OrbitalBeard
Member
Fucking hell, that looks amazing. Best Monster Hunter confirmed.
Yeah, it might just be.
Fucking hell, that looks amazing. Best Monster Hunter confirmed.
That speed
Utterly missed a bit in the video where you mount Rathalos as it flies away. Was that a think in Generations or X?
Ask of the devil and you shall receive.
https://www.bilibili.com/video/av11376919/?zw (Leaked Gameplay)
Yeah, it looks like an addition to Spirit Gauge moves.Did you guys see the new Longsword attack at the end?
It was like a charge stab into a huge jumping slice
Did you guys see the new Longsword attack at the end?
It was like a charge stab into a huge jumping slice
Yeah, it might just be.
I hope the 20th has plenty of nice footage.
Where's my flashy hit feedback, though?
"Westernized" has such a negative connotation that it's a shame that the original rumor and even Capcom ever used it when talking about World.
This is proper updated Monster Hunter. It's not westernized. It just finally caught up with the times.
As Monster Hunter as Monster Hunter can be. This is an evolution of what we already had and it looks radical. I was in before but I'm even more in now. Looking forward to seeing direct footage of this.
Bow looks great.
Still pissed about the timer though. NPC lady saying "You're being timed" confirms it isn't just for the demo.
It looks like it takes a while to regenerate your health after taking a potion. Okay, now that's smart! Punish players that are stupid enough to drink a potion within the Monster's attack range, while not making them feel like they got stuck in cement in front of an incoming truck. It keeps looking better and better
That speed
I wonder if we're just not even going to see something like a straight up Hunter vs. Shagaru Magala in this game.
It probably is, but I am probably going to call it out now that this will be one of the easier installments in the series, due to the emphasis on the big changes and them not wanting players to have to struggle too much to grasp them and still be expected to play competently. Not a bad thing necessarily, or even undesirable, but I do feel that the bar will be dropped somewhat compared to recent entries.
I'm still really curious as to how monster health works in multiplayer summoning situations. I'd assume that a group that goes in together will probably have proper scaling, but how does that get determined when you start out solo and can possibly get three more to join partway through?
Guild quest monsters had a higher HP pool than village quest monsters, but the health was fixed. It didn't scale by player count.Health didn't scale in the original MH's did it?
The only QTE I saw was the mounting one, which kind of existed in MH4U.
I hope the 20th has plenty of nice footage.
However once you complete a mission you arent forced back to the base I heard. You ca can free hunt as you please and go back at your leisure
That might have been false info too, the screen gave the usual "Returning in 30 seconds" notification after Anjanath died.
Man....
Everything just looked sooo good
UGH 2018 is WAY to far away
I hope we get a demo/beta this year. I will be chomping at the bit to play this
Not dynamically , but prior to MHP3, health in multiplayer was designed around four players being present. MHP3 dropped that to two.Health didn't scale in the original MH's did it?
as in just a 1v1 in a closed space? I'm sure there will be a boss monster. I can't imagine them leaving out arena, either.
Thinking about it, Shagaru was definitely a level of spectacle that doesn't seem to fit with this game's vibe. But I wonder if I'm just reading too much into the more subdued looking visuals and they'll just drop something crazy looking on us later. Gore Magala of all monsters definitely needs to be seen in higher fidelity. Maybe he'll get in because he seems to be in that stupid movie they're making.
Looks amazing.Ask of the devil and you shall receive.
https://www.bilibili.com/video/av11376919/?zw (Leaked Gameplay)
Might be because it was a tutorial or for the demo?That might have been false info too, the screen gave the usual "Returning in 30 seconds" notification after Anjanath died.
Well looking at previous demos for the series, it looks like they tend to release a demo about a 1-4 weeks before the game hits. But there's been a demo for every single game that I can think of since 3U.
I'm thinking a last week of Jan or Feb release date, and if we're lucky, a demo a little before that.
Those multiple monster missions are challenging with a timer. Removing it would kill a huge part of the difficulty.Bow looks great.
Still pissed about the timer though. NPC lady saying "You're being timed" confirms it isn't just for the demo.
That might have been false info too, the screen gave the usual "Returning in 30 seconds" notification after Anjanath died.
Might be because it was a tutorial or for the demo?
I thought they mentioned hunting after the quest is over in an interview.
Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
Well looking at previous demos for the series, it looks like they tend to release a demo about a 1-4 weeks before the game hits. But there's been a demo for every single game that I can think of since 3U.
I'm thinking a last week of Jan or Feb release date, and if we're lucky, a demo a little before that.
I think you're forced to return to camp after 30 seconds because you're in multiplayer, but if you're solo I imagine there's no reason to force you to return until you wish to do so? But yeah it could just be a tutorial thing.
Those multiple monster missions are challenging with a timer. Removing it would kill a huge part of the difficulty.
Maybe it's an option and you can toggle it?
Did you guys see the new Longsword attack at the end?
It was like a charge stab into a huge jumping slice
They should be difficult because of the monsters, not because of a time limit.
Already, the idea of this hitting the 4m sales target is iffy. There's zero chance that this sells well if it includes time limits, which Western gamers treat like cancer. It's about as "artificial difficulty" as you can get.
Again, if Dark Souls required players to beat Undead Burg within 50 minutes, Dark Souls wouldn't have taken off either.
I'm pretty sure I saw him trip his teammates lol.
Fucking LS users!