I just now found out that monsters can destroy your checkpoints lol.
Seems pretty brutal. Not sure what happens if you die though, but at least it prevents you from restoring health mid-combat.
Before a boss there will always be a checkpoint so if you die you don't have to traverse great distances like in Souls to go back. There won't be any "cheap" deaths either as far as I know, meaning no random traps or getting ganged up on several thousand enemies, but it will still be "challenging"
This game is Steamworks correct?
So if I buy it using that GameStop deal I'll get a steam code?
Sweet. $42 works for me.yeppers
The souls games generally had shortcuts that were unlocked after fully going through an area (DeS 1-1, DaS tower with Ornstein and the other guy) so checkpoints right before the bosses were never an issue.for me at least
That stream was excellent for showing the crafting, a couple different weapons and effects and some different level design...I was starting to worry that the game would be in the same environments the whole time and be too short.
Seems I was mistaken...Have they said how many different areas and how long the game will be?
Really, REALLY debating pre-ordering this soon. It looks really good.
The footage looks great and the streamer really liked it- but is there still a chance it could be "bad"?
well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.
I read this is only around 15 hours to complete. Seems a bit light for this type of game
Where'd you read that? That would be a bit of a disappointment.
EDIT: http://www.vg247.com/2014/01/02/lords-of-the-fallen-might-be-infinite-main-quest-takes-15-hours/
Not sure how I feel about that. I don't care for NG+ unless there's significant changes or new things to find, but it'd be nice if the non-NG+ optional content padded the game out to ~30+ hours. Probably not though...
EDIT 2: According to another article, the main story is only ~30% of the game's content, and a completionist run would be above 50 hours.
Rev3 is live streaming Lords of the Fallen right now
I real in a youtube comment (yeah I know...) that if you kill bosses (like the first boss from the tutorial level that loses armor) without taking damage you'll receiver a better stat'd weapon or whatever they drop.
Anyone know if that's true or read that anywhere?
I wonder if you can easily refight a boss if you took damage or say, killed the boss but wanted another go at it?
Unoriginal doesn't mean bad though...
Lobos has great taste in games. Plays all the Souls games, Isaac, doesn't buy the Shadow of Mordor hype, and his favorite game of all time is TLOZ: A Link to the Past.
If he likes this game then I'll buy.
Lobos has great taste in games. Plays all the Souls games, Isaac, doesn't buy the Shadow of Mordor hype, and his favorite game of all time is TLOZ: A Link to the Past.
If he likes this game then I'll buy.
! Can't wait to get home and watch this! Is this on his channel? Can anyone summarize please?https://www.youtube.com/watch?v=UkDn5r1CieI
ENB video on this game. haven't seen it yet, but looking forward to see a opinion I really respect
! Can't wait to get home and watch this! Is this on his channel? Can anyone summarize please?
well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.
Didn't stop people from enjoying Saints Row 1. Or Playstation All-Stars. Or Titan Quest/Path of Exile. Stealing the design of a genre doesn't negate any possibility of a good game.
Art design, atmosphere, and boss design aren't something to blow off. They can make or break a game. This game seems like a fun game for fans of Dark Souls style gameplay, but most likely isn't going to be "better" than those games. But that doesn't mean it won't be worthy of a purchase or playthrough unless you dislike the idea of more games copying greatness.
well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.
almost everything is a "blatant rip off" of something. I wish more people would "rip off" dark souls.we need far more. I hope it does well so more people make clones. sure beats the hell out of another corridor shooter with cover system.
You make it sound like they just recreated a lesser version of a souls game without coming up with any of their own ideas. Pretty much every single aspect they "ripped off" from the souls series they have put their own spin on, and the changes actually sound and look great.well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.
almost everything is a "blatant rip off" of something. I wish more people would "rip off" dark souls.we need far more. I hope it does well so more people make clones. sure beats the hell out of another corridor shooter with cover system.
Totally agree.
"I wish more games were like Dark Souls, it's like a breath of fresh air."
"This game is too much like Dark Souls. Make your own game instead of copying others."
Hah! Give me more copies of the good stuff please.
You make it sound like they just recreated a lesser version of a souls game without coming up with any of their own ideas. Pretty much every single aspect they "ripped off" from the souls series they have put their own spin on, and the changes actually sound and look great.
The only concerns I have about the game are that it will be too short, areas won't have enough variety, and exploration won't be that great.
almost everything is a "blatant rip off" of something. I wish more people would "rip off" dark souls.we need far more. I hope it does well so more people make clones. sure beats the hell out of another corridor shooter with cover system.
Especially ENB's talk about the bosses made it seem to me they just copied the uninspired bosses of DS2, which seems to me as if they didn't really understand Dark souls 1 and demon souls design philosophy. I haven't played the game and would be glad to be proven wrong though.
The demo has 2 bosses, that'd be like decrying Dark Souls boss design after fighting Asylum and Taurus.
I think you're wayyyy to focused on this whole "borrowing" thing. How many games put a huge addition like the nemesis system into an already existing formula? Not every game needs that, it shouldn't be a downside or a concern that a game doesn't feature something like that, especially when the game is borrowing from such an excellent formula that has already been proven (and the game isn't completely fucking the forumla up). IMO, all of the changes Lords of the Fallen do make the game stand out on its own when put together. Armor matters, an experience system that encourages you to not spend xp ASAP, a death system that could benefit you but also hurt you at the same time, timed attacks that actually matter, a different style of story telling, etc. And as others have said, these were the first couple of bosses, but even so they have still set them apart from souls games bosses by making them have "stages" to the fights.Again, I'm completely down for "borrowing" some of the elements which made the souls games so great, but at least try to add something original into the mix (see shadows of mordor nemesis system). I can see some attempts to add something in lords of the fallen too, but it's very, very subtle. again, not saying that makes it a bad game, it's just something which bothers me personally. Especially ENB's talk about the bosses made it seem to me they just copied the uninspired bosses of DS2, which seems to me as if they didn't really understand Dark souls 1 and demon souls design philosophy. I haven't played the game and would be glad to be proven wrong though.
I just now found out that monsters can destroy your checkpoints lol.
Seems pretty brutal. Not sure what happens if you die though, but at least it prevents you from restoring health mid-combat.