Everything we actually do know flies in the face of a sub 10TF machine.
/snip
I think he might be saying it duo to AVX512 support, but I think Zen2 will have this extension for servers, therefore at Sonys and MS disposal as well.And this? Any significance in relation to Scarlett?
I think he is insinuating AVX512 extension in Arden. Tbh I expected this in both consoles as well as Zen2 server chips.
Can we stop with that 2x, dual-gpu bullshit?RSX was 2 x GeForce 6800 and PS4 Pro was OG PS4 x 2 (butterfly setup for easy BC).
Sony has a precedent with this. They just need the proper lithography tech to pull this off.
Yeah, I know it's not a dual GPU.Amm....there is nothing dual GPU about RSX and Pro. Not a thing.
Pro is using "butterfly" (whatever that PR speak is) as a way to say "We doubled CUs between the two so that we can have rudimental BC support by disabling half a chip when running PS4 games".
As for PS4 dev kits, this is for 3rd party as I understand, because 1st party gets it months in advance.
Nope, the final PS3 specs (Cell 3.2 GHz, RSX) were completed in January 2006 (PS3 was released in November 2006):PS3 dev kits with official SOC came more then 1 year before release, 2005.
You're preaching to the choir.Can we stop with that 2x, dual-gpu bullshit?
Pro was made with 2 Shader Engines... each Shader Engine is identical to each other... Vega 64 for example has 4 identical Shader Engines... RX 5700 has 2 identical Shader Engines.
And RSX was not two GeForce 6800... c'mon... it was not even the standard nVidia setup at time... the ALUs were different and do more tasks than 6800 or 7800.
13TF is not happening in a $400 - $500 game console. I'd be pleasantly surprised if this was the case, but it's not. AMD's presentation was everything we needed to know to know how many TFLOPS were going to be achieved. The Secret Sauce in both cases is most likely RT. Expect NAVI lite numbers.It depends on where said quotes and leaks set their standards at though. At around 13TF Vega, lots of devs might feel that gives them enough power to make a nice jump. No one is going to say anything overly negative. Closest we got was that Platinum games studio guy.
As for PSVR2, it's possible they could go 1440p. But I doubt it.
13TF is not happening in a $400 - $500 game console. I'd be pleasantly surprised if this was the case, but it's not. AMD's presentation was everything we needed to know to know how many TFLOPS were going to be achieved. The Secret Sauce in both cases is most likely RT. Expect NAVI lite numbers.
Not necessarily too expensive silicon and power wise, they could treat it like they treated AVX256 in the original Zen, split the instructions into 2 and execute as 2 128bit instructions.AVX512 is too costly silicon-wise (console CPU budget is traditionally small) and consoles are better off offloading SIMD tasks to the GPGPU.
It would be kinda stupid to compromise CPU clocks below 3.2 GHz (which will heavily affect ST/integer performance) to offer AVX512. Intel is still struggling with it.
AVX512 is too costly silicon-wise (console CPU budget is traditionally small) and consoles are better off offloading SIMD tasks to the GPGPU.
It would be kinda stupid to compromise CPU clocks below 3.2 GHz (which will heavily affect ST/integer performance) to offer AVX512. Intel is still struggling with it.
I thought we were talking about true AVX512 support.Not necessarily too expensive silicon and power wise, they could treat it like they treated AVX256 in the original Zen, split the instructions into 2 and execute as 2 128bit instructions.
AVX512 is also split into various groups of instructions in a custom console CPU you could support some instructions whilst ignoring the rest, so partial AVX512 support. There are some instructions that I think would be beneficial to consoles in that instruction set.
Intel CPUs heavily downclock in AVX workloads. This isn't a coincidence.I don't understand why you think clocks would be limited by AVX512 - essentially it's just double width the SIMD we're used to (256bit) - introduced on the XeonPhi to get the FLOPS up.. (and GPU like efficiency for supercompute) - assuming they double the number of adders and multipliers I don't see the issue with clocks .[not an expert]
Fast multipliers take up a bit of space (a lot by 1990s standards) but compared to GPU space requirements, or even as a percentage of CPU area - that extra die space is "peanuts" by todays standards
But doesn't that defeat the main point of AVX512 ie double the float performance - if you just add instructions but don't add the functional units - without extra SIMD maths units performance doesn't shift.Not necessarily too expensive silicon and power wise, they could treat it like they treated AVX256 in the original Zen, split the instructions into 2 and execute as 2 128bit instructions.
..
I didn't know this - is this just because they get hot or something else ?Intel CPUs heavily downclock in AVX workloads. This isn't a coincidence.
Yeah, they get very hot and toothpaste doesn't help either.I didn't know this - is this just because they get hot or something else ?
And this? Any significance in relation to Scarlett?
yep. this all makes too much sense for it to not be the ps5 chip.There are few facts about Gonzalo which we are aware of so for anyone wondering why this should be PS5 or console in general, here is what I got from APISAK and Komachi :
1. Gonzalo is codename for high performance console SOC.
ZG16702AE8JB2_32/10/18_13F8
2. We know it because its codename is defined with "G" (AMD decoded - console).
3. It was in ES1 (engineering sample) in January and QS in April (first letter in codename "Z")
4. It consists of 8 Zen2 cores clocked at 1.6GHZ base and 3.2GHZ boost, and Navi 10 Lite GPU clocked at 1.8GHZ
5. We know its Navi 10 Lite because 13e9 has been identified as dev ID for Navi Lite on Chiphell back in January.
6. Why do we connect it to Ariel and PS5? Because Ariel has 13e9 entry in PCI ID, and Ariel falls under Sony custom chip entries. According to APISAK 13F8 is likely revision of this chip (as first version ran at 1GHZ)
7. Why not Xbox or something else? Because Xbox has codename in PCI ID base as well - Arden (confirmed by Brad Sams in January) and its not something else because AMD hasnt said they won any other high performance semi custom design bar next Gen consoles and Subor Z (that had Polaris and Zen1 this year, this kind of SOC is to expensive for firm that went bankrupt)
8. Can it be Google, Amazon or Apples chip? Doubt it. Google Stadia uses discrete Vega 56 card and Intel CPU, Amazon is just laying off its gaming division and Apple does not have console rumored in works. If they had, any of them, we would get leaks much earlier then when chip is already in QS status.
So all in all, Gonzalo is high performance monolithic chip confirmed to be for console.
It ties up with Ariel and Navi 10 Lite, while MS's next gen console is codename Arden. What are the chances its not PS5? IMO very small. Miniscule tbh.
There are few facts about Gonzalo which we are aware of so for anyone wondering why this should be PS5 or console in general, here is what I got from APISAK and Komachi :
1. Gonzalo is codename for high performance console SOC.
ZG16702AE8JB2_32/10/18_13F8
2. We know it because its codename is defined with "G" (AMD decoded - console).
3. It was in ES1 (engineering sample) in January and QS in April (first letter in codename "Z")
4. It consists of 8 Zen2 cores clocked at 1.6GHZ base and 3.2GHZ boost, and Navi 10 Lite GPU clocked at 1.8GHZ
5. We know its Navi 10 Lite because 13e9 has been identified as dev ID for Navi Lite on Chiphell back in January.
6. Why do we connect it to Ariel and PS5? Because Ariel has 13e9 entry in PCI ID, and Ariel falls under Sony custom chip entries. According to APISAK 13F8 is likely revision of this chip (as first version ran at 1GHZ)
7. Why not Xbox or something else? Because Xbox has codename in PCI ID base as well - Arden (confirmed by Brad Sams in January) and its not something else because AMD hasnt said they won any other high performance semi custom design bar next Gen consoles and Subor Z (that had Polaris and Zen1 this year, this kind of SOC is to expensive for firm that went bankrupt)
8. Can it be Google, Amazon or Apples chip? Doubt it. Google Stadia uses discrete Vega 56 card and Intel CPU, Amazon is just laying off its gaming division and Apple does not have console rumored in works. If they had, any of them, we would get leaks much earlier then when chip is already in QS status.
So all in all, Gonzalo is high performance monolithic chip confirmed to be for console.
It ties up with Ariel and Navi 10 Lite, while MS's next gen console is codename Arden. What are the chances its not PS5? IMO very small. Miniscule tbh.
I wouldn't be so happy if i were you, PS5 will be within spitting distance of Scarlett, if PS5 shit XB2 will be shit as well.seems like 8-9 tflop is confirmed for ps5
Wait, so one of the theories is that PS5 is dual GPU, like PS4 pro? Like dual 5700s?
Semantics.
I think that refers the way pro gpu is made like dual gpu of ps4. you can see it in the picture if you draw horizontal line in middle looks like butterflie wings.
Its not dual, just symmetricbased on Mark Cerny quote I also thought PS4P GPU is indeed dual GPU, and if you run PS4 pro games both chips are activated.
Not really, just a bunch of assumptions
Uninformed peopleWhat's with all the talk about a dual soc like the PS4 Pro? where is this coming from?
10-11TF is doable on 7nm, eating losses on a big chip short term until it can be shrunk to 6nm (2021)Seems like the only way 10TF+ is likely is if Sony goes 7nm EUV. With 6nm and 5nm right around the corner going with a tiny 7nm chip would be a mistake.
Not even close to the mark, going by AMD official estimates:13TF Vega is 8.5TF Navi. I put Vega numbers for a more familiar reference.
first gonzolo leak with 1ghz was in january.Great summary.
Do we not need to bare in mind the PS5 is delayed and these specs relate to a 2019 release ?
In what areas are changes still feasible with the additional time ?
Going smaller in nm with higher clocks seems to the easiest improvement other than memory/HD capacity changes.
AMDs semicustom division seems happy to make these weird 'G' series SoCs for names that aren't household in the west. It's not this one, but something like it would run Windows and be able to run the Firestrike benchmark in the first place. Because FreeBSD, the PS4's OS base and presumably the PS5s, doesn't.
I thought we were talking about true AVX512 support.
Jaguar also supports AVX256, but it only has a 128-bit FPU and many people complained about it.
True AVX256 support for Zen 2 is more than enough IMHO. They can use the GPGPU for more wide tasks (GCN with Warp64 is essentially a 2048-bit processor).
Intel CPUs heavily downclock in AVX workloads. This isn't a coincidence.
But doesn't that defeat the main point of AVX512 ie double the float performance - if you just add instructions but don't add the functional units - without extra SIMD maths units performance doesn't shift.
I'm a bit confused...
How did he run 3DMark on PS4?
There are few facts about Gonzalo which we are aware of so for anyone wondering why this should be PS5 or console in general, here is what I got from APISAK and Komachi :
1. Gonzalo is codename for high performance console SOC.
ZG16702AE8JB2_32/10/18_13F8
2. We know it because its codename is defined with "G" (AMD decoded - console).
3. It was in ES1 (engineering sample) in January and QS in April (first letter in codename "Z")
4. It consists of 8 Zen2 cores clocked at 1.6GHZ base and 3.2GHZ boost, and Navi 10 Lite GPU clocked at 1.8GHZ
5. We know its Navi 10 Lite because 13e9 has been identified as dev ID for Navi Lite on Chiphell back in January.
6. Why do we connect it to Ariel and PS5? Because Ariel has 13e9 entry in PCI ID, and Ariel falls under Sony custom chip entries. According to APISAK 13F8 is likely revision of this chip (as first version ran at 1GHZ)
7. Why not Xbox or something else? Because Xbox has codename in PCI ID base as well - Arden (confirmed by Brad Sams in January) and its not something else because AMD hasnt said they won any other high performance semi custom design bar next Gen consoles and Subor Z (that had Polaris and Zen1 this year, this kind of SOC is to expensive for firm that went bankrupt)
8. Can it be Google, Amazon or Apples chip? Doubt it. Google Stadia uses discrete Vega 56 card and Intel CPU, Amazon is just laying off its gaming division and Apple does not have console rumored in works. If they had, any of them, we would get leaks much earlier then when chip is already in QS status.
So all in all, Gonzalo is high performance monolithic chip confirmed to be for console.
It ties up with Ariel and Navi 10 Lite, while MS's next gen console is codename Arden. What are the chances its not PS5? IMO very small. Miniscule tbh.
I read the tweets Apisak/Komachi a couple of times and saw :5. We know its Navi 10 Lite because 13e9 has been identified as dev ID for Navi Lite on Chiphell back in January.
i am guessing Navi 10 LITE is the 36CU version of the RX 5700XT chip.
36CU at 1.8ghz gives us 8.29 tflops. or roughly 10.25 GCN tflops. Disappointing.
Orbis / Gnm has a fallback layer for DX11 for lazy non-low level programming. so that's not impossible.
also the reason why we saw and still see so many shitty multiplatform conversions.
GNMX is the high level wrapper to GNM. There's no DX on PS hardware.
You may have read the sentence "This can be a familiar way to work if the developers are used to platforms like Direct3D 11"? It's not actually running DX11 anywhere, that's Windows proprietary
done@SonGoku - can this excellent piece of detective work be nailed to the OP
5. We know its Navi 10 Lite because 13e9 has been identified as dev ID for Navi Lite on Chiphell back in January.
Can you clarify elaborate on these two?Ariel falls under Sony custom chip entries.
?SonGoku, you are leaving out hardware RT part confirmed in PS5 and Scarlett chips when comparing it to Vega 13TF.
Navi will probably support neural networks/deep learning acceleration, they'll need it for next-gen AI:AVX512 is not just a mechanism to operate on wide vectors, AVX512 also introduced new special instructions to speed up vector processing and these new instructions need not necessarily be run in 512 bit execution mode.
I am saying that I would not bet against some of these new instructions being useful in a console space.
For instance AVX512 introduces a scatter/gather instructions for vectors whilst AVX256 only had a gather instruction, I am speculating that the scatter gather instruction could be useful in a console.
AVX512 also introduced new instructions to speed up neural network processing, the VNNI extension, could this be useful - perhaps.
I am not advocating a full 512bit wide execution pipeline within the CPU, just an examination of useful new instructions found in the AVX512 ISA and utilising them on a 256 bit vector unit.
AMD is likely building support for AVX512 in a future Zen version anyhow.
.ps5 final silicon dev kits might be out if we get an april/may launch.
#teamApril1st
I am saying comparison wirh 13TF Vega does not work. First because Navi XT is 1.14x faster then Vega 64. Second, because any TF advantage jn earlier dev kits will have to be used as headroom for already condirmed hardware RT.
GNMX is extremely similar to DX11 according to some devs. Sony offered this API to facilitate quick & dirty ports (mainly Unity-based indie games that run like crap aka sub-30 fps). Vulkan/DX12/GNM also share a lot of similarities, otherwise the porting process would have been a nightmare for devs.GNMX is the high level wrapper to GNM. There's no DX on PS hardware.
You may have read the sentence "This can be a familiar way to work if the developers are used to platforms like Direct3D 11"? It's not actually running DX11 anywhere, that's Windows proprietary
well thanks. might have confused that. pretty sure i read several times that there's compatibility for D3D11 procedures.
GNMX makes it easier for a developer to move over from DX11, but we're still talking about translating Firestrikes DX11 calls to GNMX for one, and even then every Windows API and library call would be missing on FreeBSD.
Just keep your skeptics hat on for this benchmark is all I'm saying - who would be able to modify Futuremarks closed source binary for one, or run a non FreeBSD OS on FreeBSD (write all the drivers for another OS just to run a few tests? Put it on an online result browser? Windows, moreover?) for two...
The easiest possible explanation here is that it's another semicustom APU for another oddball Windows box like this
Next-Gen PS5 & XSX |OT| Console tEch threaD
I think he is insinuating AVX512 extension in Arden. Tbh I expected this in both consoles as well as Zen2 server chips. And this? Any significance in relation to Scarlett?www.neogaf.com
Maybe they put the APU in a PC for test pourposes.Orbis / Gnm has a fallback layer for DX11 for lazy non-low level programming. so that's not impossible.
also the reason why we saw and still see so many shitty multiplatform conversions.
Still equivalent to 10TF of GNC for rasterization performance, nowhere close to the 13TF found in devkitsSo ~8.5TF NAVI + hardware RT is certainly closer to Vega64 then Vega56, even though it misses 4TF.
10TF*2080 is "only" 9.5TF GPU if we are getting so bent out of shape for TF.
China is a huge country/market, who cares if one company went bankrupt? As the title says "it's not game over yet".The Subor Z+ console team has disbanded - but it's not game over yet
Last September we took an early look at the Z+, a Windows 10 games console from Chinese manufacturer Zhongshan Subor. A…www.eurogamer.net
I believe it will be a killer move if they do that.whens the last time a PS or xbox launched outside of the Oct-Dec window? I seriously doubt we will see Q1 2020 for either console, especially not Sony, who has absolutely no reason to. Thats a move someone looking to regain marketshare would do in desperation.
The Subor Z+ console team has disbanded - but it's not game over yet
Last September we took an early look at the Z+, a Windows 10 games console from Chinese manufacturer Zhongshan Subor. A…www.eurogamer.net
That is why I asked.. seems weird to see 3DMark benchmarks for PS4.GNMX makes it easier for a developer to move over from DX11, but we're still talking about translating Firestrikes DX11 calls to GNMX for one, and even then every Windows API and library call would be missing on FreeBSD.
Just keep your skeptics hat on for this benchmark is all I'm saying - who would be able to modify Futuremarks closed source binary for one, or run a non FreeBSD OS on FreeBSD (write all the drivers for another OS just to run a few tests? Put it on an online result browser? Windows, moreover?) for two...
The easiest possible explanation here is that it's another semicustom APU for another oddball Windows box like this
Next-Gen PS5 & XSX |OT| Console tEch threaD
I think he is insinuating AVX512 extension in Arden. Tbh I expected this in both consoles as well as Zen2 server chips. And this? Any significance in relation to Scarlett?www.neogaf.com
.ps5 final silicon dev kits might be out if we get an april/may launch.
#teamApril1st
I wouldn't be so happy if i were you, PS5 will be within spitting distance of Scarlett, if PS5 shit XB2 will be shit as well.
Not exactly a exiting prospect
Its not dual, just symmetric
Not really, just a bunch of assumptions
Uninformed people
10-11TF is doable on 7nm, eating losses on a big chip short term until it can be shrunk to 6nm (2021)
7nm EUV from the get go is preferable though
Not even close to the mark, going by AMD official estimates:
13TF Vega = 10.4TF Navi (56CUs @1451Mhz)
I thought the Apisak etc work looked reliable - but doesn't make it guaranteed rightStill equivalent to 10TF of GNC for rasterization performance, nowhere close to the 13TF found in devkits
...