PdotMichael
Banned
Removing everything? What?
Lol. The time limit is a non-factor in a majority of missions.
Because the game teaches you to play the game correctly.
It's absurd how some people don't get such basic game design elements.
Removing everything? What?
Lol. The time limit is a non-factor in a majority of missions.
I hope the 20th has plenty of nice footage.
Insect glaive da gawd.Hold up...rethinking my bow choice now with that insect glaive description
I'm neww to the series. I know the focus is on monster hunting, but is there any story at all?
Yup, the vast majority of people won't miss it if it's removed.
I hope the 20th has plenty of nice footage.
Reading that last page just kinda joining the convo so I may have missed some posts essentially when I pay with buddies we have to rush to hunt the monster? That would suckFor a game that's trying to be more accessible in the west, it should be the first non-game play aspect on the chopping block.
Since Capcom is maintaining the core gameplay to such a great extent, they should work on making it easier for new comers to join the fray.
If you want timers, leave that for the high rank stuff. At least remove it for stuff like ranks 1-5. Lower the skill requirement to get in but not lower the skill cieling and difficulty.
Because the game teaches you to play the game correctly.
It's absurd how some people don't get such basic game design elements.
Hold up...rethinking my bow choice now with that insect glaive description
Reading that last page just kinda joining the convo so I may have missed some posts essentially when I pay with buddies we have to rush to hunt the monster? That would suck
I always pick bows in these type of games. Rethinking my life choices now that thing sounds opYou can also use the glaive to pole vault.
That should help make the choice a bit easier.
By removing the timer you'd essentially be removing everything. The timer is an integral part of the experience, killing a difficult foe that can kill you, while managing resources and your weapon with a time limit on it, that is the game. The sense of urgency and the thrill you get when you down a monster in less than the allotted time, would all be gone. The game allows you to gear up progressively as to not even have to get to half the time they give you for the most part, you'd have to REALLY not be doing any damage either by not having good enough stats, which means you need to go back and do earlier missions, or because you are being way too conservative with your attacks.
Removing everything? What?
Lol. The time limit is a non-factor in a majority of missions.
Newcomer question what are the 14 weapons?
Because you sound ridiculous. In a co-op game, in early missions, you don't need to push the "correct" method. Especially when attracting new comers to a game with a variety of playstyles and weapons. Let then experiment and try out stuff. Slowly push the limiiting factors as you progress in ranks rather than gating them off in the beginning.
Newcomer question what are the 14 weapons?
It was. It gets a crazy good combo when you have rage juice from the monster that can be chained infinitely. The only weak aspect of the weapon is how terrible it is without red monster juice. If you have bad aim with the bug you do no damage. It is also more expensive (but also more interesting) to upgrade because you have to feed and upgrade the bug (giving it different food to get different stats) before you can make a better weapon. Eventually you can make bugs with really cool effects like extra speed, longer buffs, longer range, more damage, elemental damage and the like.I always pick bows in these type of games. Rethinking my life choices now that thing sounds op
I'll try every weapon except the big sword and any other heavy weapon I always shy away from thoseIt was. It gets a crazy good combo when you have rage juice from the monster that can be chained infinitely. The only weak aspect of the weapon is how terrible it is without red monster juice. If you have bad aim with the bug you do no damage. It is also more expensive (but also more interesting) to upgrade because you have to feed and upgrade the bug (giving it different food to get different stats) before you can make a better weapon. Eventually you can make bugs with really cool effects like extra speed, longer buffs, longer range, more damage, elemental damage and the like.
Hopefully it isn't as OP this time, but they better not nerf it too hard.
Really, when you get the game try every weapon. There are so many great weapons that are each very different to play.
The impression I always get with these long running franchises is sometimes the hardcore fanbase don't really care about letting new ppl in. If it changes their game up leave it far away.I'm not moving the goal posts. Your underestimating how daunting Monster Hunter is to get into.
You are moving the goalposts with every new posts.
New players will not even realize there is a timer running for the first times when going for the basics explaining missions.
The timer is a very simple way of showing players if they are not ready or capable of doing the mission.
I'm not moving the goal posts. Your underestimating how daunting Monster Hunter is to get into.
I always pick bows in these type of games. Rethinking my life choices now that thing sounds op
The bow is mightier than the swordI thin the grappling hook will fundamentally change how players mount monsters. Before you had to find a good ledge, or have a weapon that helps you vault around. Now we should be able to use any weapon +hook to get around.
So glad to see so many MH BowBro's on GAF!
Which isn't because of the timer but it is rather a problem of the bad in-game documentation, something which they will improve for World.
The AI improvement and level design really stand out from previous Monster Hunter games. If Capcom play this right, they could be onto a winner.
Probably more info than you need but I was bored and wrote a bunch of stuff...
Charge blade - I barely know what it does. It looks cool.
Who knows what they've changed in MHWorld. I know ranged weapons are gonna control a bit differently for sure.
I just read a infomercial for a monster hunter weapon. I'll like this community it seems lol. Looking forward to early 2018 was it?As a Charge Blade main, allow me to educate you on the joint first greatest weapon in Monster Hunter.
Imagine, if you would, a Sword and Shield user. Now double the size of their sword and shield. Sounds pretty good eh? WELL THAT AIN'T IT BUB. PHIALS. FIVE OF THEM. SWING THAT SWORD AND CHARGE 'EM UP. LOCK THOSE BABIES IN.
NOW, SEE THAT SHIELD? JUST TAKE IT AND PUT IT ON THE END OF YOUR SWORD. I DON'T CARE THAT THE EDGES ARE BLUNT, SHARPNESS IS A BAND AID. SWING THAT IMPROVISED AXE RIGHT AT THE MONSTER AND THEN
BOOM
YOU LIKE EXPLOSIONS? CHARGE BLADE HAS EXPLOSIONS. REMEMBER THOSE PHIALS? WELL FOR EACH PHIAL CHARGED, YOU GET AN EXPLOSION ON YOUR ATTACK TRANSFORMED ATTACKS. LIKE ELEMENTAL EXPLOSIONS? GOT YOU COVERED. WANT TO DO BASIC IMPACT DAMAGE? COVERED.
WHATS THAT I HEAR YOU SAY? YOU DON'T LIKE EXPLOSIONS? WELL FIRST OF ALL, GROW A PAIR. SECOND OF ALL, CHARGE BLADE STILL HAS YOU COVERED. USE ALL THOSE PHIALS TO CHARGE YOUR UN-TRANSFORMED SHIELD, BABY. CHANNEL THE POWER OF FIVE WHOLE EXPLOSIONS IN YOUR SHIELD TO GAIN STRENGTH UNIMAGINABLE.
NOW YOU'RE PLAYING WITH POWER.
I just hope the console crowd make that happen. So far the game looks great, loving the changes but they also need to talk content soon.
I do wish Cross-play became a thing. MH is a perfect game, considering they are linking the servers.
As a Charge Blade main, allow me to educate you on the joint first greatest weapon in Monster Hunter.
Imagine, if you would, a Sword and Shield user. Now double the size of their sword and shield. Sounds pretty good eh? WELL THAT AIN'T IT BUB. PHIALS. FIVE OF THEM. SWING THAT SWORD AND CHARGE 'EM UP. LOCK THOSE BABIES IN.
NOW, SEE THAT SHIELD? JUST TAKE IT AND PUT IT ON THE END OF YOUR SWORD. I DON'T CARE THAT THE EDGES ARE BLUNT, SHARPNESS IS A BAND AID. SWING THAT IMPROVISED AXE RIGHT AT THE MONSTER AND THEN
BOOM
YOU LIKE EXPLOSIONS? CHARGE BLADE HAS EXPLOSIONS. REMEMBER THOSE PHIALS? WELL FOR EACH PHIAL CHARGED, YOU GET AN EXPLOSION ON YOUR ATTACK TRANSFORMED ATTACKS. LIKE ELEMENTAL EXPLOSIONS? GOT YOU COVERED. WANT TO DO BASIC IMPACT DAMAGE? COVERED.
WHATS THAT I HEAR YOU SAY? YOU DON'T LIKE EXPLOSIONS? WELL FIRST OF ALL, GROW A PAIR. SECOND OF ALL, CHARGE BLADE STILL HAS YOU COVERED. USE ALL THOSE PHIALS TO CHARGE YOUR UN-TRANSFORMED SHIELD, BABY. CHANNEL THE POWER OF FIVE WHOLE EXPLOSIONS IN YOUR SHIELD TO GAIN STRENGTH UNIMAGINABLE.
NOW YOU'RE PLAYING WITH POWER.
If they later decide to add cross-play, it certainly won't be until the PC version is out. Sony clearly has no intention of giving Microsoft its player base, especially with a title where the split is likely to be 90/10 in their favor.
You know, this all looks cool but. . .
Will I have to grind potion making material for the first few hours of the game until they finally let me get a farm or something to reproduce honey?
I know none of you know this, but it looks like they're taking away/changing a lot of the dated or just plain annoying elements so I would expect this to be changed too. I'd be okay with egg quests still being in too if they found a way to make them more interesting.
As a Charge Blade main, allow me to educate you on the joint first greatest weapon in Monster Hunter.
Imagine, if you would, a Sword and Shield user. Now double the size of their sword and shield. Sounds pretty good eh? WELL THAT AIN'T IT BUB. PHIALS. FIVE OF THEM. SWING THAT SWORD AND CHARGE 'EM UP. LOCK THOSE BABIES IN.
NOW, SEE THAT SHIELD? JUST TAKE IT AND PUT IT ON THE END OF YOUR SWORD. I DON'T CARE THAT THE EDGES ARE BLUNT, SHARPNESS IS A BAND AID. SWING THAT IMPROVISED AXE RIGHT AT THE MONSTER AND THEN
BOOM
YOU LIKE EXPLOSIONS? CHARGE BLADE HAS EXPLOSIONS. REMEMBER THOSE PHIALS? WELL FOR EACH PHIAL CHARGED, YOU GET AN EXPLOSION ON YOUR ATTACK TRANSFORMED ATTACKS. LIKE ELEMENTAL EXPLOSIONS? GOT YOU COVERED. WANT TO DO BASIC IMPACT DAMAGE? COVERED.
WHATS THAT I HEAR YOU SAY? YOU DON'T LIKE EXPLOSIONS? WELL FIRST OF ALL, GROW A PAIR. SECOND OF ALL, CHARGE BLADE STILL HAS YOU COVERED. USE ALL THOSE PHIALS TO CHARGE YOUR UN-TRANSFORMED SHIELD, BABY. CHANNEL THE POWER OF FIVE WHOLE EXPLOSIONS IN YOUR SHIELD TO GAIN STRENGTH UNIMAGINABLE.
NOW YOU'RE PLAYING WITH POWER.
Wow takes for that write up
So bow,insect glaive and hunting horn are what I'm leaning toward reading those
Was the video taken down? I'm not seeing any footage.Ask of the devil and you shall receive.
https://www.bilibili.com/video/av11376919/?zw (Leaked Gameplay)
Alternate link: https://u.nya.is/fzyrht.mp4
will there be towns in this game where you can buy new weapons or even meet other online players?
Never played monster hunter but would you guys classify it as a jrpg?
will there be towns in this game where you can buy new weapons or even meet other online players?
Never played monster hunter but would you guys classify it as a jrpg?
Never played monster hunter but would you guys classify it as a jrpg?
will there be towns in this game where you can buy new weapons or even meet other online players?
Many new players also died like the flies in Demon's Souls, when it got released but because the game did a great job at making it clear what was the reason for your early death it became part of the well received reputation in the West. That's game design 101.
Many new players also picked Royal and safely magic spammed everything to death, waiting for their MP to slowly recharge between encounters thanks to the MP regen ring.
Many new players picked Temple Knight and stomped everything with the halberd's incredible early 2h R1 damage.
Many new players also used co-op to summon more skilled players that beat everything for them.
Many new players went through the entire game without finding the second blacksmith, learning to parry, understanding scaling or non-standard upgrade paths, knowing what the Boss Souls were for, experimenting with other weapon types, knowing you could two-hand weapons, understanding what the stats did, etc.
Demon's Souls gave you hints on how to play better, but it didn't force you to do any of that. If you fumbled through the game, the devs were cool with that. That's why it succeeded, because it presented you with a challenge and let you overcome it however you could. Same with Dark Souls, Bloodborne, Nioh, and any number of similarly challenging games.
If MH wants to keep the timer, let it exist as a means for giving additional rewards to fast, skilled hunters, not as a means of putting down less skilled players.