I bet they want this out before FY ends.
Oh.. and as a Bow user.... Fucking hype the new bow looks awesome
Isn't this more or less what the arena exists for? Just pure boss-fight style encounters without any of the fluff. Assuming it will be in MHW anyway.See, I liked that part of the series. Monster Hunter as a fast paced, run right in, fight the monster, grab the drops, very "gamey" experience is what appealed to me.
(it might not be surprising that I'm a Switch Axe user)
Why are they showing it to the public on Tuesday then?
Part of me wonders if they're just going away from the more arcade-style feel that's been so prevalent the last few entries, with X obviously being the peak in that direction.
What does that have to do with what I said? You'd want something unfinished/unpolished looking to be your lead in on the main stage of E3?
Displaying it publicly after a reveal is very different.
I mean, it's always has a pretty arcade-like feel since the first game. It'd be a pretty massive break from its roots if that's the intention.Part of me wonders if they're just going away from the more arcade-style feel that's been so prevalent the last few entries, with X obviously being the peak in that direction.
What does that have to do with what I said? You'd want something unfinished/unpolished looking to be your lead in on the main stage of E3?
Displaying it publicly after a reveal is very different.
Oh, definitely. But like, with each entry they always increased that rhythm, where this seems to take it down a notch.I mean, it's always has a pretty arcade-like feel since the first game. It'd be a pretty massive break from its roots if that's the intention.
Yeah, it really seems like they're making a "home console tailored experience" rather than pick-up-and-play fun. Hopefully it works out for them, but honestly i'm more interested in whatever will come next with the X/XX line of things, should they be working on a followup to the portable series' style of gameplay.I think that that is a given at this point. The gameplay is shifting to a more involved style. Its looking like X/Portables and MHW are going to diverge rather significantly going forward assuming the X/XX vintage is maintained in the Portable line.
Arena doesn't allow for all of the environmental diversity that helps to make the fights as diverse as they can be.Isn't this more or less what the arena exists for? Just pure boss-fight style encounters without any of the fluff. Assuming it will be in MHW anyway.
Can you not run and charge your bow anymore? Maybe it's just his playstyle but I don't think I saw him charge a shot outside of the aim mode. I could have just missed it
Yeah, I saw all the new stuff and it looks nice. Looks like you can have both arrowrain and powershot at the same time. Hopefully you're right and they were just messing around.It looks like a lot of the players were just goofing around outside of maybe the longsword user
The bow looks mostly the same except for some of the new flourishes!
It has charge, doubleshot, and Arrowrain from previous games
THe explosive arrow charge shot is new
Did you guys see the new Longsword attack at the end?
It was like a charge stab into a huge jumping slice