New Sonic game rumored to be unviled in February for almost every platform

No, this is Robotnik:

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Sonic 2 says hi:

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Two things I like about your review:

1. You recognize that the characterization of the cast was top-notch. I wish more games in the franchise represented the characters that way. Although, in my eyes, it's really the only true merit the game has.

2. You acknowledged how utterly broken Cream is. Seriously, I never encountered a character in an RPG before that single-handedly makes it impossible to lose with the most basic of strategies.

...Thinking about it now, isn't Cream broken in most of her playable appearances?
 
Two things I like about your review:

1. You recognize that the characterization of the cast was top-notch. I wish more games in the franchise represented the characters that way. Although, in my eyes, it's really the only true merit the game has.

2. You acknowledged how utterly broken Cream is. Seriously, I never encountered a character in an RPG before that single-handedly makes it impossible to lose with the most basic of strategies.

...Thinking about it now, isn't Cream broken in most of her playable appearances?
Sonic Advance 2:

SPAM B TO WIN THE BOSS FIGHT
 
It's going to take a lot of work if they're going to make 10 characters work; they really need to cut back.

The only characters they've ever had interesting unique gameplay for have been Sonic, Tails, Knuckles, and Amy. Everyone else has been a clone of those 3 or a shooting robot/tank or fishing cat that nobody wants.

Sonic clones: Metal, Shadow, Espio, Blaze
Tails clones: Charmy, Rouge, Cream
Knuckles clones: Rouge, Vector (he's like knuckles without a glide)
Amy was like hard mode in Advance 1 since she was slower and couldn't spin jump.
 
Oh God No. Just made everyone play like Sonic but give them ways to do to different areas.

The formula is already right, just tweak each character a little. Like jumping height, weight, max speed and give them a secondary move that allows them to access new areas like Flying and Climbing.
 
Oh God No. Just made everyone play like Sonic but give them ways to do to different areas.

The formula is already right, just tweak each character a little. Like jumping height, weight, max speed and give them a secondary move that allows them to access new areas like Flying and Climbing.

But there are really only 4 characters. What's the point of having characters with the same abilities; it just needlessly pads out the game since they offer nothing unique except a character model.
 
Both Metal Sonic and Shadow are boring to me. Venom is probably the only "evil clone" character I like, probably because his differences are more distinct. All the others are just dull.

Mecha Sonic (S&K) was pretty cool though, in a menancing way at least. But sadly, Sega seems to insist on keeping him dead and only focusing on Sonic CD Metal Sonic.

Amy was like hard mode in Advance 1 since she was slower and couldn't spin jump.

I don't see how you're calling Amy a unique character if those are her only differences. Blaze had many more differences between her in Sonic in the Rush games than that (hovering, slower speed, different rolling traction, drastically different trick jump height, different trick dash ability, etc.). Tails doesn't have much to separate him from Sonic either aside from flight, a lack of shield abilities (S3&K), and a useless tail attack (Advance). Where exactly are you drawing the clone line?
 
Both Metal Sonic and Shadow are boring to me. Venom is probably the only "evil clone" character I like, probably because his differences are more distinct. All the others are just dull.

Mecha Sonic (S&K) was pretty cool though, in a menancing way at least. But sadly, Sega seems to insist on keeping him dead and only focusing on Sonic CD Metal Sonic.



I don't see how you're calling Amy a unique character if those are her only differences. Blaze had many more differences between her in Sonic in the Rush games than that (hovering, slower speed, different rolling traction, drastically different trick jump height, different trick dash ability, etc.). Tails doesn't have much to separate him from Sonic either aside from flight, a lack of shield abilities (S3&K), and a useless tail attack (Advance). Where exactly are you drawing the clone line?

Amy couldn't attack anything and wasn't protected in the air. She had to use her hammer, which was unique. Blaze is barely different from Sonic. Tails pretty much makes Sonic obsolete without Sonic having the shields in Sonic 3, but I suspect only Sonic will have the homing attack and boost, which will make him unique.
 
But there are really only 4 characters. What's the point of having characters with the same abilities; it just needlessly pads out the game since they offer nothing unique except a character model.

They will be different enough like in the Genesis and Advance games. Without needing to have different Gameplay all together which I think is fine. Don't get me wrong I love Sonic Adventure 2 and actually enjoy playing as Tails and Eggman but I really don't want for Tails to have shorter or different levels than Sonic.
 
They will be different enough like in the Genesis and Advance games. Without needing to have different Gameplay all together which I think is fine. Don't get me wrong I love Sonic Adventure 2 and actually enjoy playing as Tails and Eggman but I really don't want for Tails to have shorter or different levels than Sonic.

But HOW will they be different enough to justify forcing you to play through the game 10 times? For the established characters they've only ever been shown to be one of the 4 archtypes, so if they're going to make them worthwhile they're going to have to come up with some new gimmicks for 6 characters.

We don't need another situation like Sonic Heroes where they made you play the game 4 times with teams that hardly differed from each other.
 
But HOW will they be different enough to justify forcing you to play through the game 10 times? For the established characters they've only ever been shown to be one of the 4 archtypes, so if they're going to make them worthwhile they're going to have to come up with some new gimmicks for 6 characters.

We don't need another situation like Sonic Heroes where they made you play the game 4 times with teams that hardly differed from each other.

Every character will be able to access unique areas. Meaning the open different levels, meaning you need to use them at least once to get to an alternate path.

Maybe they will have their own perspective on the main story (doubt it, with how harshly SEGA is bashed for *shitty friends*). It's not like I want a bunch of palette swaps neither. I just don't want them to have a werehog situation again, not with how well the Sonic levels finally are.
 
It's been forever since I played a Sonic game. If this one ends up looking promising, I'll give it a shot, especially if they make a Durango/Orbis one that visually is a clear upgrade.
 
Every character will be able to access unique areas. Meaning the open different levels, meaning you need to use them at least once to get to an alternate path.

Maybe they will have their own perspective on the main story (doubt it, with how harshly SEGA is bashed for *shitty friends*). It's not like I want a bunch of palette swaps neither. I just don't want them to have a werehog situation again, not with how well the Sonic levels finally are.

If I had to guess what the 10 characters are, I'd say everyone from Heroes except Omega and Big. So that's Sonic, Tails, Knuckles, Amy, Cream, Shadow, Rouge, Espio, Vector, and Charmy. Sonic, Tails, and Knuckles are pretty self evident how they will play.

Amy can have unique gameplay where she can't spin jump and has to use her hammer, but sometimes they just make her a Sonic clone.

Shadow plays like Sonic. What could they do with him to make him unique/give him access to different areas? Give him weapons and vehicles? I hope not.

Rouge usually plays like Knuckles, but played like Tails once. What could they do differently with her to make her different enough to not be a retread of Knuckles?

Cream plays like Tails with an instant kill button.

Espio plays like Sonic, but with the useless ability to turn invisible.

Vector plays like Knuckles in that he can climb walls, but he has a lunge instead of a glide.

Charmy plays like Tails.

I want this to turn out good, but history is not on Sega's side with this. Sonic Heroes was boring because the teams were pretty much the same. Knuckles Chaotix gave you little reason to care about what characters you got beyond not heavy or bomb and Charmy being broken. Sonic Adventure 2 featured had 6 characters that were pretty much only 3. Sonic Advance 2 and the Sonic Rush made the characters too similar to Sonic and didn't design the levels to take advantage of any differences. And if they create new characters abilities, Sega has shown that they aren't very good at this. The last time they did it we got the werehog.
 
If I had to guess what the 10 characters are, I'd say everyone from Heroes except Omega and Big. So that's Sonic, Tails, Knuckles, Amy, Cream, Shadow, Rouge, Espio, Vector, and Charmy. Sonic, Tails, and Knuckles are pretty self evident how they will play.

Amy can have unique gameplay where she can't spin jump and has to use her hammer, but sometimes they just make her a Sonic clone.

Shadow plays like Sonic. What could they do with him to make him unique/give him access to different areas? Give him weapons and vehicles? I hope not.

Rouge usually plays like Knuckles, but played like Tails once. What could they do differently with her to make her different enough to not be a retread of Knuckles?

Cream plays like Tails with an instant kill button.

Espio plays like Sonic, but with the useless ability to turn invisible.

Vector plays like Knuckles in that he can climb walls, but he has a lunge instead of a glide.

Charmy plays like Tails.

I want this to turn out good, but history is not on Sega's side with this. Sonic Heroes was boring because the teams were pretty much the same. Knuckles Chaotix gave you little reason to care about what characters you got beyond not heavy or bomb and Charmy being broken. Sonic Adventure 2 featured had 6 characters that were pretty much only 3. Sonic Advance 2 and the Sonic Rush made the characters too similar to Sonic and didn't design the levels to take advantage of any differences. And if they create new characters abilities, Sega has shown that they aren't very good at this. The last time they did it we got the werehog.

Well I'm assuming 10 characters also.

Sonic, Tails, Knuckles, Amy, Shadow, Rouge, Cream, Blaze, Silver and Espio.

We know what Sonic, Tails and Knuckles can do to access different paths.
Sonic has the Light speed dash and homing attack, Tails Flies, Knuckles climbs and punches rocks.

Amy: could break Rocks and jump highly vertically with her hammer.

Shadow has his Chaos powers, I don't know much about them but he could go where Sonic couldn't. Can't he hover for a small time in Sonic Battle? He also has long attacks attacks, which he could use to hit switches and open secret doors

Rouge: is a pretty all around character, She can fly like tails and Glide like knuckles, climb walls and dig, and has both close and long distance attacks. Since she is a spy, she could be one of those special characters that can use almost every path.

Cream:She can fly and use a range attack

Blaze: can hover for short distances and is immune to fire, so he could open paths in lava stages or oil refineries, fire temples, is a pretty useful ability.

Silver: Has Psychic powers, he can bend stuff and fly. Obviously opening new paths.

Espio:
Can use Hooks and Shurikens and turn invisible. He could use that to attack enemies that are too far to reach or switches and open new doors, the hooks also can make him swing into new places.

Only Sonic, Knuckles, Tails, Cream and Shadow can use the Spindash. Only Sonic and Shadow use the Homing attack, so they aren't clones of each other.

And since they share some of the same utility, you are not forced to play as a character you don't like. They wouldn't be palette swaps but neither a change of pace so big that it feels like another game altogether.
 
Amy couldn't attack anything and wasn't protected in the air. She had to use her hammer, which was unique. Blaze is barely different from Sonic. Tails pretty much makes Sonic obsolete without Sonic having the shields in Sonic 3, but I suspect only Sonic will have the homing attack and boost, which will make him unique.

You really didn't answer anything at all.

You claimed that Blaze and the other characters "offer nothing unique besides a character model" (which I already disproved). So why is it that they are labeled as clones despite their differences, while Amy and Tails get a pass? Especially Tails, as you pretty much agreed with me that he is jut Sonic with flight aside from the minor shield thing. And on that note, one could easily say Amy is just Sonic without his Spin Attack ability. In other words, Sonic '06 Sonic. So unique.

You seem to just be stuck thinking that they'll just copy and paste past without making any new adjustments at all. Which is possible I guess, but not probable. Even Shadow, as much as I don' care for him, isn't being given enough credit. Last time Shadow was playable, he was different Sonic and not due to weapons and vehicles. They gave him some special chaos powers to make him stand out. I'd bet anything that they take that path this game and give Shadow some chaos powers to do things/take paths that Sonic can't. Instantly assuming that he'll be a straight up Sonic clone like he was in SA2 (10 years ago) is a large conclusion to jump to.

We don't need another situation like Sonic Heroes where they made you play the game 4 times with teams that hardly differed from each other.

The description in the OP makes it very clear that's not how it would be. It says you can "replay the stages with your character of choice" which suggests that you unlock characters and then just replay stages you've done as Sonic with them. That's how it was it Advance 3, Rush Adventure, and Black Knight. All games that were more recent than Heroes.
 
Syko knows what I'm talking about.

There's no need to be thinking in Black and White. So either completely different gameplay or a bunch of palette swaps. When they can be a middle path.
 
You really didn't answer anything at all.

You claimed that Blaze and the other characters "offer nothing unique besides a character model" (which I already disproved). So why is it that they are labeled as clones despite their differences, while Amy and Tails get a pass? Especially Tails, as you pretty much agreed with me that he is jut Sonic with flight aside from the minor shield thing. And on that note, one could easily say Amy is just Sonic without his Spin Attack ability. In other words, Sonic '06 Sonic. So unique.

You seem to just be stuck thinking that they'll just copy and paste past without making any new adjustments at all. Which is possible I guess, but not probable. Even Shadow, as much as I don' care for him, isn't being given enough credit. Last time Shadow was playable, he was different Sonic and not due to weapons and vehicles. They gave him some special chaos powers to make him stand out. I'd bet anything that they take that path this game and give Shadow some chaos powers to do things/take paths that Sonic can't. Instantly assuming that he'll be a straight up Sonic clone like he was in SA2 (10 years ago) is a large conclusion to jump to.



The description in the OP makes it very clear that's not how it would be. It says you can "replay the stages with your character of choice" which suggests that you unlock characters and then just replay stages you've done as Sonic with them. That's how it was it Advance 3, Rush Adventure, and Black Knight. All games that were more recent than Heroes.
I suppose I'll start with Sonic 3. Sonic is the basic character. He plays through the level as a normal character forced to do platforming. Tails is basically Sonic, but he can access areas Sonic can't by flying and doesn't have to do careful platforming because he can just fly. Sonic was given the shields and the insta-shield to make him more unique. Knuckles is slower and jumps lower than both Sonic and Tails. His glide and climb give him unique abilities, and his fists give him/force him to access alternative routes Sonic and Tails cannot go to. The differences of the characters fundamentally change how you play the game and dictate what parts of the levels you can access.

Blaze's differences are minimal from Sonic and she would pretty much have Sonic's level accessibility. Playing as her in Rush didn't change level accessibility at all. The last time Shadow was playable was Sonic 2006; they made him slower and his attacks didn't add anything over the homing attack. They also shoved a ton of vehicle segments at you.

But yeah, you're right. I really should give Sega the benefit of the doubt to create 10 unique and fun to play as characters when they couldn't even handle 6.
 
Blaze is Sonic's counterpart from another dimension, so it only makes sense for both of them to play similar.

Blaze Fire immunity completely changes the way you play in Sky Babylon from Sonic Rush Adventure. Blaze can also Hover a little, while Sonic Rush didn't made that much use of that, it can be done to great use in this game. Since the Homing attack and a slow descending hover change the way to land on platforms a lot.

Also Blaze Spins horizontally, instead of curling up in a ball, which makes her look unique.
 
Blaze is Sonic's counterpart from another dimension, so it only makes sense for both of them to play similar.

Blaze Fire immunity completely changes the way you play in Sky Babylon from Sonic Rush Adventure. Blaze can also Hover a little, while Sonic Rush didn't made that much use of that, it can be done to great use in this game. Since the Homing attack and a slow descending hover change the way to land on platforms a lot.

Also Blaze Spins horizontally, instead of curling up in a ball, which makes her look unique.

You're not making a good case for why I should play as her over Sonic. She's aesthetically different, has a hover move that doesn't do much more than make platforming a bit easier, and might make the token fire level too easy?
 
As long as playing as the other characters is completely optional and is no way tied to finishing the end game then I am okay with this.
 
You're not making a good case for why I should play as her over Sonic. She's aesthetically different, has a hover move that doesn't do much more than make platforming a bit easier, and might make the token fire level too easy?

Why do people choose different cars in a racing game? Why change characters in Jet Set Radio? What if you prefer how Blaze looks or Sonic? What if Blaze is your favorite character?

Why do people like Blaze over Big the Cat? They are both cats. Except Blaze plays more like Sonic, there's nothing wrong with playing like Sonic in a Sonic game. There's more tinkering that can be long, like having her being able to do a double airboost or a longer one.

Generations had different abilities you can buy, why not make them character specific?

Blaze boost meter could be refilled by absorbing fire and killing enemies but not by gathering rings. But her meter is bigger than Sonic. Just because she didn't changed much from Sonic in Rush doesn't mean you have to turn her into Bayonetta in this game in order for her experience to be different enough to warrant you playing as her.
 
And on that note, one could easily say Amy is just Sonic without his Spin Attack ability. In other words, Sonic '06 Sonic. So unique.

I'm not sure you're getting the difference here. Amy can't spin at all. No spindash, no roll, no spinning jump. She's got a manually activated hammer, a short hop, and a high jump. Plays completely differently from any other 2D character in the series.
 
Wouldn't blaze be more of a knuckles counterpart? I do love love her rocket based tricks in sonic rush even if she's slightly slower than sonic.
Tho she was the fastest character in sonic 06
XD
 
In Sonic Rush, Blaze was basically a female Sonic in all but personality. Is the Blaze from 06 the same person? I know that one is from the Future while the Rush one is from another dimension.
 
just pretend sonic 06 never happened....tho that causes some issues since blaze mentions remembering crisic city in generations even with the time reset.

basically blaze is both from the future and an alternate dimension somehow.
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Honestly one of my favourite elements of Sonic Rush was the time trials, and being able to see your previous run as a ghost, and switching between Sonic & Blaze. You could really. Tell the difference between the two. Sonic was faster than blaze, but Blaze's R move was much greater. Up + R and Left + R were huge, allowing her to get to places Sonic could'nt or at least faster than Sonic could.
 
Shadow is emblematic of how Sega lost control of the franchise.

It was no longer this dorky sort of 90s cool that we could look at and smirk and smile at because we remembered those video game commercials of people with attitude wearing backwards caps.

Shadow was the update of that to what 12 year olds in the oughts thought was cool. Black color, hyper shoes, smoldering angst, colored highlights in his hair. And that's what makes him so disgusting to people older than this era of Sonic, because the idea that Sonic needed updating to this shitty, gross concept of cool is terrible to us.

But Sega is a company and companies chase money and that Linkin Park solicitude swill was appealing to these new fans.

Now they're back to trying to tap in to nostalgia and, if this doesn't work, they will probably try and update modern perceptions of cool. Maybe baggy jeans and glasses?
No man, skinny jeans and black frame glasses.
 
Honestly, I'm kind of excited if they re-introduce sonic's friends in a playable state combined with the Sonic 3 & K gameplay. Those were my favorite sonic games of all time and I spent hundreds of hours just trying to find every nook and cranny of the levels. I just hope the controls get even tighter like the older games.
 
Honestly, I'm kind of excited if they re-introduce sonic's friends in a playable state combined with the Sonic 3 & K gameplay. Those were my favorite sonic games of all time and I spent hundreds of hours just trying to find every nook and cranny of the levels. I just hope the controls get even tighter like the older games.

Yeah, I'm looking forward to this too. I honestly can't wait to try out Knuckles because I use to always like looking for secret areas in those games.
 
Sorry guys, Metal Sonic is the edgier Sonic of the 90's and Poochie is the edgier Sonic of the 2000's. Both their existences are just the same generic counterparts to a hero. "What if, get this: Sonic. BUT A ROBOT (or) BUT DARK AND EVIL??" Poochie just has the added bonus of a hilarious backstory and dialogue.

I trust today's Sonic Team to be able to handle several characters. Although they should start with the basic heroes, Sonic, Tails and Knuckles. They cover plenty of gameplay styles and variety. Depending on that quality, I'd be interested to see them give a second go at Shadow and Silver. Shadow as a close combat fighter with some of Sonic's abilities could be interesting. Everyone hates Silver for controlling horribly, but I see a lot of potential in a telekinetic character in a platformer, provided of course his gameplay is developed past beta. It's honestly a vastly different skillset from the other neon pooches, and if done right, could be really fun.

wouldn't be suprised if I'm banned now
 
Yeah, I'm looking forward to this too. I honestly can't wait to try out Knuckles because I use to always like looking for secret areas in those games.

It was always so cool how he can access completely different paths like in Angel Island Act 2. I hope they pull that off in this rumored game.

Sorry guys, Metal Sonic is the edgier Sonic of the 90's and Poochie is the edgier Sonic of the 2000's. Both their existences are just the same generic counterparts to a hero. "What if, get this: Sonic. BUT A ROBOT (or) BUT DARK AND EVIL??" Poochie just has the added bonus of a hilarious backstory and dialogue.

Metal Sonic is badass and doesn't have a bullshit backstory attached to him. He's "edgy" done right! *crosses arms* HMPH
 
So, a little off topic here, but I'm casually reading The History of Sonic hardcover book right now (It's ok, not great) and one of the sections had some info that Yuji Naka originally wanted to create a Sonic game where Sonic moves so fast, he breaks the space time continuum, and ends up in all these historic setting and events throughout time.

Personally, I think that is a whacky and awesome idea, and I'd love to see them visit a concept like that in a future game.
 
I fucking love Metal Sonic. He made it to the modern day mostly unscathed, unlike pretty much every other Sonic character, and he's a fucking killing machine! He's rad! Also he had that awesome boss fight in Generations.
 
So, a little off topic here, but I'm casually reading The History of Sonic hardcover book right now (It's ok, not great) and one of the sections had some info that Yuji Naka originally wanted to create a Sonic game where Sonic moves so fast, he breaks the space time continuum, and ends up in all these historic setting and events throughout time.

Personally, I think that is a whacky and awesome idea, and I'd love to see them visit a concept like that in a future game.
There are so many possibilities!


But isn't this sort of the Story Book premise?
 
So, a little off topic here, but I'm casually reading The History of Sonic hardcover book right now (It's ok, not great) and one of the sections had some info that Yuji Naka originally wanted to create a Sonic game where Sonic moves so fast, he breaks the space time continuum, and ends up in all these historic setting and events throughout time.

Personally, I think that is a whacky and awesome idea, and I'd love to see them visit a concept like that in a future game.

They kinda did it in Generations; Both Sonics running through the dead locations in the White Space brought them back to life.
 
Shadow used to be my favourite when I was little, so I guess I'll always have a fondness for the character. I was gutted by what they did to him in ShTH, so I'm glad he's been put on the backburner since 2006, optional playable appearances and rival boss-fights with Sonic suits him best in my opinion.
 
After the amazing Sonic Generations, what I'm really looking for is a game that plays in a similar way (with huge, sprawling and beautiful vistas and a combination of 3D and 2D gameplay) but has a proper (NOT Sonic '06-like) story and an interesting hubworld. Sonic Colours came close, but I actually felt a bit let down with only Tails and Sonic having dialogue. The humour and spirit was there, but I really think that travelling round a world instead of a futuristic amusement park might be a little more interesting. Not more beautiful, perhaps, but more interesting nonetheless.
 
Sorry guys, Metal Sonic is the edgier Sonic of the 90's and Poochie is the edgier Sonic of the 2000's. Both their existences are just the same generic counterparts to a hero. "What if, get this: Sonic. BUT A ROBOT (or) BUT DARK AND EVIL??" Poochie just has the added bonus of a hilarious backstory and dialogue.

Brotherhood of the Metallix for life
 
That looks pretty different. Is this the same Metal Sonic? I played Sonic Heroes but only beat the Sonic story.

It's only his powered up form. When you defeat his Metal Overlord form in the last story he reverts back into his original form.

Sz8FWVA.jpg


It's the only game that design appears in.
 
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