.
I was thinking on this yesterday. i think the only way to have a decent crack at figures would be to look at the digital sales of a title across all PC stores vs PSN & xbox and compare sales over time. Add in markers for when the game is cracked and see if it affects the sales on PC. You obviously need lots of samples but i think that would show you if Dunveno was having an effect and roughly ly by how much
Perhaps. his methodology might involve something like that.
Problem I see with that kind of calculation (I was thinking something similar), is that gaming has such a wild ride of sales (frontloaded), no two games are alike (if a comparison involves a past product), so looking at a Dueveno crack date and then do a post mortem calculation can still be way off.
I dont support pirating, but hey I admit I've done my share playing copied old ass Apple and PC games. I remember way back sitting there watching my brother do it, or download a copy overnight from some 300 baud modem bulletin board back in 1985. But it can lead to people buying legit copies later, which is another calculation that would be nobel prize worthy if someone could calculate that to offset any pirated goods. And ya I did Napster back in the day.
Even more odd, how about this calculation? I watched maybe half an hour stream of that DiCaprio movie Wolf on Wall St. Dozed off as it was late. But enjoyed what I remember (it must had been the beginning of the movie since he just transferred from his office job to starting a job at that boiler room in a strip mall and Jonah Hill is itching to join in). I decided to buy the book off Amazon (I admit, first 3 chapters so far are a bore. lol). And when I get around to buying Xmas gifts for fam, I'm going to order a 4k disc for myself to add to my collection. So from a half hour snip of a movie, I ended up the shady guy's book and will buy the 4k.