nowhat
Gold Member
Your English skills are on par though.my Technical Expertise is much higher as of this poor guy...
Your English skills are on par though.my Technical Expertise is much higher as of this poor guy...
As you say its clevere optimisation and tweaks from Microsoft engineers, also dont forget 384 bit bus... over 320gb/s bandwith its on a whole other levelWhat's interesting both PS4P and Xbox X are based on polaris architecture but xbox x GPU was clearly more capable thanks to MS customization. PS4P has 4.2TF yet mamy games on XBOX X render 2x as many pixels with just 1.8TF more. In games like wolfenstein 2 even on RX 580 you cant match xbox x results because even at dynamic and MINIMUM settings you get 45-55 fps, while xbox x runs the same game at 55-60 fps at even higher settings. If MS will customize Xbox Scarlett GPU in similar way, then their GPU will be clearly faster than PS5 even when both consoles will use the same 12TF GPU. Also CPU performance on xbox scarlett should be better if MS will use the same DX12 tech as it was on Xbox X (according to MS their DX12 tech was able to reduce draw calls drastically and as a results of that xbox x CPU was up to 50% faster). Maybe PS5 will have faster SDD, but I really think from pure CPU and GPU power perspective MS will customize their console with better results.
Wouldn't having Hardware based Ray-Tracing reduce the amount of Tflops necessary to create stunning visuals?Playstation gpu “will support” raytracing , xbox next has “hardware accelerated raytracing.”
You could read that as xbox gpu having dedicated hardware and sony gpu using shaders ... but not really the other ware around sorry.
Most likely they both have the same thing.
Wouldn't having Hardware based Ray-Tracing reduce the amount of Tflops necessary to create stunning visuals?
Wouldn't having Hardware based Ray-Tracing reduce the amount of Tflops necessary to create stunning visuals?
That doesn't seem right, have you seen real time Global Illumination in action? Ray-traced Reflections aside, it's a game changer and makes everything come to life. The pre-baked stuff doesn't touch the beauty of the real-time stuff.I think in general the answer is "no".
RT hardly does bring visuals we didn't have.
E.g. GoW on PS4, GPU weaker than 7870, stunning visuals with reflections and what not.
it's the effort to achieve that that will be reduced.
As you say its clevere optimisation and tweaks from Microsoft engineers, also dont forget 384 bit bus... over 320gb/s bandwith its on a whole other level
Sony engineers had put a 2560 bit bus on PS2. Now that's some next level shit
That doesn't seem right, have you seen real time Global Illumination in action? Ray-traced Reflections aside, it's a game changer and makes everything come to life. The pre-baked stuff doesn't touch the beauty of the real-time stuff.
That doesn't seem right, have you seen real time Global Illumination in action? Ray-traced Reflections aside, it's a game changer and makes everything come to life. The pre-baked stuff doesn't touch the beauty of the real-time stuff.
Clearly signs of a fanboymean I don't knock Micros ppl but Sony definitely has some of the best talent in the industry
Wouldn't having Hardware based Ray-Tracing reduce the amount of Tflops necessary to create stunning visuals?
Clearly signs of a fanboy
Mm, not sure what you are referring to.
I've found GoW's stuff pretty convincing (HDR version at least).
Here it's mentioned (at 11m50s) in certain situations RT shadows are less expensive than traditional methods.
I think new games can fake RT with very good results, but even then RT make a difference:
Interestion presentaion that shows how big difference RT can make in UE4. Scene at 34m30s looks almost like real life.
And the most impressive UE4 RT demos.
WowOf course it is MisterXMedia I have to balance out the garbage tht comes out of some ppls mouths. And yes "Sony having some of the best talent in the industry" is a false narrative and not true at all /s
Shareplay (one of best features last Gen, innovative and micro copied recently with a watered down version on mixer no where close to it)
PSVR (ppl thought a good solution couldn't be done on consoles but well you know Sony did great and currently is the only true VR console solution
Remote Play (advanced and innovated in remote play now others use it)
Og PS4 (most powerful console at launch and cheaper)
Premium Vita (it was ahead of its time but failed due to proprietary cards and other factors) no one can dispute the sexiness abd power of this handheld at the time.
Some of the best Studios In the world that develop and get every ounce of power out of consoles. Naughty Dog, Sony Santa Monica, Guerilla, Sucker Punch setting the graphics bar last two gens, high average metas, multiple awards and gotys. There more but you get the point.
Yeah thy definitely don't have some of the best talent in the in industry. What's tht green planet you live on called?
Again never said or insinuated Microsoft doesn't have great talent. Many of these ppl have worked for both companies. See the difference? I don't try to shit on another company to make my preferred one look better or downplay rumors of power out of insecurity. I think both consoles will be comparable.
Of course it's not, I never said it was, just mentioned it because it does boost picture's "wowness".HDR is not Global Illumination, please see below:
Right, but they also look better than the cheap workarounds of current-gen games. The only thing HDR does is improve color, while that is something that is impressive, it doesn't to screens that don't have the capability. RT improves everything and will make games truly look next-gen.Of course it's not, I never said it was, just mentioned it because it does boost picture's "wowness".
I noted nothing in those vids, bar the room part which wasn't clear what it was, full scene RT perhaps, is something we haven't seen in rasterization only games. I chuckled on "sometimes RT shadows could be cheaper". That's exactly my point.
RT can make effects cheaper to develop.
no, who would write such a nonsense
how do you think that this is me?
my Technical Expertise is much higher as of this poor guy...
Nonsense like this for a start, wouldn't surprise me one iota
Clearly signs of a fanboy
You are soo Lame... i fell into sleepMS fans throwing the first fanboy word around as usual. You're still an amateur troll. If I was you I'd have put Yoshida's picture to troll instead of Phil.
Is increasing the cu count more expensive? I am still hesistant about the 499 price tag. I will buy it, but for sony's perspective it could be suicide for them.Those are small chips 36-40CU
Consoles will use 56-64CU
I think the info released at E3 clearly shows the next consoles will be based on these Navi 10 40CU parts.
I always guessed next-gen would be in the 10-12TF GCN/Vega56-Vega64 range and that is exactly where 5700 XT seems to fall performance wise and seems completely inline with die size/power too when you look at the history with PS4 getting a 212mm^2 GPU ~18 months after.
56-64CUs RDNA seems highly unlikely given what die area and power that would likely use. Either console maker is quite welcome to prove me wrong on this.
Already posted the new super Pastebin leak?
Next Gen Consoles (Mai 2019):Xbox die size: 392mmPS5 die size: 319mmCloc - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.pastebin.com
I don't believe it but who knows
And MS is back to strong claim.
The devkits has to be using the real silicon even if in a alpha tapeout.I doubt any devs even have real silicon right now, so how they would know the exact die area is beyond me. I guess it could say so in provided documentation. though its not really something that they need to know.
Already posted the new super Pastebin leak?
Next Gen Consoles (Mai 2019):Xbox die size: 392mmPS5 die size: 319mmCloc - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.pastebin.com
I don't believe it but who knows
And MS is back to strong claim.
I don't believe it but who knows
And MS is back to strong claim.
What info lol?I think the info released at E3
This is the recurring flawed point, just because its your ideal headcannon doesnt make it true or the most likely eitherI always guessed next-gen would be in the 10-12TF GCN/Vega56-Vega64 range and that is exactly where 5700 XT seems to fall performance wise
72CU APU = 399.1 mm2 (64 enabled)56-64CUs RDNA seems highly unlikely given what die area and power that would likely use.
Matt Booty : "I think it will absolutely be the most powerfull immersive console on the market"
It's not a statement, it's just a wish.
Xbox Game Studios' Matt Booty on Project Scarlett, xCloud Game Service
Jun.11 -- Matt Booty, Microsoft's head of Xbox Game Studios, discusses the next-generation console, code-named Project Scarlett, the company’s new xCloud game-streaming strategy, and the involvement of celebrities in games. He speaks with Bloomberg's Ed Ludlow at the E3 conference in Los Angeles.uk.finance.yahoo.com
Already posted the new super Pastebin leak?
Next Gen Consoles (Mai 2019):Xbox die size: 392mmPS5 die size: 319mmCloc - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.pastebin.com
I don't believe it but who knows
And MS is back to strong claim.
The reason the X pulled so far ahead is memory bandwit, not some silver gaming bullet only MS posessWhat's interesting both PS4P and Xbox X are based on polaris architecture but xbox x GPU was clearly more capable thanks to MS customization. PS4P has 4.2TF yet mamy games on XBOX X render 2x as many pixels with just 1.8TF more. In games like wolfenstein 2 even on RX 580 you cant match xbox x results because even at dynamic and MINIMUM settings you get 45-55 fps, while xbox x runs the same game at 55-60 fps at even higher settings. If MS will customize Xbox Scarlett GPU in similar way, then their GPU will be clearly faster than PS5 even when both consoles will use the same 12TF GPU.
The PS4 low level API was already more efficient with CPU draw calls than dxAlso CPU performance on xbox scarlett should be better if MS will use the same DX12 tech as it was on Xbox X (according to MS their DX12 tech was able to reduce draw calls drastically and as a results of that xbox x CPU was up to 50% faster).
If anything it would increase it lolWouldn't having Hardware based Ray-Tracing reduce the amount of Tflops necessary to create stunning visuals?
The devkits has to be using the real silicon even if in a alpha tapeout.
Its fucking pastebin lolAlready posted the new super Pastebin leak?
Next Gen Consoles (Mai 2019):Xbox die size: 392mmPS5 die size: 319mmCloc - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.pastebin.com
I don't believe it but who knows
And MS is back to strong claim.
And MS is back to strong claim.
Already posted the new super Pastebin leak?
Next Gen Consoles (Mai 2019):Xbox die size: 392mmPS5 die size: 319mmCloc - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.pastebin.com
I don't believe it but who knows
And MS is back to strong claim.
A console with a 380-400 mm2 APU die will certainly be more expensive but not by that much. Also with 6nm on the horizon theres the posibility to quickly reduce costsIs increasing the cu count more expensive?
I wasn't talking about Hybrid. I was talking about Hardware. Comparatively software based RT on nVidia's cards run like absolute dog shit. Turing with Tensor cores on the other hand runs rather well.If anything it would increase it lol
Hybrid RT is a resource hog
RTX cards do hybrid RT...I wasn't talking about Hybrid. I was talking about Hardware. Comparatively software based RT on nVidia's cards run like absolute dog shit. Turing with Tensor cores on the other hand runs rather well.
Fair enough, it still runs better than their cards without the Tensor cores.RTX cards do hybrid RT...
We are decades away from full scene RT
Of course! orders or magnitude faster but still RTX cards take a huge perfomance penalty with RTX on which is why i said RT means even more TFs are neededFair enough, it still runs better than their cards without the Tensor cores.
If you believe this, then why did you turn down my original bet, "2019 Navi 10 GPUs will beat PS5".72CU APU = 399.1 mm2 (64 enabled)
64CU APU = 385.6 mm2 (56 enabled)
A bigger chip lower clocked (lower voltage) will have better perf/watt than a small chip clocked lower
A 36CUs chip power consumption at 1.8Ghz would be just as high if not more than a 64CU chip at 1600Mhz.
What info lol?
E3 was itsnothinggifallaround
This is the recurring flawed point, just because its your ideal headcannon doesnt make it true or the most likely either
72CU APU = 399.1 mm2 (64 enabled)
64CU APU = 385.6 mm2 (56 enabled)
A bigger chip lower clocked (lower voltage) will have better perf/watt than a small chip clocked lower
A 36CUs chip power consumption at 1.8Ghz would be just as high if not more than a 64CU chip at 1600Mhz.
There is no more time to PC build devkit anymore.No they don't. They can just be PC's built to approximate specs, with MS / Sony dev tools.
With the Scorpio, MS didn't get test silicon which their 1st party devs could play around with until just before Christmas 2016. So that is like 6 months from now. Beta kits with real hardware I believe went out to 3rd party devs the following spring (~8 months from launch).