Sir_Crocodile
Member
Sonic CD and Sonic 3&K Metallixes (which are rather different) are both pretty cool to me.
Would be nice to have a new game with both models in
Would be nice to have a new game with both models in
That looks pretty different. Is this the same Metal Sonic? I played Sonic Heroes but only beat the Sonic story.
Shadow Hog... not you too! :|Unfortunately, yes.
I actually really liked the redesign when I first saw it, but the more I look at it, the less I like it.
He looks like their cruddy interpretation of Sephiroth.I like this design a lot more. He looks like a main villain, with personality. The cape is kind of silly but it gives him this feeling of "King of Robots". Sharp claws and spikes, he looks dangerous.
I like this design a lot more. He looks like a main villain, with personality. The cape is kind of silly but it gives him this feeling of "King of Robots". Sharp claws and spikes, he looks dangerous.
Does he actually have a personality in the game? I might have to watch some youtube videos on the Story of Heroes and Shadow the Hedgehog but I'm afraid of them being intolerable.
Neo Metal Sonic is my favorite for a few reasons.
First off I'll say I really like how it seems to have metallic arm guards on it to appear as if it's a type of robotic clothing. The shape of them clash really well with the leggings, and the design on both the feet and knees reminds me of Gundam (which I like). I also will mention I tend to like shoes with pointed tips.
The spikes on it's head are pointed in a smooth direction compared to Shadow, it also matches the other spikes on his body and it's more like a robotic hedgehog with spikes than normal hedgehog but with fluffy spikes.
How shiny it is is exclusive to Sonic Heroes, everything in that game was shiny. Also, instead of a typical cape, it actually has a cape attached to it's waist which matches quite well with the eyes and shoulders.
And the personality, for once in a Sonic game the villain was actually evil.
Lastly, it turns into this.
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Awesome.
Finally, someone speaks the truth.
But he hasn't commented on Metal Madness yet.Finally, someone speaks the truth.
And you know that the fact that everything and everyone was shiny as polished statues rubbed me the wrong way. Everything looked like plastic, and it just was not a good art style at all.Kokonoe said:How shiny it is is exclusive to Sonic Heroes, everything in that game was shiny.
Absolutely, if by truth you meant this part...
I might have to watch some youtube videos on the Story of Heroes and Shadow the Hedgehog but I'm afraid of them being intolerable
But he hasn't commented on Metal Madness yet.
You know I'm just ribbing you."Stop liking things I don't like"?
Hey you were the one who called it truth, I reject such so called truth."Stop liking things I don't like"?
Hey you were the one who called it truth, I reject such so called truth.
And I reject your truth!
There's nothing redeemable about Heroes, beyond it following the rule of all Sonic games having a good first level.
It's the only game that design appears in.
"We're not gonna make it! Let's speed up!"
Story of Heroes is nothing to shake a stick at, the only stories I really care about are Adventure 1 & 2 and the subtle story in the classic Sonic games. So it's not like I disagree, I still thought Metal Sonic's moment in the game was pretty entertaining.
Bear in mind that I first saw this design in 2003 or so. I was, like, 15; just old enough to buy into the "hey this is pretty cool" hype. I was mega hyped about a Sonic game that featured a unique gimmick that let you play as three characters at once, and even had the cajones to revive the Chaotix after so long. And Metal Sonic! I loved Metal Sonic, and now he's back in a new design. What could possibly go wrong with this title?Shadow Hog... not you too! :|
Koko, I can completely understand. But not you.
While it won't happen, I've always liked the idea of them introducing a character (Maybe Chaos 0?) that excels at underwater sections - as a sort of inverse on it typically being slow and boring for others. Like a high-octane Ecco the Dolphin game.
Given the multiple exits for this game, it'd be a neat thing to include - noticeable rivers that can be seen by others but only fully exploitable by a certain character.
While it won't happen, I've always liked the idea of them introducing a character (Maybe Chaos 0?) that excels at underwater sections - as a sort of inverse on it typically being slow and boring for others. Like a high-octane Ecco the Dolphin game.
Given the multiple exits for this game, it'd be a neat thing to include - noticeable rivers that can be seen by others but only fully exploitable by a certain character.
While it won't happen, I've always liked the idea of them introducing a character (Maybe Chaos 0?) that excels at underwater sections - as a sort of invigh-octane Ecco the Dolphin game.
Given the multiple exits for this game, it'd be a neat thing to include - noticeable rivers that can be seen by others but only fully exploitable by a certain character.
Neo-Metal Sonic is almost as badly designed as Silver.
I suppose I'll start with Sonic 3. Sonic is the basic character. He plays through the level as a normal character forced to do platforming. Tails is basically Sonic, but he can access areas Sonic can't by flying and doesn't have to do careful platforming because he can just fly. Sonic was given the shields and the insta-shield to make him more unique. Knuckles is slower and jumps lower than both Sonic and Tails. His glide and climb give him unique abilities, and his fists give him/force him to access alternative routes Sonic and Tails cannot go to. The differences of the characters fundamentally change how you play the game and dictate what parts of the levels you can access.
Blaze's differences are minimal from Sonic and she would pretty much have Sonic's level accessibility. Playing as her in Rush didn't change level accessibility at all. The last time Shadow was playable was Sonic 2006; they made him slower and his attacks didn't add anything over the homing attack. They also shoved a ton of vehicle segments at you.
But yeah, you're right. I really should give Sega the benefit of the doubt to create 10 unique and fun to play as characters when they couldn't even handle 6.
I'm not sure you're getting the difference here. Amy can't spin at all.
Wouldn't blaze be more of a knuckles counterpart? I do love love her rocket based tricks in sonic rush even if she's slightly slower than sonic.XDTho she was the fastest character in sonic 06
There's nothing redeemable about Heroes, beyond it following the rule of all Sonic games having a good first level.
It gave us this piece of amazing nonsense
http://www.youtube.com/watch?v=FcLAsZ5EVhE
The narrative I have established is that neither of them could understand each other from a distance so they were just replying to what they thought the other one was saying.
Sonic should never have gone past tails and knuckles.
It should've stopped at those 3. And Knuckles needs a new game where he's the main character.
Brotherhood of the Metallix for life
It's weird how Sega are seemingly unable to figure out how to use the Sonic franchise to avoid pissing fans off.
Were you sleeping when Unleashed, Colors, Generations, and Sonic 4-2 came out?
the problem with the fan base is that there is a wedge between the old-fart Genesis era purists vs the post Adventure/Adventure 2 era that obsess about all the stupid friend characters like Rouge, Silver, Shadow, Blaze etc.
Sega can only do wrong because fans are illogical.
I am part of the Genesis era old-farts who believes that everything after 1994 to be garbage