Darius87
Member
i've should have said approaching not hiting, that's what i wantet to say in first place.What areas? Real time graphics have ample room for improvement
3D rendering is constantly evolving, new hardware enables new effects and techniques
actually some fire effects look almost photo real in some games, car models also kind a there, there's probably more things that i missed.
i understand that, geometry just was example, like i said before, diminishing returns aproach on every aspect not just geometry.You are missing the point adding geometry complexity endlesly without adding detail wont improve an object past a certain point, increased geometry complexity needs to be acompanied with increased detail, case in point GT photo mode models crack up the polygon counts and level of detail
there always is, ps3 hw was gigantic improvement over ps2 at 600$ and yet it was smaller leap then previous gen.No, im telling you the ps3->ps4 gap will be surpassed with next generations, there is gigantic room for improvement.
i disagree, RT doesn't increase details on objects in game, even though it acts as real light.I also believe the switch from rasterization to raytracing in the next 20 years will match if not surpass ps1->ps2 jump