Nearly 5 hours of Lords of the Fallen footage via Lobos (Dark Souls Streamer)

I just now found out that monsters can destroy your checkpoints lol.

Seems pretty brutal. Not sure what happens if you die though, but at least it prevents you from restoring health mid-combat.
 
I just now found out that monsters can destroy your checkpoints lol.

Seems pretty brutal. Not sure what happens if you die though, but at least it prevents you from restoring health mid-combat.

It happened in the stream, the checkpoint respawned when he died so it's no big loss. You can't use it to save/refill your potions but when you die it's all good.
 
Before a boss there will always be a checkpoint so if you die you don't have to traverse great distances like in Souls to go back. There won't be any "cheap" deaths either as far as I know, meaning no random traps or getting ganged up on several thousand enemies, but it will still be "challenging"

So this is basically exactly what I'm looking for. I love that feeling of meeting an enemy for a first time, and the challenge associated with learning their moveset. That's the challenge I enjoyed, and it sounds like it's present in this game.

The challenge I didn't enjoy, was what you mentioned. While that made the Souls game memorable, it did not make it enjoyable.
 
The souls games generally had shortcuts that were unlocked after fully going through an area (DeS 1-1, DaS tower with Ornstein and the other guy) so checkpoints right before the bosses were never an issue
for me at least
.
 
Really cool that there are checkpoints before all bosses. I love all the Souls games but I don't need my precious time wasted by pointless boss runs.
 
Strange, Best Buy wont let me pre-order with ship to store its shipping only, meaning nov 3rd. Sucks since I have the 20% GCU.

I may preorder from gamestop to ensure I get the limited edition upgrade and they also have their exclusive lion armor/weapon set.
 
The souls games generally had shortcuts that were unlocked after fully going through an area (DeS 1-1, DaS tower with Ornstein and the other guy) so checkpoints right before the bosses were never an issue
for me at least
.

I have the exact same sentiments. If anything, this could potentially make the world design pretty lazy as it was in Dark Souls 2 with bonfires frequently littering the land.
 
don't know if it's been posted but rev3games on twitch and youtube will be streaming Lords of the Fallen in about 32 minutes if anyone is interested in the game.
 
Really, REALLY debating pre-ordering this soon. It looks really good.

The footage looks great and the streamer really liked it- but is there still a chance it could be "bad"?
 
That stream was excellent for showing the crafting, a couple different weapons and effects and some different level design...I was starting to worry that the game would be in the same environments the whole time and be too short.

Seems I was mistaken...Have they said how many different areas and how long the game will be?

Doesn't look all that great graphically in this footage.
 
Really, REALLY debating pre-ordering this soon. It looks really good.

The footage looks great and the streamer really liked it- but is there still a chance it could be "bad"?

well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.
 
well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.

Unoriginal doesn't mean bad though...
 
I read this is only around 15 hours to complete. Seems a bit light for this type of game

Where'd you read that? That would be a bit of a disappointment.

EDIT: http://www.vg247.com/2014/01/02/lords-of-the-fallen-might-be-infinite-main-quest-takes-15-hours/

Not sure how I feel about that. I don't care for NG+ unless there's significant changes or new things to find, but it'd be nice if the non-NG+ optional content padded the game out to ~30+ hours. Probably not though...

EDIT 2: According to another article, the main story is only ~30% of the game's content, and a completionist run would be above 50 hours. That sounds better.
 
Where'd you read that? That would be a bit of a disappointment.

EDIT: http://www.vg247.com/2014/01/02/lords-of-the-fallen-might-be-infinite-main-quest-takes-15-hours/

Not sure how I feel about that. I don't care for NG+ unless there's significant changes or new things to find, but it'd be nice if the non-NG+ optional content padded the game out to ~30+ hours. Probably not though...

EDIT 2: According to another article, the main story is only ~30% of the game's content, and a completionist run would be above 50 hours.

Yeah, it does seem to have some NG+ stuff that sounds interesting. I'm kind of getting a darksiders vibe. That first game was fantastic and wasn't super long, either
 
Rev3 is live streaming Lords of the Fallen right now

Seeing a lot of Souls-esque systems. Which doesn't mind me at all. I actually wouldn't mind to play a Souls clone, so long as it's good.

Got to give the developer/publisher props. The fact that they're willing to let people stream builds of the game before release shows that they do at least have some faith in it.

Whose doing the OT? Any chance I could do it? D:
 
I read in a youtube comment (yeah I know...) that if you kill bosses (like the first boss from the tutorial level that loses armor) without taking damage you'll receiver a better stat'd weapon or whatever they drop.

Anyone know if that's true or read that anywhere?
I wonder if you can easily refight a boss if you took damage or say, killed the boss but wanted another go at it?
 
I real in a youtube comment (yeah I know...) that if you kill bosses (like the first boss from the tutorial level that loses armor) without taking damage you'll receiver a better stat'd weapon or whatever they drop.

Anyone know if that's true or read that anywhere?
I wonder if you can easily refight a boss if you took damage or say, killed the boss but wanted another go at it?

I believe in that developer video they mention it. Like, there are challenges and if you meet the requirement you get the special item
 
can anyone that watched the whole thing summarize it for me please, what does he say about graphics, performance, gameplay, customization and most important is it fun to play, thanks
 
The game keeps looking better and better. I'm starting to feel really good about it. Watched over an hour of that dev stream and I'm liking what I see. The game looks gorgeous too. Lots of beatiful yet dark vistas and good texture work too. Pretty sure I'm gonna be there day one.
 
Well I hope that it's good. I had an ebay $15 off coupon that expired on 10/25, so I used it to pre order this on the One. I'm pretty excited. I should have it by mid next week. Definitely looks like my kind of game.
 
Unoriginal doesn't mean bad though...

no it doesn't, but the souls games only work because their system are heavily optimized (remember how much of an impact broken hitboxes have on the whole experience?), I imagine there's a big room for failure for a developer with not that much experience.
 
Lobos has great taste in games. Plays all the Souls games, Isaac, doesn't buy the Shadow of Mordor hype, and his favorite game of all time is TLOZ: A Link to the Past.

If he likes this game then I'll buy.


OooKay!!


The game looks good, I will be keeping a close eye on it once it releases.
 
Hitboxes really? Yea sure monster hunter first few games hitboxes really sucked but nothing now-a-days can get that bad. Especially for a two year development cycle.
 
Is the latest build of the console version shown already?
If possible it would be nice to see the X1 version kinda on the edge on buying it or not.

I like the style and design of the game dark medieval viking gothic world.
 
! Can't wait to get home and watch this! Is this on his channel? Can anyone summarize please?

yes, it's on his channel. a lot more talking than the others video, he goes really in-depth in the mechanics and explains which he likes and which he does not. overall he has a lot of good things to say about the game. has some complaints about the story telling (too direct), the artstyle (too blizzardesque) and the bosses (boring). gameplay is fun though, especially the perfect timing system of attacks (so you don't mash buttons), the charge attacks and the chaining of kills which grants more exp.

all I remember for now, really good video, go watch it! :)
 
well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.

Didn't stop people from enjoying Saints Row 1. Or Playstation All-Stars. Or Titan Quest/Path of Exile. Stealing the design of a genre doesn't negate any possibility of a good game.

Art design, atmosphere, and boss design aren't something to blow off. They can make or break a game. This game seems like a fun game for fans of Dark Souls style gameplay, but most likely isn't going to be "better" than those games. But that doesn't mean it won't be worthy of a purchase or playthrough unless you dislike the idea of more games copying greatness.
 
Didn't stop people from enjoying Saints Row 1. Or Playstation All-Stars. Or Titan Quest/Path of Exile. Stealing the design of a genre doesn't negate any possibility of a good game.

Art design, atmosphere, and boss design aren't something to blow off. They can make or break a game. This game seems like a fun game for fans of Dark Souls style gameplay, but most likely isn't going to be "better" than those games. But that doesn't mean it won't be worthy of a purchase or playthrough unless you dislike the idea of more games copying greatness.

No I don't mind the copying, it just seems to me that you really have to understand how the souls games work to copy them in a way which will result in good gameplay. have to say the ENB video gave me some good insight and I'll probably buy the game.
 
well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.

almost everything is a "blatant rip off" of something. I wish more people would "rip off" dark souls.we need far more. I hope it does well so more people make clones. sure beats the hell out of another corridor shooter with cover system.
 
almost everything is a "blatant rip off" of something. I wish more people would "rip off" dark souls.we need far more. I hope it does well so more people make clones. sure beats the hell out of another corridor shooter with cover system.

Totally agree.

"I wish more games were like Dark Souls, it's like a breath of fresh air."

"This game is too much like Dark Souls. Make your own game instead of copying others."

Hah! Give me more copies of the good stuff please.
 
well, the developer doesn't have the best track record. plus they blatantly ripped off dark souls, minus the artstyle. people can argue as they want, but everything I've seen so far from the game screams unoriginal to me.
I really hope I'm wrong though.
You make it sound like they just recreated a lesser version of a souls game without coming up with any of their own ideas. Pretty much every single aspect they "ripped off" from the souls series they have put their own spin on, and the changes actually sound and look great.

The only concerns I have about the game are that it will be too short, areas won't have enough variety, and exploration won't be that great.
 
almost everything is a "blatant rip off" of something. I wish more people would "rip off" dark souls.we need far more. I hope it does well so more people make clones. sure beats the hell out of another corridor shooter with cover system.

Totally agree.

"I wish more games were like Dark Souls, it's like a breath of fresh air."

"This game is too much like Dark Souls. Make your own game instead of copying others."

Hah! Give me more copies of the good stuff please.

You make it sound like they just recreated a lesser version of a souls game without coming up with any of their own ideas. Pretty much every single aspect they "ripped off" from the souls series they have put their own spin on, and the changes actually sound and look great.

The only concerns I have about the game are that it will be too short, areas won't have enough variety, and exploration won't be that great.



Again, I'm completely down for "borrowing" some of the elements which made the souls games so great, but at least try to add something original into the mix (see shadows of mordor nemesis system). I can see some attempts to add something in lords of the fallen too, but it's very, very subtle. again, not saying that makes it a bad game, it's just something which bothers me personally. Especially ENB's talk about the bosses made it seem to me they just copied the uninspired bosses of DS2, which seems to me as if they didn't really understand Dark souls 1 and demon souls design philosophy. I haven't played the game and would be glad to be proven wrong though.
 
almost everything is a "blatant rip off" of something. I wish more people would "rip off" dark souls.we need far more. I hope it does well so more people make clones. sure beats the hell out of another corridor shooter with cover system.

Indeed. I can think of far worse games to be inspired by. Personally, I can't wait to play another take on the formula. It's about time someone stepped up.
 
Especially ENB's talk about the bosses made it seem to me they just copied the uninspired bosses of DS2, which seems to me as if they didn't really understand Dark souls 1 and demon souls design philosophy. I haven't played the game and would be glad to be proven wrong though.

The demo has 2 bosses, that'd be like decrying Dark Souls boss design after fighting Asylum and Taurus.
 
Do we have any kind of confirmation on game length? I saw 15 or so hours posted earlier but that seems really short for a game of this ilk.
 
The demo has 2 bosses, that'd be like decrying Dark Souls boss design after fighting Asylum and Taurus.

Which were better bosses than the first two of DS2, but it's pointless to argue about that. I can only judge by what I've seen and heard (and haven't even experienced myself), but that made me a bit skeptical. I'll defnitely play the game and judge for myself.
 
Again, I'm completely down for "borrowing" some of the elements which made the souls games so great, but at least try to add something original into the mix (see shadows of mordor nemesis system). I can see some attempts to add something in lords of the fallen too, but it's very, very subtle. again, not saying that makes it a bad game, it's just something which bothers me personally. Especially ENB's talk about the bosses made it seem to me they just copied the uninspired bosses of DS2, which seems to me as if they didn't really understand Dark souls 1 and demon souls design philosophy. I haven't played the game and would be glad to be proven wrong though.
I think you're wayyyy to focused on this whole "borrowing" thing. How many games put a huge addition like the nemesis system into an already existing formula? Not every game needs that, it shouldn't be a downside or a concern that a game doesn't feature something like that, especially when the game is borrowing from such an excellent formula that has already been proven (and the game isn't completely fucking the forumla up). IMO, all of the changes Lords of the Fallen do make the game stand out on its own when put together. Armor matters, an experience system that encourages you to not spend xp ASAP, a death system that could benefit you but also hurt you at the same time, timed attacks that actually matter, a different style of story telling, etc. And as others have said, these were the first couple of bosses, but even so they have still set them apart from souls games bosses by making them have "stages" to the fights.
 
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