Narrative Designer Alexa Ray Corriea: "Why your next game needs a babygirl?"

PJX

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Thoughts?

Okay for this to make sense, I need you to understand what a "babygirl" is. A babygirl is, as writer and narrative designer Alexa Ray Corriea explained in her 2025 Game Developers Conference talk, a character that everyone can agree is "a little bit traumatized," but secure in their masculinity, attractive, sensitive, and vulnerable, but not weak. He's probably over the age of 25, and may have "soft reasons to make hard decisions." Corriea's example was Clive from Final Fantasy XVI.

Still with me? Good, let's talk about a "meow meow." A meow meow refers to a villainous or morally grey character who fans are inspired to "care for or comfort" amid all the terrible things happening to them. Do not confuse a meow meow with a "woobie," as a woobie refers to a more heroic character you might want to just give a big hug. If that one's confusing, think about the difference between Waluigi (meow meow) and Luigi (woobie).

Oh no, there are so many phrases left to cover. A "girl failure" is a female character who seems to have their life together but absolutely does not (Misato Katsuragi from Neon Genesis Evangelion). Then there's the handsome older male characters you'd say are a "daddy" or "zaddy," and last but absolutely not least there's the handsome-but-well-meaning "himbo." These words all describe a new genre of character tropes defined by fans and popularized on platforms like Tumblr and Ao3.

Why should developers care about these magnificent words? Well let's get down to brass tacks. It's common knowledge that if you want players to give a shit about your game's story, you need strong characters. But after 40 or so years of great narrative games, a lot of the classic tropes have been well-worn out and we all get a bit exhausted when a narrative director pulls out his copy of Joseph Campbell's The Hero's Journey again.

Corriea's argument is that these fandom phrases are the secret to juicing up your game. How? Some of it's about the data—and some of it's about freeing your creativity from a box of shame.

She also added that with younger generations of developers emerging from the primordial ooze of fandom, there are going to be more game industry professionals who speak this language. "You're going to start having these conversations a lot, hearing this kind of talk in your writer's room, because that's a part of our culture. Those fandoms brought us into this line of work, and it's good form to keep up and know how to meet them halfway."

And pop culture has already nudged the shape of the game industry in small ways. The X (formerly Twitter) account called "Can you pet the dog?" launched hundreds of pettable animal video games in game development.

Those were the "practical" takeaways from Corriea's talk—the kind you might bring into a big meeting when you have to convince leadership that you've only gone a little bit feral in your corner of the office. But if we only limit ourselves to the practical, we risk burying these tropes in the same graveyard as "the grizzled war veteran" or "the talented female sidekick who is somehow shown up by the main character."

 
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I tried to read the article and still didnt understand.

A pookie? Fuck off

Also whats the thread about? Thoughts? What are yours
 
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Confused Joe Biden GIF by CBS News


Are those actual words? Like, people actually use them in a serious conversation?
 
I tried to read the article and still didnt understand.

A pookie? Fuck off

Also whats the thread about? Thoughts? What are yours
My opinion is that it seems like she wants male characters to be fake masculine guys. I was hoping someone could explain it better.
 
My opinion is that it seems like she wants male characters to be fake masculine guys. I was hoping someone could explain it better.
I didnt get that from the article but the word salad made it difficult to understand.
 
Don't try to make sense of this performative shit, it is her talk for the 2025 game developers conference, which she hosts...

She also added that with younger generations of developers emerging from the primordial ooze of fandom, there are going to be more game industry professionals who speak this language. "You're going to start having these conversations a lot, hearing this kind of talk in your writer's room, because that's a part of our culture. Those fandoms brought us into this line of work, and it's good form to keep up and know how to meet them halfway."
She's justifying her own shortcomings with this pseudo disruption.
Same type of moron who would tell you "if Shakespeare was born in 1990 he would have wrote fanfiction", never understanding that it is actually the other way around, and that if they were born in the 16th century, they would have written Shakespeare fanfics.
 
Isn't she one of those game journos that failed their way up their entire life.

Imma say no thanks to whatever modern tripe they are peddling.
 
To be honest, petting animals in video games at some point just became full of cringe to me.
The "pet the dog" thing was a funny meme for like a week, it's stupid that so many games go out of their way to add such pointless animations and features when they could be focusing on engine optimisations or actual fun gameplay.

I too find it cringe and when i see it in a modern game and it doesn't serve any more purpose than an animation, I start to wonder what else money was wastefully spent on in the game.
 
babygirl

meow meow

woobie

girl failure

daddy

zaddy

himbo
Pretending that US East Coast adderall kids coming out of University are bringing new character patterns to the table instead of correctly identifying and explaining that these are simply well documented millennia-old character patterns renamed with TikTok word salad is a pretty efficient way to tell me you don't know shit about narratives and/or how to design them. Still stuck on The Hero's Journey, too. Next they'll explain mise-en-scene, now re-named "stanky kitty litter", and foreshadowing, now re-named "torpedo titties".
 
What the hell did I just read? We've reached the timeline where "make him a little pathetic, as a treat" is a legitimate creative note in AAA development?
 
Not sure i understood it, but sounds very much like the average worthless drivel from a game writer, which are almost always several tiers worse than actual good "real" writers. AI can't replace them soon enough.
 
What would be groundbreaking would be having characters who behave like real persons with real motivations rather than carboardcut out versions written by people who experience life through pop culture, youtube videos and their modern "progressive" biases.

And I would like very much see real world religions and their respective tenets faithfully depicted and used in a video game settings instead of the made-up religions they always come up with.
Imagine Aloy coming across the remnant of American christianity and having a pastor explaining to her the errors of her mother earth pagan cult or a having a catholic priest aboard the Normandy explaining to Sheperd with the Inquisition was a good thing. Arkane are very good at storytelling but even these bozos saw fit to put a pastor in Redfall wih tatoos all over her despite the fact that it is stricly forbidden in Leviticus 19:28 "(You shall not make any cuts on your body for the dead or tattoo yourselves: I am the Lord.).
 
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Imagine if the Bible was written by these kind of people.

Maybez just maybe, let the writers do what they want with their stories and then let us, the consumers, decide what is good and what is not.
 
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