Yeah, my opinion based on the impressions (the combat looks and sounds fine, which is very reassuring, the verticality is good, but the ecosystem stuff seems pointless - I want to fight the monster, not lure it around into environmental traps and/or watch another monster fight it; tracking is still something I'm not interested in, conceptually, in this series) is more or less locked in by the footage.
Yeah I'm hoping a lot of this stuff is scripted things for the demo. I'd like the majority of quests have a focus on combat in wide open areas. All of these areas they fight in look really cramped, which has been historically terrible in the series. Lots of verticality here as well... You can definitely see the 4th gen map creator's hands on this.