New Sonic game rumored to be unviled in February for almost every platform

That looks pretty different. Is this the same Metal Sonic? I played Sonic Heroes but only beat the Sonic story.

He only looks like that in one game, thank fuck.

Most recent look:

Metal_sonic_ep2.jpg

which is pretty close to his "classic" look:

 
The rumor sounds good...as I posted in the Sonic Community Thread, I hoped the next game would bring back the idea of exploring the same levels with multiple characters (the Sonic 3 cast) and using their skills to access different routes, but I was thinking classic Sonic style.

Like, the Sonic Unleashed/Colors/Generations style is pretty fast-paced, and I don't see Knuckles or Tails meshing with that well because climbing walls and flying as Tails really slows down the momentum...in the old games, at least. It just seems weird to be running at a brisk pace, and then having to cling to a wall and slowly climb up it vertically.
 
I like this design a lot more. He looks like a main villain, with personality. The cape is kind of silly but it gives him this feeling of "King of Robots". Sharp claws and spikes, he looks dangerous.

Does he actually have a personality in the game? I might have to watch some youtube videos on the Story of Heroes and Shadow the Hedgehog but I'm afraid of them being intolerable.
 
Unfortunately, yes.

I actually really liked the redesign when I first saw it, but the more I look at it, the less I like it.
Shadow Hog... not you too! :|

Koko, I can completely understand. But not you.

I like this design a lot more. He looks like a main villain, with personality. The cape is kind of silly but it gives him this feeling of "King of Robots". Sharp claws and spikes, he looks dangerous.
He looks like their cruddy interpretation of Sephiroth.
 
I like this design a lot more. He looks like a main villain, with personality. The cape is kind of silly but it gives him this feeling of "King of Robots". Sharp claws and spikes, he looks dangerous.

Does he actually have a personality in the game? I might have to watch some youtube videos on the Story of Heroes and Shadow the Hedgehog but I'm afraid of them being intolerable.

Finally, someone speaks the truth.

Also, my reason for liking it.

Neo Metal Sonic is my favorite for a few reasons.


First off I'll say I really like how it seems to have metallic arm guards on it to appear as if it's a type of robotic clothing. The shape of them clash really well with the leggings, and the design on both the feet and knees reminds me of Gundam (which I like). I also will mention I tend to like shoes with pointed tips.

The spikes on it's head are pointed in a smooth direction compared to Shadow, it also matches the other spikes on his body and it's more like a robotic hedgehog with spikes than normal hedgehog but with fluffy spikes.

How shiny it is is exclusive to Sonic Heroes, everything in that game was shiny. Also, instead of a typical cape, it actually has a cape attached to it's waist which matches quite well with the eyes and shoulders.

And the personality, for once in a Sonic game the villain was actually evil.

Lastly, it turns into this.

YgPas.jpg


Awesome.
 
Finally, someone speaks the truth.
But he hasn't commented on Metal Madness yet.

I dunno. I certainly don't play Sonic games for the story because they're mascot platformers. The idea of doing so is strange to me.

And...

Kokonoe said:
How shiny it is is exclusive to Sonic Heroes, everything in that game was shiny.
And you know that the fact that everything and everyone was shiny as polished statues rubbed me the wrong way. Everything looked like plastic, and it just was not a good art style at all.
 
Heroes' story was good, because it was simplistic and pretty much was used as an excuse plot...wasn't really overly bad or melodramatic. And Metal Sonic pretending to be Dr. Robotnik was a pretty neat twist.

Too bad the game aged horribly. I loved it when it first came out...but now...it's, like, unplayable and clunky.
 
Story of Heroes is nothing to shake a stick at, the only stories I really care about are Adventure 1 & 2 and the subtle story in the classic Sonic games. So it's not like I disagree, I still thought Metal Sonic's moment in the game was pretty entertaining.
 
Story of Heroes is nothing to shake a stick at, the only stories I really care about are Adventure 1 & 2 and the subtle story in the classic Sonic games. So it's not like I disagree, I still thought Metal Sonic's moment in the game was pretty entertaining.

Actually, to elaborate on this more. I recall my initial reactions to the Sonic Heroes story.

1. "Why is Shadow alive?"
2. "What is this weird android Shadow stuff?"
3. "Why are the characters acting like Sonic Adventure 2 never happened?"
4. "Oh, cool. Nice look of Metal Sonic"
5. "Chaotix are a little humorous."
6. "Amy should stop talking."
7. "Oh whoa...what is going on here?" Metal Madness
8. "Awesome Super Sonic fight."
9. "Why did Tails just kick Metal Sonic over?"
10. "All right, that's enough Shadow android stuff.."
 
While it won't happen, I've always liked the idea of them introducing a character (Maybe Chaos 0?) that excels at underwater sections - as a sort of inverse on it typically being slow and boring for others. Like a high-octane Ecco the Dolphin game.

Given the multiple exits for this game, it'd be a neat thing to include - noticeable rivers that can be seen by others but only fully exploitable by a certain character.
 
Shadow Hog... not you too! :|

Koko, I can completely understand. But not you.
Bear in mind that I first saw this design in 2003 or so. I was, like, 15; just old enough to buy into the "hey this is pretty cool" hype. I was mega hyped about a Sonic game that featured a unique gimmick that let you play as three characters at once, and even had the cajones to revive the Chaotix after so long. And Metal Sonic! I loved Metal Sonic, and now he's back in a new design. What could possibly go wrong with this title?

Everything but the music
 
While it won't happen, I've always liked the idea of them introducing a character (Maybe Chaos 0?) that excels at underwater sections - as a sort of inverse on it typically being slow and boring for others. Like a high-octane Ecco the Dolphin game.

Given the multiple exits for this game, it'd be a neat thing to include - noticeable rivers that can be seen by others but only fully exploitable by a certain character.

That's actually quite an interesting idea, I would like to see this too. Anything to make water sections faster. Actually, it kinda reminds me of the frog suit in Mario 3.
 
S ranking heroes was fun. Exploiting tricks and glitches to get team rose and chaotic places where they weren't supposed to be was enjoyable too.
 
While it won't happen, I've always liked the idea of them introducing a character (Maybe Chaos 0?) that excels at underwater sections - as a sort of inverse on it typically being slow and boring for others. Like a high-octane Ecco the Dolphin game.

Given the multiple exits for this game, it'd be a neat thing to include - noticeable rivers that can be seen by others but only fully exploitable by a certain character.

Pretty cool idea...and I could see them perhaps re-purposing Vector for that idea.
 
While it won't happen, I've always liked the idea of them introducing a character (Maybe Chaos 0?) that excels at underwater sections - as a sort of invigh-octane Ecco the Dolphin game.

Given the multiple exits for this game, it'd be a neat thing to include - noticeable rivers that can be seen by others but only fully exploitable by a certain character.

Oh man that takes me back, when Heroes was announce and I didn't knew which was the team that was new, I image one of them being some kind of Shark that also Excell at water sections, in my mind he looked like a Dark/Swim Chao. I feel like a 14 years old again.

Anyway Metal Madness looks like a Robot Whale mix with Alien, I don't know if I like it or not but it does look different.

Maybe the character could swim in the water for an unlimited amount of time, so he can get from the main water/beach stage into a remote island with a hidden water temple, Sonic will lose boost before getting there but Knucles/Rouge can also access it since they both swim. Difference being that this character can boost swim and knock up mines in the ocean, while Knucles swims slowly so while he can get there it should be much harder.

That gives up incentive to use the new character but if you are a purist then you are not going to be deprived of a new stage.
 
Man, I don't even care about Sonic's friends outside of a select few. And I've been quite unbothered by Sonic being the only playable character for the last few games too. Not sure how I got into this. XD

I suppose I'll start with Sonic 3. Sonic is the basic character. He plays through the level as a normal character forced to do platforming. Tails is basically Sonic, but he can access areas Sonic can't by flying and doesn't have to do careful platforming because he can just fly. Sonic was given the shields and the insta-shield to make him more unique. Knuckles is slower and jumps lower than both Sonic and Tails. His glide and climb give him unique abilities, and his fists give him/force him to access alternative routes Sonic and Tails cannot go to. The differences of the characters fundamentally change how you play the game and dictate what parts of the levels you can access.

Blaze's differences are minimal from Sonic and she would pretty much have Sonic's level accessibility. Playing as her in Rush didn't change level accessibility at all. The last time Shadow was playable was Sonic 2006; they made him slower and his attacks didn't add anything over the homing attack. They also shoved a ton of vehicle segments at you.

But yeah, you're right. I really should give Sega the benefit of the doubt to create 10 unique and fun to play as characters when they couldn't even handle 6.

Maybe I'm forgetting something. What special areas could Tails access that Sonic and Knuckles couldn't in S3&K? All I can think of right now is that area of rings in Angel Island Act 2, and that wasn't even an alternate route just a secret stash of sorts. I thought he takes the same routes as Sonic, but being able to do so easier thanks to his flight. Of course, the same could be said about Blaze in Rush, who was slower than Sonic but had an easier time accessing areas and doing platforming with her rocket trick jump and trick jump.

Sonic '06 was not the last time Shadow was playable, it was Black Knight....that was even in my last post.

I assume your "they couldn't even handle 6" post refers to SA2....again, a game that was nearly 12 years ago. And the circumstances with that game are highly different from this hypothetical one based on the OP. Not sure what else there is to say aside from that.

And finally, I disagree with your mindset that a character must have radical differences from Sonic in order to be playable. If anything, that's what indirectly lead to the franchise's downfall in the first place as Sonic Team began thinking that reach character needed their own special (read: shitty) gameplay style. What exactly is wrong with characters sticking to what Sonic does but with a few variations here and there?

I've been playing Jet Set Radio to death since it was released on PSN, and I love how many different characters I have to choose from. But the only differences between them are small things like speed, health, tagging technique, and how many cans of spray they can hold. Nobody can't go to areas that others can't, play extremely different from the rest of the cast, or anything like that. Does that mean that they should have just made Beat the only playable character and kicked out the other 8 GGs, the 3 rival gang characters, Rokkaku, and Potts? Of course not. They were all great unlocks and a lot of fun to use.

What about Luigi from Mario Bros? His differences from Mario are extremely negligible. Does that mean he should never be playable in Galaxy, Mario Bros games, and whatnot because he "doesn't change level accessibility at all"?

Just seems like a very limiting standad to have.

I'm not sure you're getting the difference here. Amy can't spin at all.

It was an obvious overgeneralization, like what RagnarokX was doing for the other characters. Wasn't meant to be taken literally.

Wouldn't blaze be more of a knuckles counterpart? I do love love her rocket based tricks in sonic rush even if she's slightly slower than sonic.
Tho she was the fastest character in sonic 06
XD

If you want to strip things down to a basic level, she's more of a mix of Sonic and Knuckles. Both in personality and abilities I guess.
And she was the only fun characer in Sonic '06 as well...or at least the closest to being fun.
 
I don't think Silvers design is that terrible, he doesn't look out of place or anything. I think his problem was that he is very boring and debuted in a terrible game, also he is very slow which is a big no no.

I'm just glad we are finally going to play as different character if this is more than a rumor. Can't wait to see some freaking screens and gameplay.
 
I like Metal Sonic Kai (from Knuckles Chaotix), it looks cool. Too bad he was such a pushover. (much like the rest of the game :lol )

I can't really stand Metal Sonic's power up redesign from Heroes though... it looks soooo off. I feel that they overdid it with the edginess when he was already edgy himself. Not to mention he reminds me more of Shadow than Sonic. It felt like they were trying too hard, IMHO.
 
Sonic should never have gone past tails and knuckles.

It should've stopped at those 3. And Knuckles needs a new game where he's the main character.
 
It's weird how Sega are seemingly unable to figure out how to use the Sonic franchise to avoid pissing fans off. I know Nintendo get slagged off for constantly reusing Mario in everything but at least it works. If you want something akin to the classic platforming from the 8- and 16-bit eras, you have the New Super Mario Bros series, as well as elements in Galaxy 1 and 2.

If you're a fan of the 3D platforming then you're also pretty well catered now.
If you're a fan of the whole universe then there are plenty of RPGs and spin offs featuring characters from the Mario series, like the Paper Mario/SMRPG lineage, and so on.

Sega seem to just stumble onto things (Sumo Digital basically try to force through as much as they can to get Sonic All Star Racing to the levels they know people want and expect) rather than work logically.

Sonic 4 was utterly abysmal in its handling, couldn't help but be reminded of the Sonic '06 debacle. They spend ages talking about knowing what the fans want and giving them classic gameplay then they can't even get the feel right.

Ultimately, if they want to indulge all these expanded universe fantasies with hundreds of 'friends' and the furry crossover then just make a series of RPGs and be done with it. Then they don't even have to worry about the platforming and people who just want classic Sonic won't feel the need to complain.
 
I honestly don't think they should try to cater to everyone, but a nice 2D game every now and then wouldn't hurt. The issue with the 2D games is that they use Dimps and not work on the games themselves.
 
the problem with the fan base is that there is a wedge between the old-fart Genesis era purists vs the post Adventure/Adventure 2 era that obsess about all the stupid friend characters like Rouge, Silver, Shadow, Blaze etc.

Sega can only do wrong because fans are illogical.

I am part of the Genesis era old-farts who believes that everything after 1994 to be garbage
 
Were you sleeping when Unleashed, Colors, Generations, and Sonic 4-2 came out?

Uh what? Many people did not like Unleashed (thanks to the Werehog) and Sonic 4 Episode 2 was considered barely better than Episode 1. In fact, some even considered it worse than Ep 1 thanks to the (half of the times) worsen level design and terribad boss fights.


Colors/Gens on the other hand pleased a lot of people so you're right about that. Especially Generations.
 
the problem with the fan base is that there is a wedge between the old-fart Genesis era purists vs the post Adventure/Adventure 2 era that obsess about all the stupid friend characters like Rouge, Silver, Shadow, Blaze etc.

Sega can only do wrong because fans are illogical.

I am part of the Genesis era old-farts who believes that everything after 1994 to be garbage

Part of the problem.

I've grown with the old games (hell, I still have them) and I still liked some games after 3&K. Generations, Colors and to some extent Unleashed shows me that Sega is on track with the series.

What I don't want anymore: Adventure, Heroes, Shadow, 06... these games are garbage, with some good ideas on the mix (not 06 though, the game is complete garbage and only crazy guys like Anthony actually like them).
 
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