Thank You! I agree. You can't tell me that LoL players will even take a second look at this. Then again I myself have never figured out why this genre is so popular.
Those look like completely different art styles to me. What is your point?
They exploit the reward center of the brain, they're literally addictive.
Looks nice but sorry i can't do it to move to another moba. Dota 2 is consuming me and it's all ready hard to learn and hard to master.
They exploit the reward center of the brain, they're literally addictive.
Killing creeps with direct/manual control and aiming got boring fast for me.
Killing creeps without direct/manual control and aiming was boring from the beginning. So I suppose it's a difference, lol.
Don't Hero characters create little minions? Those aren't creeps of course.But there are no creeps.
I like the sound of all of this. I'm happy to see new games use MOBAs as an influence for doing their own thing as opposed to copying the formula of a game that I could be playing already.
ahem....
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Points to whoever can guess what pic is from what game
Gigantic, Fortnite, Sunset Overdrive, Battleborn, Arena of Fate
Pls tell me how dota is grindingWell, when you name a genre something as generic as Multiplayer Online Battle Arena..wait that sounds more like Unreal Tournament and Q3Arena
Genre should be renamed DGG - Distilled Grinding Game
Pls tell me how dota is grinding
Thank You! I agree. You can't tell me that LoL players will even take a second look at this. Then again I myself have never figured out why this genre is so popular.
The details for those who don't have time to watch the video:
So from the looks and sounds of it, this is more of a PvP arena battle game with a lot of MOBA influences as opposed to the other way around.
- Multiple maps
- No set base for respawn. You respawn on an airship that moves around the map during the game.
- No lanes. No towers. More about territory control points.
- You summon the minions yourself at the control points. Larger more powerful ones take longer to summon. Allies being nearby speeds summoning. Summoning minions on the enemy's side of the map takes longer.
- Different minions have different abilities. Some ambush. Some heal your team.
- Hero customization comes from branching skill points as opposed to item buying.
- You power up your guardian to attack the other team's guardian and make it vulnerable. When vulnerable you need to wail on it for as long as you can.
- Didn't catch specifically how you power up your guardian.
- The guardian has 3 "wounds" which are basically health bars. Once you knock out a health bar, they get up and are no longer vulnerable. Vulnerability is also timed so they can be defended.
- When not vulnerable, the guardian will attack nearby enemies.
- When the game has gone on for a certain amount of time or if one of the guardians get's down to it's last wound, "The Clash" activates. Both Guardians break in to the middle of the map and the arena becomes smaller and more concentrated.
Strange, got into the alpha instantly upon signing up.
What ? I'm so jealous. Are you sure it's not just the sign-up confirmation e-mail ?
Edit : Re-read that mail, and indeed it's not clear wether or not it means you'll get the client or just are registered on the possible list of alpha players.
"Keep an eye on your inboxwhen we're ready to test, we'll send you an email with instructions on how to download the client and get yourself Gigantic!"
The "when we're ready to test" could just as well mean "whenever we pick your name from the list" as "whenever the alpha starts".
Pls tell me how dota is grinding
every game you basically grind gold an experience in a 45ish minute time frame before going out to whomp other players with your levels and loot. it's like a compressed competitive rpg
Yeah, that's what I thought.I presume by the wording it directly means "you are in the alpha" but I may be wrong on that.
You think League of Legends is going to "crash and burn?"
The details for those who don't have time to watch the video:
So from the looks and sounds of it, this is more of a PvP arena battle game with a lot of MOBA influences as opposed to the other way around.
- Multiple maps
- No set base for respawn. You respawn on an airship that moves around the map during the game.
- No lanes. No towers. More about territory control points.
- You summon the minions yourself at the control points. Larger more powerful ones take longer to summon. Allies being nearby speeds summoning. Summoning minions on the enemy's side of the map takes longer.
- Different minions have different abilities. Some ambush. Some heal your team.
- Hero customization comes from branching skill points as opposed to item buying.
- You power up your guardian to attack the other team's guardian and make it vulnerable. When vulnerable you need to wail on it for as long as you can.
- Didn't catch specifically how you power up your guardian.
- The guardian has 3 "wounds" which are basically health bars. Once you knock out a health bar, they get up and are no longer vulnerable. Vulnerability is also timed so they can be defended.
- When not vulnerable, the guardian will attack nearby enemies.
- When the game has gone on for a certain amount of time or if one of the guardians get's down to it's last wound, "The Clash" activates. Both Guardians break in to the middle of the map and the arena becomes smaller and more concentrated.
They exploit the reward center of the brain, they're literally addictive.