New Sonic game rumored to be unviled in February for almost every platform

I'm happy, but I'm nervous. Doesn't this title, if true, have the largest lineup of playable characters in franchise history for a Sonic platformer? It beats that other game, and serious control issues arose within that..
 
I'm happy, but I'm nervous. Doesn't this title, if true, have the largest lineup of playable characters in franchise history for a Sonic platformer? It beats that other game, and serious control issues arose within that..

Heroes had 4 teams of 3, so that makes 12. I think that game had the most characters.
 
I'm happy, but I'm nervous. Doesn't this title, if true, have the largest lineup of playable characters in franchise history for a Sonic platformer? It beats that other game, and serious control issues arose within that..

I don't think the multiple characters where the main issue with Sonic 06. I never play it, but I'm watching the Game Grumps playthrough and is clear that this game was rushed. It seems like a Beta.
 
Thing is are we actually going to have rolling physics of any kind in this one? sonic adventure 1 and 2 had better rolling then generations.
 
This sounds all well and good as a concept, but how does it feel? Sonic Team could still definitely fuck up somewhere.

Keeping expectations in check but I do love the idea of the concept and hope it does become a reality. I have always wanted them to go back to Sonic's friends playing similarly to how he plays, except with their own gameplay quirks (Knuckles' gliding, climbing; Tails' flying, etc.) I just can't understand why they moved away from that when it'd take even less effort than what they did in Sonic Adventure 2.

Maybe this game will be called Sonic Adventure 3 just because you can play as multiple characters. :P
[Insert joke about Sonic World Adventure and Sonic 2006 here since Sonic 2006 was designed a lot like an Adventure game, and Sonic World Adventure had some of the RPG trappings that were actually done somewhat nicely]

Numbers are irrelevant.

Regardless, I feel a little iffy about this. I never really liked playing as the friends in the Adventure games. It was all fine and dandy in Advance 1, Rush (Blaze played somewhat similarly to Sonic, so...), and the Genesis games, but I never liked the controls or the camera for them. Granted, Sonic Team seem to be in a better place, and if they can pull it off without mucking up the pacing and flow of level structure and the game, then I won't feel too bad about it.

I'll simply be very happy to see evidence that they're sticking to the Unleashed/Colours/Generations model of level design.

If they include someone who can spindash, I certainly hope they fix it because it was way overpowered and broken in Generations.
 
Oh wow, I just noticed playing as multiple characters bit, that's pretty awesome. They must have saw all Generations mods and how popular those were.
 
Oh wow, I just noticed playing as multiple characters bit, that's pretty awesome. They must have saw all Generations mods and how popular those were.
Though mechanically, they didn't play that much different from Sonic, lol.

again, does anyone like shadow yet?

I'd rather them move slowly with regards to including different characters as opposed to saying "we're going to include everyone!" I know some people want a plethora of characters to draw from, but if they concentrate on having may three or four different characters, I feel like the controls and general idea behind the characters' skillsets might be more cohesive and better-designed. Less can be more.
 
[Insert joke about Sonic World Adventure and Sonic 2006 here since Sonic 2006 was designed a lot like an Adventure game, and Sonic World Adventure had some of the RPG trappings that were actually done somewhat nicely]

Numbers are irrelevant.

Regardless, I feel a little iffy about this. I never really liked playing as the friends in the Adventure games. It was all fine and dandy in Advance 1, Rush (Rouge played somewhat similarly to Sonic, so...), and the Genesis games, but I never liked the controls or the camera for them. Granted, Sonic Team seem to be in a better place, and if they can pull it off without mucking up the pacing and flow of level structure and the game, then I won't feel too bad about it.

I'll simply be very happy to see evidence that they're sticking to the Unleashed/Colours/Generations model of level design.

If they include someone who can spindash, I certainly hope they fix it because it was way overpowered and broken in Generations.

You need to have more faith in Iizuka-sama. He also said that they had no plans for Sonic Adventure 3 in the near future, but said if fans want it he will make it, said that with a huge smile on his face. :) So that means he doesn't consider any of the past games Sonic Adventure 3. but hes the one fully responsible for the Adventure style games, so I wouldn't be surprised if that's the direction the series goes back in. Generations actually felt like adventure at times, i got a feeling this game will feel even more like Adventure at times.
 
I can see why they would return to the shitty friends well.

If Generations proved anything, it's that creating a Sonic-only game that has enough content for $60 is fucking tough and skimping on the production values could just make the bottom drop out on the whole thing.

"You should replay the levels for better times!" is not a good way to sell games when you could just talk about up front length.

Generations was fairly short and the last part of that game fell off a cliff, so hopefully they can improve on that.
 
You need to have more faith in Iizuka-sama. He also said that they had no plans for Sonic Adventure 3 in the near future, but said if fans want it he will make it, said that with a huge smile on his face. :) So that means he doesn't consider any of the past games Sonic Adventure 3. but hes the one fully responsible for the Adventure style games, so I wouldn't be surprised if that's the direction the series goes back in. Generations actually felt like adventure at times, i got a feeling this game will feel even more like Adventure at times.
I almost forgot he didn't have anything to do with Sonic 2006 and Sonic Unleashed. And Colours and Generations turned out alright, and he was the producer for those. :lol

Still, you know how I feel, Shadi!

We need the pic of Iizuka drinking a giant glass of beer.

Generations was fairly short and the last part of that game fell off a cliff, so hopefully they can improve on that.
That's another thing that worries me. The last portion of the game seemed so obviously rushed, especially with the final boss for the console version being markedly worse than the 3DS version, and the level design for Planet Wisp being wonky when the original version of the level wasn't that difficult to contend with (ie: Sonic levels shouldn't take the long on a first time through, imo).

Some of the CGs they used for marketing didn't even turn up in the final product, so I have to wonder what happened there.
 
I almost forgot he didn't have anything to do with Sonic 2006 and Sonic Unleashed. And Colours and Generations turned out alright, and he was the producer for those. :lol

Still, you know how I feel, Shadi!

We need the pic of Iizuka drinking a giant glass of beer.

That actually reminds me of what he said in an interview:
Iizuka-san said:
So originally it was more or less the same team working on all the different Sonic titles, but after a few years, for various reasons, we started to delegate Sonic games to different groups of people.

And everyone in the office has their own idea of what Sonic should be, so we started to see slightly varied, slightly different directions of Sonic games.

I was conscious of this, so I’m now back with full responsibility of all things Sonic. I have control over the direction of not just Sonic Generations, but all the Sonic titles that we will develop in the future.

So I have more control, and hopefully this will provide better appearances for future titles.

http://www.sonicstadium.org/2011/09/takashi-iizuka-talks-about-the-past-and-future-of-sonic/

NpiZZ9Z.jpg
 
Whoa, whoa, wait a minute...

people didn't like the 2D gameplay in Generations? That's surprising to me. Those were my favorite stages.

Did you guys start playing Sonic during the late '90s/early '00s?


Anyway, I would be really interested in a New Sonic (Generations-like) game for next gen consoles.
 
Kind of tired of the Unleashed game play to be honest. It's a good formula but nothing more than that, and little has been done to evolve it, if it's even possible. I always feel like Unleashed and Generations brought out the obsessive compulsive in me during speed running and I didn't have much fun going back to the games once I got all the levels down to a T.

As for Sonic Team bringing back multiple play styles, I wouldn't mind it but seeing how they're still not the best designers when it comes to pacing I'm skeptical. That and I'm not sure how they'll be able to put in all the characters in levels designed after Unleashed game play, unless they're incredibly inconsequential.
 
Whoa, whoa, wait a minute...

people didn't like the 2D gameplay in Generations? That's surprising to me. Those were my favorite stages.

Did you guys start playing Sonic during the late '90s/early '00s?


Anyway, I would be really interested in a New Sonic (Generations-like) game for next gen consoles.

I've played Sonic since the beginning and my favorite parts of Generations were the 3D segments. Classic just doesn't play right. The rolling not working correctly gets on my nerves.
 
Whoa, whoa, wait a minute...

people didn't like the 2D gameplay in Generations? That's surprising to me. Those were my favorite stages.

Did you guys start playing Sonic during the late '90s/early '00s?


Anyway, I would be really interested in a New Sonic (Generations-like) game for next gen consoles.

That's because Sonic fans are crazy/high/stupid as fuck. One of the most divided fanbases out there... worse than Megaman and Castlevania fans.

I didn't liked ANY of the 3D titles until Unleashed started to make Sonic progress in the right way. Adventure sucks, Heroes sucks, 06... lol, Shadow... lol.

The 2D gameplay in Generations was really good with Classic Sonic. The only problem was with Modern, and that's not even that bad, just make the jump less floaty and we're good to go. I never expected perfect Genesis physics... that's a stupid thing to want. I agree with making roll more useful though... but it never made the game worse not having proper rolling physics.

Advance (to some extent), Rush, Colors, Unleashed (PS360 daylight) and Generations are the only good outputs there in my oppinion.
 
Whoa, whoa, wait a minute...

people didn't like the 2D gameplay in Generations? That's surprising to me. Those were my favorite stages.

Did you guys start playing Sonic during the late '90s/early '00s?


Anyway, I would be really interested in a New Sonic (Generations-like) game for next gen consoles.
I started to play since I was a kid with Sonic 2 Genesis. I prefer the 3D titles.
 
Wait, people thought Iizuka had something to do with Sonic 2006? :lol He just got "special thanks" in the credits. Other people were behind that mess.

Did you guys start playing Sonic during the late '90s/early '00s?
I don't think that's necessarily the case because we've had a few people say they widely prefer the Adventure games but grew up with the Genesis/Mega Drive games in the past. It just has a matter to do with what they like in terms of game design. Maybe they like the more narratively-focused route or like having lots of characters at their disposal.

Personally, I don't care as long as I'm having fun. Loved the 3D and 2D stages in Generations. Loved Unleashed to bits after a while with it, Loved Colours for its cohesive design, art direction and emphasis on power-ups.

That actually reminds me of what he said in an interview:

http://www.sonicstadium.org/2011/09/takashi-iizuka-talks-about-the-past-and-future-of-sonic/

http://i.imgur.com/NpiZZ9Z.jpg[IMG][/QUOTE]
Yay. Who knows, I might give "Lord Iizuka-sama" the benefit of the doubt and see what he can come up with given his producer credits on Colours (which felt [I]very[/I] cohesive), at least.

[quote="remz, post: 46846119"]I like how badly SA1 in particular disobeys the laws of physics.

i can roll [I]foreverrrrrr[/I][/QUOTE]
[url=http://www.youtube.com/watch?v=3MWEHwvcnyM&t=1m33s]Anth0ny's favourite game, Sonic 06, badly disobeys the laws of physics because reasons.[/url]

[quote="Maedhros, post: 46846624"]That's because Sonic fans are crazy/high/stupid as fuck. One of the most divided fanbases out there... worse than Megaman and Castlevania fans.[/QUOTE]
Not as bad as FF fans these days, it seems.
 
Though mechanically, they didn't play that much different from Sonic, lol.

again, does anyone like shadow yet?

I'd rather them move slowly with regards to including different characters as opposed to saying "we're going to include everyone!" I know some people want a plethora of characters to draw from, but if they concentrate on having may three or four different characters, I feel like the controls and general idea behind the characters' skillsets might be more cohesive and better-designed. Less can be more.

From the description it doesn't sound like it's going to be completely different, but more akin to Sonic & Knuckles and Sonic Advance.
 
You're telling me everyone has been wrongfully villianising Iizuka all these years?

I don't know what to believe anymore.

Yeah man, Iizuka is inspirational. Just look at this, this screams created by Iizuka-san, no one else would of thought of such an insane design

https://www.youtube.com/watch?v=2DKtpc5QnX8

he's not to blame for Shadow the Hedgehog either, nope, the AMERICANS are the reason Shadow the Hedgehog was made! They love guns! http://www.sonicstadium.org/2010/12/shadow-the-hedgehogs-target-audience-was-u-s-gamers/
 
Yeah man, Iizuka is inspirational. Just look at this, this screams created by Iizuka-san, no one else would of thought of such an insane design

https://www.youtube.com/watch?v=2DKtpc5QnX8

he's not to blame for Shadow the Hedgehog either, nope, the AMERICANS are the reason Shadow the Hedgehog was made! They love guns! http://www.sonicstadium.org/2010/12/shadow-the-hedgehogs-target-audience-was-u-s-gamers/

US likes FPS games so I'm going to put a gun in a Pokemon game.
 
From the description it doesn't sound like it's going to be completely different, but more akin to Sonic & Knuckles and Sonic Advance.
That wouldn't really be too bad, imo. That's truly how it should be, provided it's executed well.

For some reason my mind was going to Sonic Fusion when I really should've been thinking of the Advance games.
 
Well, I had fun with it. Reminded me a bit of Conker's. The game had its issues but, if tuned up, can establish itself as a sound IP for Sega. I thought it was premature to abandon the concept altogether.
 
Well, I had fun with it. Reminded me a bit of Conker's. The game had its issues but, if tuned up, can establish itself as a sound IP for Sega. I thought it was premature to abandon the concept altogether.
No, it was a great idea that they abandoned it. If only it was cancelled during development.

He lives on while Waluigi suffers.

This has never occurred to me. What a cruel world this is!
 
Yeah man, Iizuka is inspirational. Just look at this, this screams created by Iizuka-san, no one else would of thought of such an insane design

https://www.youtube.com/watch?v=2DKtpc5QnX8

he's not to blame for Shadow the Hedgehog either, nope, the AMERICANS are the reason Shadow the Hedgehog was made! They love guns! http://www.sonicstadium.org/2010/12/shadow-the-hedgehogs-target-audience-was-u-s-gamers/

User comments:

So the target was U.S. gamers? Well whoever the trarget was Shadow the Hedgehog was a great game with an epic character.

That was the game that actually got me interested in sonic.

I actually liked Shadow The Hedgehog it was a good game in my opinion really showed Shadow’s true sides and we learnt more about his Past, Levels may not have been that fun but it was cool and it was also 4Kids Cast’ debut Appereance and they were really good ^^

Shadow the Hedgehog was actually a pretty good game IMO. The graphics in the majority of the levels were surprisingly good for the gamecube version. I also thought it was awesome that you could play in co-op mode in single player with whatever character you find in each stage (except black doom)

My only real problem with the game was the terrible controls on the final boss (…and Vector…*hears ‘find the computer room’ in the back of my head*) lol

Sonic fans are the problem with Sonic...
 
I'm psyched, I loved Sonic Generations. I prefer 3D Sonic to 2D sonic, so I actually hope they keep the 3D levels distinct.
 
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