Solo said:Just finished Episode Two. Fuck, this game is siiiiick. Might be the most atmospheric title Ive ever played. I knew to expect that from Remedy, but this is on a whole other level. Running through the woods is creepy as fuck. The visual effect for the flare gun is insane.
BenjaminBirdie said:I love the late-80's wood fence design in that chapter too.
derFeef said:On TV?
zero margin said:That has got to be the most original compliment I've ever seen, I mean fuck. Bravo sir.
zero margin said:That has got to be the most original compliment I've ever seen, I mean fuck. Bravo sir.
No, everything but that, turning on the 360 alone at the dashboard just inundates you. Also, I don't think this type of game would translate well to tv ads, I mean not a lot of set pieces and shit they can show, just some dickhead with a flashlight in the woods.
I mean that last part in a loving way of course.
BenjaminBirdie said:I love the late-80's wood fence design in that chapter too. We're both at the same spot.
BenjaminBirdie said:But do you know what I mean?
:lol
It's very specifically of a certain aesthetic, you know? And visually, there's that one area where there's a door in a fence and it's juuuuust open (I think it leads to a Flame Cave) and because of the way the slats are designed it is SOOOO creepy.
I don't know, it just really struck me as well done.
:lol That's some high praise, indeed. It is awesome. I'm just annoyed that the next episode won't be released for another two months...worse than waiting for a new season of a television show. At least, The Signal will be free to those that bought the game new...a smart move to limit trade-ins and, obviously, to get people in on buying new over used.Solo said:Definitely. I love EVERYTHING about the game so far. Its everything I wanted in a survival horror game that I didnt know I wanted.
Man, I dunno. I know a lot of people buy into this average score crap at these review aggregator sites (because they're too lazy to read and comprehend text or they're too unsure about wanting something and trust consensus more than personal feel), but I feel people generally rob themselves by leaning on them for some form of validation. The game deserves praise, I agree, and by and large, it has received very high scores and good reviews, AFAIK. The game just isn't completely compatible with the mainstream game site and reviewer and does have legitimate criticisms that could be leveled against it, but, overall, it's not going to be for everyone...something that I take as a good thing, although I know there's so much fucking stupid pressure for a developer to deliver to that microscopically small and rather homogeneous set of tastes.mujun said:This is the first game I've ever felt got robbed on Metacritic.
Don't get me wrong, I'm not going to cry and whine about the perceived ,but the score it has on Metacritic seems too damned low.
MightyHedgehog said::lol That's some high praise, indeed. It is awesome. I'm just annoyed that the next episode won't be released for another two months...worse than waiting for a new season of a television show. At least, The Signal will be free to those that bought the game new...a smart move to limit trade-ins and, obviously, to get people in on buying new over used.
MightyHedgehog said:Man, I dunno. I know a lot of people buy into this average score crap at these review aggregator sites (because they're too lazy to read and comprehend text or they're too unsure about wanting something and trust consensus more than personal feel), but I feel people generally rob themselves by leaning on them for some form of validation. The game deserves praise, I agree, and by and large, it has received very high scores and good reviews, AFAIK. The game just isn't completely compatible with the mainstream game site and reviewer and does have legitimate criticisms that could be leveled against it, but, overall, it's not going to be for everyone...something that I take as a good thing, although I know there's so much fucking stupid pressure for a developer to deliver to that microscopically small and rather homogeneous set of tastes.
BluWacky said:Because of the type of game it is, I think we'd like there to be more meaning than there actually is - I'm pretty much certain it's cracking wise. Alan's writing is just like all those hack authors he mentions (except a million times worse), after all.
Uncle said:They weren't all hacks. I took it to mean that Nightingale just wasn't a very imaginitive person (and it was a way to dump some literary references in the game).
Dax01 said:Alan Wake is GOTY so far.
Awesome. I am going to show Alan Wake to some relatives as well. They do not understand games and why this is my hobby (I can accept that tough) so I am looking forward to their reaction!ResidentDante said:I don't know if any of you others here have shown the game to people you know, but I have. I am not just talking about other gaming friends, but to people who normally don't play games that much. I showed the first part of the game up until you wake up in the car crash and walk down to the logging site to my parents and to a girl I know who never plays videogames (well, at least not since Mario Bros on NES or something).
What I discovered was how engaged they became in the story and how the everyday things you do in the game leading up to the creepy night part helped them look at it more as a movie or tv-series. On both occasions they were saying the same things, like "what happens to Alice" and "you can move the guy in the movie yourself?" and "you can talk to the people in the diner, go talk to him over there then!"
I like it when games do this to non-gamers
Tokubetsu said:Hey look! I'm agreeing with Dax on something!
A good tip is to not move the camera to much manually and to turn towards things that are of interest. It helps them see more of the game and they don't get so confused with the camera flying aroundderFeef said:Awesome. I am going to show Alan Wake to some relatives as well. They do not understand games and why this is my hobby (I can accept that tough) so I am looking forward to their reaction!
Backflip said:Here is a video of the French Alan Wake press kit, it's pretty cool (I don't know if they gave out the same pk in other countries): http://www.jv247.com/blog/3008-Pret-pour-des-vacances-a-Bright-Falls.html
yeah there is. i thought it was funny.Zing said:Is there seriously an achievement for watching the Verizon commercial on the in-game TV? :lol
Sweet, all of this fits with my theories in the spoilers thread. :lolfbgamer said:Some interesting speculation on the ending of Alan Wake
SPOILERS
http://resumeplay.net/home/2010/5/24/the-alan-wake-files-shedding-light-on-the-games-mysteries.html
Solo said:Finished Episode Three. Goddamn this game is blowing me away. When you're down inthe silver mines and you start hearing Alice call your name....creepy shit.
Letters said:And it comes from the left if you're using surround sound, just as you're passing a detour off path, instead of being some directionless ambient sound. I stood there for a little while pondering if I really was gonna go chasing after the voice or just continue on my way. So creepy.
I don't know you?Tokubetsu said:Hey look! I'm agreeing with Dax on something!
Thanks, Letters, for quoting the spoilers without the tags.Letters said:And it comes from the left if you're using surround sound, just as you're passing a detour off path, instead of being some directionless ambient sound. I stood there for a little while pondering if I really was gonna go chasing after the voice or just continue on my way. So creepy.
Toku probably reads the Halo threads.Dax01 said:I don't know you?